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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
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...
*
Small refactoring on Terrain Update sending, so that other code can force ter...
MW
2008-02-05
1
-15
/
+20
*
* Refactored the sound calls to SceneObjectPart
Teravus Ovares
2008-02-05
3
-0
/
+92
*
First part of avatar persistence, currently only really works in standalone m...
MW
2008-02-04
2
-0
/
+15
*
* Whole buncha stuff.
Adam Frisby
2008-02-04
3
-7
/
+49
*
* Adding the PhysicsCamperBot load testing app to the SVN in it's own folder....
Teravus Ovares
2008-02-03
1
-6
/
+33
*
Implements LSL function llDialog().
alondria
2008-02-02
1
-0
/
+8
*
* Added a way to temporarily disable physics using the estate tools
Teravus Ovares
2008-02-02
1
-2
/
+22
*
* Fixed llSetTextureAnim to respect rate and Length and Start
Teravus Ovares
2008-02-02
1
-3
/
+3
*
* Added Full support for llSetTextureAnim. To ckrinke: Let the fountains o...
Teravus Ovares
2008-02-02
1
-2
/
+41
*
* Committing some untested stuff regarding texture animations. This won't br...
Teravus Ovares
2008-02-02
1
-2
/
+10
*
* Added more supported feature to particlesystems. While this appears to hav...
Teravus Ovares
2008-02-01
1
-1
/
+6
*
* Implemented grab and throw in ODE. It's a little strong still so toss gent...
Teravus Ovares
2008-01-29
1
-6
/
+38
*
* Mostly ODE update. Things are a bit more behaved then the last experiment...
Teravus Ovares
2008-01-28
1
-0
/
+9
*
* Added a try/catch handler around childdataupdates because the enumeration i...
Teravus Ovares
2008-01-26
1
-10
/
+17
*
Implemented a suggestion from Mic Bowman regarding border crossing and Signif...
Teravus Ovares
2008-01-25
1
-1
/
+4
*
Another try at fixing the Animations problem on region crossing.
Brian McBee
2008-01-24
1
-1
/
+4
*
* This update updates ODE to again use the AMotor to keep the avatar upright ...
Teravus Ovares
2008-01-23
1
-8
/
+0
*
* Added ReadEtcIssue to Util
Teravus Ovares
2008-01-23
1
-6
/
+4
*
* One more try at specifically identifying Debian from the code.
Teravus Ovares
2008-01-23
1
-0
/
+8
*
* When Scene loads, added a platform string print out for testing purposes. ...
Teravus Ovares
2008-01-23
1
-0
/
+2
*
* Library scripts can now be dragged into prims
Justin Clarke Casey
2008-01-23
1
-9
/
+28
*
* I just love doing these substantial contributions.
lbsa71
2008-01-22
1
-3
/
+3
*
* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...
lbsa71
2008-01-22
4
-102
/
+44
*
* Enabled dead region tracking for ChildAgentDataUpdates
Teravus Ovares
2008-01-22
4
-35
/
+105
*
* Renamed a number of TerrainEngine functions to conform naming standards bet...
Adam Frisby
2008-01-22
1
-5
/
+6
*
* Shutting down child agents properly in neighbor regions.
Teravus Ovares
2008-01-21
2
-13
/
+57
*
Another attempt to squash the animation bug. Wish I could get this to fail at...
Brian McBee
2008-01-21
1
-1
/
+1
*
Change misleading placeholder error messages for attempts to persist non-scri...
Justin Clarke Casey
2008-01-21
1
-2
/
+2
*
Attempt to catch animation fubar on region crossing that causes client hang. ...
Brian McBee
2008-01-21
1
-1
/
+11
*
* Scripts edited within a prim will now be persisted correctly
Justin Clarke Casey
2008-01-21
1
-1
/
+4
*
Method rename
Justin Clarke Casey
2008-01-21
1
-3
/
+5
*
* Make object persistence more granular by separating prim and prim inventory...
Justin Clarke Casey
2008-01-21
3
-25
/
+33
*
* Added hooks for logout to all IUserService and all that implement it.
Teravus Ovares
2008-01-20
1
-0
/
+3
*
Graceful failure of teleport to unavailable regions might actually work now.
Brian McBee
2008-01-20
1
-2
/
+14
*
Check if remote simulator is up before attempting teleport. Teleport to a rem...
Brian McBee
2008-01-20
1
-4
/
+10
*
* Found and fixed a situation where a neighbor region would come up send a no...
Teravus Ovares
2008-01-20
1
-2
/
+6
*
removed additional debugging, added temp mega-debugging to StoreLandObject
Tedd Hansen
2008-01-19
1
-5
/
+0
*
More debugging
Tedd Hansen
2008-01-19
1
-8
/
+0
*
More debugging
Tedd Hansen
2008-01-19
1
-0
/
+4
*
checking return code may make failed teleports fail more gracefully.
Brian McBee
2008-01-19
1
-17
/
+19
*
More debugging in hunt for that random startup crash
Tedd Hansen
2008-01-19
1
-0
/
+4
*
one more try before I leave
Tedd Hansen
2008-01-19
1
-6
/
+6
*
"compile before commit, AND check compile result" - forgot a ;
Tedd Hansen
2008-01-19
1
-1
/
+1
*
Still hunting, added debug output
Tedd Hansen
2008-01-19
1
-3
/
+10
*
Added block for scenario: global exception handler called in loop when except...
Tedd Hansen
2008-01-18
1
-4
/
+0
*
Why don't you try compiling before you commit?
Tedd Hansen
2008-01-18
1
-2
/
+2
*
Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead
Tedd Hansen
2008-01-18
1
-8
/
+8
*
Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...
Tedd Hansen
2008-01-18
1
-8
/
+12
*
On reflection, HasGroupChanged is more appropriate
Justin Clarke Casey
2008-01-18
3
-15
/
+15
*
Change SOP.HasChanged to HasPrimChanged in preparation for further changes
Justin Clarke Casey
2008-01-18
3
-13
/
+17
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