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2008-01-18Added block for scenario: global exception handler called in loop when except...Tedd Hansen1-4/+0
2008-01-18Why don't you try compiling before you commit?Tedd Hansen1-2/+2
2008-01-18Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen1-8/+8
2008-01-18Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...Tedd Hansen1-8/+12
2008-01-18On reflection, HasGroupChanged is more appropriateJustin Clarke Casey3-15/+15
2008-01-18Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey3-13/+17
2008-01-18* Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he...lbsa712-18/+21
2008-01-18* ODE Physics update. fixed weird rotation of the avatar surrogate.Teravus Ovares1-1/+1
2008-01-17* Added llApplyImpulse in the global frame. The object must be physical befo...Teravus Ovares2-0/+25
2008-01-17* added ForEachPart helperlbsa711-2/+16
2008-01-17* Added and implemented the LSL changed event.Teravus Ovares4-6/+74
2008-01-16* Fixed standing up so that you're at the new position of the prim if you mov...Teravus Ovares1-3/+6
2008-01-16* Fix mantis 345 - it is now possible to duplicate prims directly in the regi...Justin Clarke Casey4-97/+133
2008-01-16* Fixed a packet counting issue that I introducedTeravus Ovares2-23/+29
2008-01-16* Store task inventory when an object is taken into agent inventoryJustin Clarke Casey6-59/+95
2008-01-16First part of changing prim's permission flags to use the correct enum (libsl...MW3-59/+53
2008-01-16* Slowed down the sim stats update to once every 5 seconds because the networ...Teravus Ovares1-23/+27
2008-01-16* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ac...Teravus Ovares4-10/+93
2008-01-16* Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt...Teravus Ovares1-0/+8
2008-01-16* Refactored the SimStatsReporter to reuse the same packet and packet blocks ...Teravus Ovares3-25/+110
2008-01-15* Added some comments to the linkset positioning codeTeravus Ovares1-4/+20
2008-01-15* Delinking doesn't leave invisible physical objects behind anymoreTeravus Ovares1-0/+6
2008-01-15* Pass 2 of collidable (non physical) linksetsTeravus Ovares4-39/+33
2008-01-15* Mother of all commits:Adam Frisby12-25/+25
2008-01-14* First pass at collidable linksetsTeravus Ovares3-40/+151
2008-01-14Remove unused SOG constructorJustin Clarke Casey1-8/+0
2008-01-13Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain ...Tedd Hansen1-10/+22
2008-01-13* Fixed an overflow in the land managerTeravus Ovares2-4/+14
2008-01-12Thank you, Kinoc for adding: When accessing slower web sites or proxy servicesCharles Krinke1-1/+1
2008-01-12*removed a goofy debug line left inTeravus Ovares1-4/+1
2008-01-12* Added some of the finer control points to POS such asTeravus Ovares1-0/+5
2008-01-12* Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ...Teravus Ovares2-3/+4
2008-01-12* For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap me...Adam Frisby1-0/+9
2008-01-11Fix some warnings under mono.Jeff Ames1-1/+1
2008-01-11* Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey1-2/+2
2008-01-11* Do database implementation for prim inventory items in mysqlJustin Clarke Casey1-0/+7
2008-01-11Turn off accidental hardcodingJustin Clarke Casey1-1/+1
2008-01-11Switch prim items type representation to use int rather than strings.Justin Clarke Casey3-16/+11
2008-01-10Fix r2959 - last letter was being sliced off region prim renamesJustin Clarke Casey1-2/+2
2008-01-09Prim inventory script saving phase 2.Justin Clarke Casey6-57/+241
2008-01-08make Stopped a property of the SceneObjectPart instead of in theSean Dague1-0/+13
2008-01-08* Removed unneeded and uneeded debug messagelbsa711-2/+0
2008-01-07Minor prim inventory method refactoringJustin Clarke Casey2-36/+21
2008-01-07Trigger persistence of the scripts in a prim's inventory when that inventory ...Justin Clarke Casey3-6/+36
2008-01-07Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey2-7/+2
2008-01-07Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey3-47/+65
2008-01-07Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...Justin Clarke Casey2-26/+27
2008-01-07Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey7-23/+104
2008-01-06Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2-96/+137
2008-01-06Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey2-205/+245