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* Tevarus' patch for object flags & implemented Phantom editsdan miller2007-10-305-5/+129
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* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-301-1/+1
| | | | InevntoryServer
* temporary fix for sitting collisions in ODEJeff Ames2007-10-301-9/+58
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* * Optimized usingslbsa712007-10-3014-256/+228
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-2910-15/+12
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-37/+43
| | | | | * Fixed introduced bugs in ScenePresence
* * ModuleLoader: Privatized some too-public fieldslbsa712007-10-293-42/+55
| | | | | | | * Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
* Started the process of cleaning up AssetCache and moving most of the code ↵MW2007-10-292-2/+19
| | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
* Added preliminary support for sitting on primsJeff Ames2007-10-281-16/+77
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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-263-53/+52
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax2007-10-261-0/+1
| | | | assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
* * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ↵Adam Frisby2007-10-252-1/+8
| | | | | | | | to be sent to the core application. * Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region. * Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
* * Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2007-10-222-4/+3
| | | | groups. :)
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-4/+4
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* * Made EstateSetting static since there's only one instance, and we only ↵lbsa712007-10-221-8/+16
| | | | | | | need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
* nice catch by chi11ken that I was setting the wrong propertySean Dague2007-10-221-10/+10
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* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-4/+4
| | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
* * Major ass commit.Adam Frisby2007-10-221-4/+4
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* Made some changes to the load/save xml format, So that the old format can ↵MW2007-10-223-3/+98
| | | | still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
* Fixed a bug causing a crash during clientlog on in Windows (Thanks to ↵Tleiades Hax2007-10-211-1/+3
| | | | | | | Rookiie and nebadon for laying all the ground work) Fixed a bug, preventing standalone mode to report neighboring sims correctly
* * Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby2007-10-191-1/+16
| | | | | | | | syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
* get rid of all the ^M line endingsSean Dague2007-10-191-476/+476
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* * Instant Message functionality moved into a Region ModulesAdam Frisby2007-10-192-36/+1
| | | | | * You can now send instant messages to any user on the simulator, regardless of what region they are in.
* * normalized line endings...lbsa712007-10-191-15/+15
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* r 2113 introduced a leak, this should fix the leakTleiades Hax2007-10-191-2/+12
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* small bit of refactoringMW2007-10-182-476/+484
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* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-184-10/+31
| | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
* couple of small event changesMW2007-10-162-4/+4
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* Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't ↵MW2007-10-162-4/+6
| | | | effect anything).
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-159-6/+258
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* * Just extracted a standard ToXml() on SceneObjectGrouplbsa712007-10-122-5/+15
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* Just trying out some thing with events, there changes/additions are likely ↵MW2007-10-122-0/+27
| | | | to be temporary.
* Some changes to the sending of updates of SceneObjects to clients, that I ↵MW2007-10-113-44/+76
| | | | did a few weeks ago but never committed (and never completely finished what I had planned).
* * Gave ModuleLoader some good lovin'lbsa712007-10-101-2/+2
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* some refactoringMW2007-10-102-0/+40
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* small bug fixMW2007-10-081-1/+1
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* Code from Illumious Beltran (IBM) implementing more LSLSean Dague2007-10-051-0/+4
| | | | | | | | | | | | | | | | | | | The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data
* getting all our line endings consistant againSean Dague2007-10-054-710/+710
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* == The "right name and place" commit ==lbsa712007-10-052-2/+1
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-294-13/+40
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* this should fix 443 and compile!dan miller2007-09-271-1/+1
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* this should fix mantis #443dan miller2007-09-271-3/+6
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-3/+3
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-3/+3
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* Terrain:Adam Frisby2007-09-251-3/+3
| | | | | | | | | | | * Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
* * Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa712007-09-252-1/+7
| | | | | | | intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
* * Fixed Culture-variant parsing of config optionslbsa712007-09-251-6/+1
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* * Added time dilation property to SceneAdam Frisby2007-09-241-0/+4
| | | | | | * Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
* * Fixed an issue where it chose the smaller rather than larger of the two ↵Adam Frisby2007-09-241-1/+1
| | | | numbers for the update call.
* * Renamed ScriptConsole to PluginConsole for clarityAdam Frisby2007-09-243-9/+9
| | | | | * Fixed a bug where ODE tries to do a physics update for zero frames.