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path: root/OpenSim/Region/Environment/StorageManager.cs (follow)
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* Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey2007-12-271-1/+1
| | | | | | | No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases.
* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712007-11-151-6/+2
| | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
* * Optimized usingslbsa712007-10-301-1/+1
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-1/+29
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* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-18/+8
| | | | | * 'remove redundant this qualifier' ftw
* Start of trying to make Region/Scene more modular. MW2007-08-281-1/+1
| | | | | | | | | Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
* Commit 1/2Adam Frisby2007-07-291-0/+3
| | | | | | | * DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
* changed to native line ending encodingSean Dague2007-07-161-60/+60
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* * PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby2007-07-151-11/+8
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* * Added loading methods for NullStorage.Adam Frisby2007-07-151-0/+63