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2008-02-18a new attempt at converting to the right typesSean Dague1-1/+1
2008-02-18Attempt to fix casting issue introduced by RegionSize constant. I think thisSean Dague1-1/+1
2008-02-18Patch from Michael Osias IBM (jimbo2120)Justin Clarke Casey4-0/+43
2008-02-18Small change to the IAgentAssetTransactions file that Chi11ken added for me (...MW1-2/+2
2008-02-18* Thanks to Ahzz, more verbose error messages on the console and possibly a f...Teravus Ovares1-1/+8
2008-02-18Thank you very much Ahzzmandius for adding the supportCharles Krinke2-0/+47
2008-02-18Thank you very much, Hashbox for:Charles Krinke1-1/+6
2008-02-18ODE: Tired of floating above the ground after crossing a border? Boy have I ...Teravus Ovares1-1/+1
2008-02-17Thank you Hashbox for adding the Charles Krinke1-2/+2
2008-02-17* Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares1-4/+16
2008-02-17Added copyright notices.Jeff Ames3-5/+87
2008-02-17Added dummy IAgentAssetTransactions to fix compile failure.Jeff Ames1-0/+45
2008-02-16Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransact...MW1-1/+1
2008-02-16Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...MW6-53/+688
2008-02-16Some changes to remove some of the direct calls to CommsManager from Scene, s...MW3-8/+48
2008-02-15* ODE Stability update 4 :D Teravus Ovares3-23/+40
2008-02-15Resolve mantis #572 - terrain help printed multiple times when change-region ...Justin Clarke Casey1-0/+6
2008-02-15be smarter about the size of dynamic textures that we pull inSean Dague1-1/+29
2008-02-15allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patchSean Dague1-2/+2
2008-02-15Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not b...MW2-27/+29
2008-02-15Update svn properties.Jeff Ames3-387/+387
2008-02-14make dynamic textures temporary to try to stop filling up theSean Dague1-1/+1
2008-02-14More work on trying to get AvatarFactoryModule to play nicely with multiple t...MW1-63/+80
2008-02-14* Fixed accessibility problem on ITerrainChannelAdam Frisby1-1/+1
2008-02-14Added "better" multi thread handling to AvatarFactoryModule, which uses Event...MW1-23/+120
2008-02-14* Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby2-1/+4
2008-02-14* Tree Populator Module, use "script tree" to make a growing tree in your sim.Adam Frisby1-0/+246
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby9-34/+170
2008-02-14* Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!lbsa711-4/+33
2008-02-14Revert the index -> Add changes made in AvatarFactoryModule previously. It a...Justin Clarke Casey1-2/+2
2008-02-14* Bigisn ODE Stability update 2Teravus Ovares1-0/+7
2008-02-13* Patch from Dr Schofld's (IBM). In his own wordsJustin Clarke Casey1-1/+3
2008-02-13Added some locks on the cache Dictionary in AvatarFactoryModule.MW1-10/+25
2008-02-13* Fix for mantis 522. However, I would be a little surprised if this code di...Justin Clarke Casey1-3/+3
2008-02-13* Make code fix to address prim rotation unlink issues (mantis 383, 454. 369)Justin Clarke Casey1-5/+16
2008-02-13* Removed a debug line that got called every frame.Teravus Ovares1-1/+1
2008-02-13* Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2-3/+17
2008-02-13Clean up more unnecessary String.Format callsJeff Ames2-14/+9
2008-02-13* Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey1-0/+2
2008-02-13* Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2-44/+6
2008-02-12Refactor: factor a method out of AgentAssetTransactionsManagerJustin Clarke Casey1-8/+27
2008-02-12* Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and a...Justin Clarke Casey1-1/+1
2008-02-12* This fixes the object edit box's flipping checkboxes when you modify one of...Teravus Ovares2-1/+21
2008-02-12* various minuscule code convention conformance fixeslbsa712-1/+3
2008-02-12* Physical prim cross borders and continue from where the left off on the oth...Teravus Ovares4-13/+40
2008-02-12* A bunch of updates to make things more smooth.Teravus Ovares6-22/+35
2008-02-12* This resolves the null exceptions when a script is manipulating a physical ...Teravus Ovares1-3/+9
2008-02-11* Added PhysicsScene.Dispose()Teravus Ovares1-0/+5
2008-02-11Tiny change to print out a warning in a situation which almost guaranteeably ...Justin Clarke Casey1-3/+20
2008-02-11* Renamed and moved avatar appearance config keys. Everyone who has appearanc...Tedd Hansen1-2/+2