| Commit message (Expand) | Author | Files | Lines |
2008-01-23 | * This update updates ODE to again use the AMotor to keep the avatar upright ... | Teravus Ovares | 1 | -8/+0 |
2008-01-23 | * Added ReadEtcIssue to Util | Teravus Ovares | 1 | -6/+4 |
2008-01-23 | * One more try at specifically identifying Debian from the code. | Teravus Ovares | 1 | -0/+8 |
2008-01-23 | * When Scene loads, added a platform string print out for testing purposes. ... | Teravus Ovares | 1 | -0/+2 |
2008-01-23 | * Library scripts can now be dragged into prims | Justin Clarke Casey | 1 | -9/+28 |
2008-01-22 | * I just love doing these substantial contributions. | lbsa71 | 1 | -3/+3 |
2008-01-22 | * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe... | lbsa71 | 4 | -102/+44 |
2008-01-22 | * Enabled dead region tracking for ChildAgentDataUpdates | Teravus Ovares | 4 | -35/+105 |
2008-01-22 | * Renamed a number of TerrainEngine functions to conform naming standards bet... | Adam Frisby | 1 | -5/+6 |
2008-01-21 | * Shutting down child agents properly in neighbor regions. | Teravus Ovares | 2 | -13/+57 |
2008-01-21 | Another attempt to squash the animation bug. Wish I could get this to fail at... | Brian McBee | 1 | -1/+1 |
2008-01-21 | Change misleading placeholder error messages for attempts to persist non-scri... | Justin Clarke Casey | 1 | -2/+2 |
2008-01-21 | Attempt to catch animation fubar on region crossing that causes client hang. ... | Brian McBee | 1 | -1/+11 |
2008-01-21 | * Scripts edited within a prim will now be persisted correctly | Justin Clarke Casey | 2 | -2/+5 |
2008-01-21 | Method rename | Justin Clarke Casey | 1 | -3/+5 |
2008-01-21 | * Make object persistence more granular by separating prim and prim inventory... | Justin Clarke Casey | 4 | -26/+52 |
2008-01-20 | * Added hooks for logout to all IUserService and all that implement it. | Teravus Ovares | 1 | -0/+3 |
2008-01-20 | Graceful failure of teleport to unavailable regions might actually work now. | Brian McBee | 1 | -2/+14 |
2008-01-20 | Check if remote simulator is up before attempting teleport. Teleport to a rem... | Brian McBee | 1 | -4/+10 |
2008-01-20 | * Found and fixed a situation where a neighbor region would come up send a no... | Teravus Ovares | 1 | -2/+6 |
2008-01-19 | Most is back in its original state :) Hope I didn't break anything... *looks ... | Tedd Hansen | 1 | -7/+8 |
2008-01-19 | removed additional debugging, added temp mega-debugging to StoreLandObject | Tedd Hansen | 3 | -27/+0 |
2008-01-19 | More debugging | Tedd Hansen | 2 | -10/+8 |
2008-01-19 | Added exception handler to LandManager IncomingLandObjectFromStorage | Tedd Hansen | 1 | -2/+13 |
2008-01-19 | Getting closer to that crash .. :) | Tedd Hansen | 1 | -1/+6 |
2008-01-19 | More debugging | Tedd Hansen | 3 | -0/+16 |
2008-01-19 | checking return code may make failed teleports fail more gracefully. | Brian McBee | 1 | -17/+19 |
2008-01-19 | More debugging in hunt for that random startup crash | Tedd Hansen | 1 | -0/+4 |
2008-01-19 | one more try before I leave | Tedd Hansen | 1 | -6/+6 |
2008-01-19 | "compile before commit, AND check compile result" - forgot a ; | Tedd Hansen | 1 | -1/+1 |
2008-01-19 | Still hunting, added debug output | Tedd Hansen | 1 | -3/+10 |
2008-01-18 | Added block for scenario: global exception handler called in loop when except... | Tedd Hansen | 1 | -4/+0 |
2008-01-18 | Why don't you try compiling before you commit? | Tedd Hansen | 1 | -2/+2 |
2008-01-18 | Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead | Tedd Hansen | 1 | -8/+8 |
2008-01-18 | Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca... | Tedd Hansen | 1 | -8/+12 |
2008-01-18 | On reflection, HasGroupChanged is more appropriate | Justin Clarke Casey | 3 | -15/+15 |
2008-01-18 | Change SOP.HasChanged to HasPrimChanged in preparation for further changes | Justin Clarke Casey | 3 | -13/+17 |
2008-01-18 | * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he... | lbsa71 | 2 | -18/+21 |
2008-01-18 | * ODE Physics update. fixed weird rotation of the avatar surrogate. | Teravus Ovares | 1 | -1/+1 |
2008-01-17 | * Added llApplyImpulse in the global frame. The object must be physical befo... | Teravus Ovares | 2 | -0/+25 |
2008-01-17 | * added ForEachPart helper | lbsa71 | 1 | -2/+16 |
2008-01-17 | * Added and implemented the LSL changed event. | Teravus Ovares | 4 | -6/+74 |
2008-01-16 | * Fixed standing up so that you're at the new position of the prim if you mov... | Teravus Ovares | 1 | -3/+6 |
2008-01-16 | * Fix mantis 345 - it is now possible to duplicate prims directly in the regi... | Justin Clarke Casey | 4 | -97/+133 |
2008-01-16 | * Fixed a packet counting issue that I introduced | Teravus Ovares | 2 | -23/+29 |
2008-01-16 | * Store task inventory when an object is taken into agent inventory | Justin Clarke Casey | 6 | -59/+95 |
2008-01-16 | First part of changing prim's permission flags to use the correct enum (libsl... | MW | 3 | -59/+53 |
2008-01-16 | * Slowed down the sim stats update to once every 5 seconds because the networ... | Teravus Ovares | 1 | -23/+27 |
2008-01-16 | * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ac... | Teravus Ovares | 4 | -10/+93 |
2008-01-16 | * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt... | Teravus Ovares | 1 | -0/+8 |