aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * minor: Move GetRandomCapsPath() to a CapsUtil classJustin Clarke Casey2009-01-062-7/+7
|
* * Remove unused CAPSServiceJustin Clarke Casey2009-01-061-1/+1
|
* * Added three new events to SceneGraph:Adam Frisby2009-01-061-3/+20
| | | | | | | - OnObjectCreate - OnObjectDuplicate - OnObjectRemove
* * refactor: Remove the need to separately pass in the http listener to the ↵Justin Clarke Casey2009-01-063-10/+9
| | | | scene - this is always available via CommsManager
* * refactor: call AddHttpHandler() directly via CommsManagerJustin Clarke Casey2009-01-061-15/+0
|
* * refactor: call AddStreamHandler() directly via CommsManagerJustin Clarke Casey2009-01-061-10/+0
|
* * refactor: call AddLLSDHandler directly via CommsManagerJustin Clarke Casey2009-01-061-10/+0
|
* * refactor: drop AddXmlRpcHandler() from scene in favour of call via ↵Justin Clarke Casey2009-01-061-5/+0
| | | | CommsManager
* * Added a way for the sim stats reporter to say to the scene that the stats ↵Teravus Ovares2009-01-063-4/+46
| | | | are illogical.
* * Simplify test code by always setting up mock 'in memory' user and ↵Justin Clarke Casey2009-01-051-3/+0
| | | | | | | | inventory data plugins for every TestCommunicationsManager * imo the gain in simplcity of test code outweighs the very small cost of setting up some stuff that some tests will never use
* * Check in login service tests beachheadJustin Clarke Casey2009-01-051-1/+0
|
* Extra check to avoid client crashes on HG home teleports.diva2009-01-031-12/+18
|
* Another interregion comms change that will not work well with previous ↵diva2009-01-032-3/+6
| | | | | | | versions. This commit moves InformRegionOfChildAgent from OGS1 to RESTComms, effectively having the complete child agent life cycle over REST: create=POST, update=PUT, close=DELETE. Additional changes include more functions in the IHyperlink interface, and some refactorings in the HG code for better reuse in RESTComms.
* * Updates the sim stats module. Cleans out some of the rot.Teravus Ovares2009-01-033-42/+60
| | | | | | | * Adds a prototype web stats module which is disabled by default. It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now. I'll let you know when it's safe. * Adds Prototype for ajaxy web content * removed a warning or two.
* Split agent updates into two messages: full update and position+camera ↵diva2009-01-034-36/+97
| | | | update. They're both sent over HTTP PUT. The full update is sent on TPs, for now; later it will also be sent on region crossings.
* Allow some values that are set in OpenSim.ini to be set from region configMelanie Thielker2009-01-021-0/+20
| | | | | | XML as well.
* Use only one (static) (de-)serializer for (de-)serializing SOPs.Homer Horwitz2009-01-022-6/+27
| | | | | | | | That improves performance drastically, at least for Mono, as the (de-)serializers can then be optimized (and won't use reflection anymore). On my system, before this change de-/serialization took ~9s/9s, whereas after the change it takes ~.5/.2s.
* * Adding some recognizable and search-able test to some ↵Teravus Ovares2009-01-022-5/+5
| | | | WriteLine(e.ToString()) messages so that when they occur, we can figure out what threw them.
* Major changes in interregion communications. This breaks compatibility with ↵diva2009-01-014-47/+130
| | | | | | | | | older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes: - Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination. - SendCloseAgent moved from OGS1 Remoting to RESTComms.
* Added a SendChildAgentDataUpdate call on Teleports, so that the agent at the ↵diva2008-12-313-42/+110
| | | | destination will have all the necessary information.
* * Remove mono compiler warningsJustin Clarke Casey2008-12-301-8/+1
| | | | | | * Leaving the 23 warnings in ChildAgentDataUpdate.cs for Diva to look at
* Update svn properties, minor formatting cleanup.Jeff Ames2008-12-302-5/+5
|
* Final part for implementing SendChildAgentDataUpdate with modules. This is ↵diva2008-12-293-32/+60
| | | | the part that uses the modules in Scene and related classes. This commit breaks compatibility of sim-sim SendChildAgentUpdates with older versions of OpenSim.
* Minor change in HGSceneCommunicationService, making one field public ↵diva2008-12-291-1/+1
| | | | readonly. Totally harmless.
* Revamp the return logic to close a privilege escalation loophole.Melanie Thielker2008-12-281-46/+143
| | | | | | | | Estate owner / Master avatar returns would place the item in the returner's inventory rather than the owner's if the owner was not in sim.
* * Applying Nlin's NINJA Joint patch. v2. Mantis# 2874Teravus Ovares2008-12-263-54/+412
| | | | | | | | | | * Thanks nlin! * To try it out, set ninja joints active in the ODEPhysicsSettings and use the example at: * http://forge.opensimulator.org/gf/download/frsrelease/142/304/demo-playground.tgz. * Don't forget to change the .tgz to .oar and load it with load-oar.
* * minor: small documentation commentJustin Clarke Casey2008-12-231-0/+7
|
* * Remove IGesturesModules since it won't be very helpful without a client ↵Justin Clarke Casey2008-12-231-2/+0
| | | | message anyway
* * refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey2008-12-231-15/+5
| | | | code in the SoundModule
* * Add a method to allow friendship offers to a logged in client from an ↵Justin Clarke Casey2008-12-231-1/+0
| | | | offline user directly from the server
* * refactor: Make gestures module register its own events tooJustin Clarke Casey2008-12-221-7/+0
|
* * Like most other modules, make the sound module register for its event ↵Justin Clarke Casey2008-12-221-4/+0
| | | | directly, rather than needing Scene to know about it
* Fix for attachment crossing on TPs. Now that we're letting the viewer have ↵diva2008-12-222-13/+18
| | | | control over MakeRoot at the destination, we need to pass the attachments after that. Attachment crossing requires a root agent at the destination.
* Thanks Gerhard for a patch that implements part 3 of VolumeDetection / ↵Dahlia Trimble2008-12-222-5/+10
| | | | persistance
* This commit is a major change on the TP process. Several things were wrong ↵diva2008-12-222-70/+96
| | | | and/or broken. (a) ExpectAvatarCrossing is redundant (and bad) because the client triggers the same method on the receiving region after it receives TeleportFinish. (b) At least two of the *Async methods in SceneCommunicationService weren't asynchronous at all; I made them be asynchronous. Crossing fingers...
* Removing the region where the agent is in from the list of regions to close ↵diva2008-12-221-3/+6
| | | | child agents.
* * Fixes edit linked parts rotating the root prim in a linkset. One more ↵Teravus Ovares2008-12-221-1/+1
| | | | bug to go.. and that's editing multiple prim in a linkset at the same time. Don't try that now, as it'll bust the linkset.
* Minor: fix a comment... scratch that,reverse it.Teravus Ovares2008-12-211-1/+1
|
* * Commit linkset Group (multiprim) linked/delinked to another linkset group ↵Teravus Ovares2008-12-211-0/+126
| | | | (multiprim) test.
* Slowing TPs down a bit further.diva2008-12-212-8/+8
|
* * Adding a two prim linking/delinking test. This test is likely to get on ↵Teravus Ovares2008-12-211-0/+73
| | | | people's nerves since linking/delinking is easily broken. But.. that's why we have tests!
* * Fixes linking multiple linksets together. They no longer explodeTeravus Ovares2008-12-212-10/+24
| | | | | * Not out of the weeds yet. Rotating the root part with 'edit linked parts' still borks all child part rotations and rotating a selection of child parts with 'edit linked parts' still borks the position/rotation of the child parts selected
* * Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares2008-12-212-0/+11
| | | | in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
* Slowing things down even more on TPs, to see if that helps the European ↵diva2008-12-202-3/+7
| | | | folks connected to osgrid.
* Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:Charles Krinke2008-12-203-21/+113
| | | | | | | | | | | | | | On a call of llVolumeDetect(1) (or any other number !=0) volume detection is enabled. Together with VD, the phantom flag is set to the GUI. On a call of llVolumeDetect(0), vd detection is switched of again, also the phantom state is removed. On a call to llSetState(STATE_PHANTOM, false) while VD is active, also VD is switched off. The same is true for unchecking the phantom flag via GUI. This allows to take back VD without the need to script just by removing the phantom flag. Things missing in this patch: persistance of the volume-detection flag. This needs more discussion and will be included in another patch soon.
* This reduces DNS lookups in TPs by a factor of 4. Let's see if this fixes ↵diva2008-12-203-13/+36
| | | | some of the crashes experienced by ppl in Europe connected to OSGrid. If DNS lookup does not resolve, they may experience a substantial increase in "Region not available", but they shouldn't crash.
* Fix Mantis#2878 for now by not resetting physical values on rez (only on ↵Homer Horwitz2008-12-201-1/+1
| | | | | | | switch). We still might have to split the rotational velocities into a physical and a non-physical part...
* Slowing things down a little bit in TPs, with a couple of extra Thread.Sleep ↵diva2008-12-202-2/+10
| | | | to give enough time for the destination to set up CAPs for the incoming agent before sending EAC to the client.
* - Set acceleration and rotational velocity to 0, tooHomer Horwitz2008-12-191-7/+10
| | | | | | - Pull it up a bit, so the physics is notified of it, too, before being switched off.
* * refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey2008-12-191-19/+3
|