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2008-01-14Remove unused SOG constructorJustin Clarke Casey1-8/+0
2008-01-13Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain ...Tedd Hansen1-10/+22
2008-01-13* Fixed an overflow in the land managerTeravus Ovares2-4/+14
2008-01-12Thank you, Kinoc for adding: When accessing slower web sites or proxy servicesCharles Krinke1-1/+1
2008-01-12*removed a goofy debug line left inTeravus Ovares1-4/+1
2008-01-12* Added some of the finer control points to POS such asTeravus Ovares1-0/+5
2008-01-12* Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ...Teravus Ovares2-3/+4
2008-01-12* For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap me...Adam Frisby1-0/+9
2008-01-11Fix some warnings under mono.Jeff Ames1-1/+1
2008-01-11* Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey1-2/+2
2008-01-11* Do database implementation for prim inventory items in mysqlJustin Clarke Casey1-0/+7
2008-01-11Turn off accidental hardcodingJustin Clarke Casey1-1/+1
2008-01-11Switch prim items type representation to use int rather than strings.Justin Clarke Casey3-16/+11
2008-01-10Fix r2959 - last letter was being sliced off region prim renamesJustin Clarke Casey1-2/+2
2008-01-09Prim inventory script saving phase 2.Justin Clarke Casey6-57/+241
2008-01-08make Stopped a property of the SceneObjectPart instead of in theSean Dague1-0/+13
2008-01-08* Removed unneeded and uneeded debug messagelbsa711-2/+0
2008-01-07Minor prim inventory method refactoringJustin Clarke Casey2-36/+21
2008-01-07Trigger persistence of the scripts in a prim's inventory when that inventory ...Justin Clarke Casey3-6/+36
2008-01-07Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey2-7/+2
2008-01-07Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey3-47/+65
2008-01-07Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...Justin Clarke Casey2-26/+27
2008-01-07Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey7-23/+104
2008-01-06Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2-96/+137
2008-01-06Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey2-205/+245
2008-01-06Factor out TaskInventoryItemJustin Clarke Casey2-74/+6
2008-01-06Prim inventory phase 4. Properly recover the prim folder ID from storage. S...Justin Clarke Casey2-27/+87
2008-01-05Persistent prim inventory phase 3. Now retrieving prim item data from persis...Justin Clarke Casey1-3/+10
2008-01-05* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...Teravus Ovares1-1/+4
2008-01-05* Re-enabling parcel prim count updates, as it doesn't cause errors on the co...Teravus Ovares1-2/+2
2008-01-05Log instead of crash on some specific unknown startup bug I'm gettingTedd Hansen1-8/+49
2008-01-04* Fixed situation where sometimes your avatar tries to land and gets 'put' 80...Teravus Ovares1-1/+8
2008-01-04* Added the ability for estate managers to use the magic secondlife blue card...Teravus Ovares3-25/+103
2008-01-04* Fixing a the time clock issue on Sim Restart messages. See Mantis 287Teravus Ovares1-2/+3
2008-01-03* Made covenant changes made in the estate tools persist across sim restarts.Teravus Ovares1-1/+2
2008-01-03* changed form Debug to Verbose on Texture sendinglbsa711-1/+1
2008-01-03* Added removal of TextureSenders and UserTextureDownloadService on agent lea...lbsa713-5/+34
2008-01-03Set svn:eol-style.Jeff Ames2-232/+232
2008-01-03* Some work on TextureDownloadModulelbsa713-214/+236
2008-01-03Fix mantis 280 - sim crashes when a prim is deleted.Justin Clarke Casey1-0/+1
2008-01-03I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...Johan Berntsson6-11/+11
2008-01-02Minor refactoring to expose PrimInventory from SceneObjectPartJustin Clarke Casey1-7/+15
2008-01-02* Added the ability for Region Owners to add and remove estate managers using...Teravus Ovares2-26/+84
2008-01-02* Did a bit of estate work. Added some fields to EstateSettings.xml for est...Teravus Ovares3-5/+97
2008-01-02* Trying to address TextureSender issueslbsa711-32/+43
2008-01-02* Re-wrote IM that sends the friend request so that it displays the name of t...Teravus Ovares2-5/+12
2008-01-01* You can add and remove a friend in standalone now within the same simulator...Teravus Ovares5-34/+291
2007-12-30* Added graceful remote script server connection error handlingTeravus Ovares1-2/+2
2007-12-30* Fixed References in Prebuild so the project compilesTeravus Ovares1-3/+40
2007-12-30* re-applied AddNewPrim refactoring... third time now...lbsa711-36/+34