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* * minor refactoringslbsa712007-11-292-7/+7
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* * Locking on local scope variable does not make sense - every thread will ↵lbsa712007-11-291-28/+22
| | | | | | | | have its own * Locking on value, then changing it does not make sense - lock will happen on old reference * Taking a local copy of the shared resource then locking on the copy does not make sense - lock will happen on copy
* Changed to doing only 1 request to the grid server from main map. Hopefully ↵Brian McBee2007-11-291-9/+1
| | | | we are not requesting too much in one gulp.
* * Fixed about 7 issues with restarting sims and resolved interRegion comms ↵Teravus Ovares2007-11-292-31/+85
| | | | | | | issues. This includes the issue that MW described this morning. There's a lot of little nit picky changes that make a world of difference.
* Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of ↵MW2007-11-281-29/+22
| | | | | | | LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
* * Disambiguation in the 'sim is restarting message' that tells you 'which' ↵Teravus Ovares2007-11-281-2/+2
| | | | sim is restarting in the area.
* * Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares2007-11-284-10/+80
| | | | | | | to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
* Fixed bug, where the clients in a region weren't told to kill a user's ↵MW2007-11-272-0/+12
| | | | avatar when that user teleported to a different region.
* Fixed an event in the events chain in inter-region communications.Teravus Ovares2007-11-273-20/+90
| | | | | As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
* MainMap workaround. Map still does not fill in automatically, but one click ↵Brian McBee2007-11-261-1/+9
| | | | on map should return a decent portion of it.
* * Disabled primitive count updates on Parcels for the moment, until we can ↵Adam Frisby2007-11-261-0/+4
| | | | move parcels into a module.
* * Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares2007-11-264-22/+77
| | | | working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
* Added Region name to the terrain texture description that gets sent to the ↵Brian McBee2007-11-251-0/+2
| | | | asset server
* Rez new prims ON the ground, not halfway buried. Mantis 33.Brian McBee2007-11-251-4/+10
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* * Added the ability to restart your individual sims from within them using ↵Teravus Ovares2007-11-254-4/+201
| | | | | | | the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
* Ignore nullreferenceexception in removeclient. The avatar is already gone.Brian McBee2007-11-251-0/+5
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* * Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby2007-11-241-1/+1
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* * Changed reference to NullReferenceException to ↵Teravus Ovares2007-11-241-1/+1
| | | | System.NullReferenceException for Linux
* Test storing terrain texture to grid assetserver on startup. Needed for main ↵Brian McBee2007-11-241-1/+14
| | | | map functionality.
* * Added a way for the Region master user to kick individual users from their ↵Teravus Ovares2007-11-242-16/+66
| | | | | | | sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
* * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵Teravus Ovares2007-11-242-0/+51
| | | | the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
* * Added a nice 'The Region is going down.' message to the user when the sim ↵Teravus Ovares2007-11-243-2/+17
| | | | owner issues 'shutdown' on the console.
* *Fixed bug causing parcel prim counts to stop updating.mingchen2007-11-231-0/+13
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* *Fixed bug that resulted in most land settings being sent to the client. ↵mingchen2007-11-231-1/+1
| | | | Media settings/parcel name are now correctly sent.
* * added some functions for use in raytracing. They're kind of crappy now, ↵Teravus Ovares2007-11-236-0/+224
| | | | | | | so they only display 'guesses' on the console when you rez a prim. * any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
* * Added code to capture the draw distance setting from the client.Teravus Ovares2007-11-222-11/+107
| | | | | * Added a support function to InnerScene to calculate the distance between two vectors.
* Fixed bug that can lead to infinitive loopsMW2007-11-211-0/+6
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* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-213-5/+42
| | | | | * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
* fix for mantis #2 from Justin Casey (IBM)Sean Dague2007-11-202-3/+12
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* *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵Teravus Ovares2007-11-205-40/+60
| | | | | | | threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed.
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2007-11-183-4/+4
| | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
* cleaned up some mono compiler warningsJeff Ames2007-11-182-5/+2
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* first stab at implementation of CopyInventoryItemJeff Ames2007-11-182-43/+85
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* * Found several cases where prim set physical were not subscribing to ↵Teravus Ovares2007-11-185-0/+26
| | | | physics events.
* Made the background (ie empty space) colour of the exported map image blue.MW2007-11-181-0/+2
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* Added "export-map <filename>" console command to the region server that will ↵MW2007-11-181-0/+42
| | | | export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server.
* Attempt to get World Map working in Grid mode, will need to be using the ↵MW2007-11-183-59/+78
| | | | | | | | | | grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
* For every problem there's a solution that is simple, neat and wrong.Dalien Talbot2007-11-181-4/+1
| | | | | | | Looks like it has nothing to do with childregions - reverting and will try to debug after the sleep. Sorry for the noise :)
* Looks like we're requesting the mapblocks for every agent - including Dalien Talbot2007-11-181-1/+4
| | | | | | | childagents. The infrastructure is not robust enough to handle it at this time - so ignore all the MapBlock requests for childagents.
* Second try at having a bandaid for the multiple logins crashDalien Talbot2007-11-181-1/+8
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* Added ClickAction property to SceneObjectPart (and the relevant changes in ↵MW2007-11-171-1/+13
| | | | IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
* minor cleanup of some dodgy bitsJeff Ames2007-11-172-33/+15
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* * Resolved the situation where prim is loaded from storage and when pushed ↵Teravus Ovares2007-11-163-22/+44
| | | | never stops.
* *Added the TimeDilation property to Scenemingchen2007-11-161-0/+5
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* * Trying a space/collision optimization technique in ODE. Let me know if ↵Teravus Ovares2007-11-161-1/+2
| | | | you see a difference.
* More cleaning up when deleting regions from a instance. NOTE: ↵MW2007-11-162-1/+3
| | | | IGridServices.DeregisterRegion() method needs implementing for grid mode.
* * ODE step two on the way to separate dynamic space allocation ( One more to ↵Teravus Ovares2007-11-161-6/+48
| | | | go )
* * Fixed object edit movements causing full object updates instead of terse ↵Teravus Ovares2007-11-161-1/+7
| | | | object updates since unlinking.
* * Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares2007-11-154-5/+82
| | | | hover your mouse over prim with the object name, description, ownerid.. etc.
* * Copied objects are now owned by the object copier (Next Owner) (however ↵Teravus Ovares2007-11-143-11/+42
| | | | | | | next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.