Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * Mostly ODE update. Things are a bit more behaved then the last ↵ | Teravus Ovares | 2008-01-28 | 1 | -0/+9 | |
| | | | | experimental update. | |||||
* | * Added a try/catch handler around childdataupdates because the enumeration ↵ | Teravus Ovares | 2008-01-26 | 1 | -10/+17 | |
| | | | | is prone to modification when logging on. These can be safely ignored because the data gets old fast and new ones get generated somewhat quickly. | |||||
* | Implemented a suggestion from Mic Bowman regarding border crossing and ↵ | Teravus Ovares | 2008-01-25 | 1 | -1/+4 | |
| | | | | SignificantClientMovement. | |||||
* | Another try at fixing the Animations problem on region crossing. | Brian McBee | 2008-01-24 | 1 | -1/+4 | |
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* | * This update updates ODE to again use the AMotor to keep the avatar upright ↵ | Teravus Ovares | 2008-01-23 | 1 | -8/+0 | |
| | | | | instead of the 'avatar wobble' This also uses a hack to detect debian and change the force applied by the AMotor to a different value for Debian. The intent of this all is to get the avatar to stand up in Debian with the AMotor. | |||||
* | * Added ReadEtcIssue to Util | Teravus Ovares | 2008-01-23 | 1 | -6/+4 | |
| | | | | | | * If you have Debian running, you should get a platform line that says, 'Found Debian!' when starting up your sim. * If someone running Debian will confirm this does occur, that would be most helpful. | |||||
* | * One more try at specifically identifying Debian from the code. | Teravus Ovares | 2008-01-23 | 1 | -0/+8 | |
| | | | | | * There's 3 platform lines now. Would someone running debian and/or Fedora core please try this revision out and send me the three [PLATFORM] lines? | |||||
* | * When Scene loads, added a platform string print out for testing purposes. ↵ | Teravus Ovares | 2008-01-23 | 1 | -0/+2 | |
| | | | | Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful. | |||||
* | * Library scripts can now be dragged into prims | Justin Clarke Casey | 2008-01-23 | 1 | -9/+28 | |
| | | | | | | | * Unfortunately, they show us as non modify, though they will run * We're probably hitting unimplement permissions stuff | |||||
* | * I just love doing these substantial contributions. | lbsa71 | 2008-01-22 | 1 | -3/+3 | |
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* | * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes ↵ | lbsa71 | 2008-01-22 | 4 | -102/+44 | |
| | | | | perms weirdness, let's all work together to find the real cause. | |||||
* | * Enabled dead region tracking for ChildAgentDataUpdates | Teravus Ovares | 2008-01-22 | 4 | -35/+105 | |
| | | | | | | | ** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental. | |||||
* | * Renamed a number of TerrainEngine functions to conform naming standards ↵ | Adam Frisby | 2008-01-22 | 1 | -5/+6 | |
| | | | | better. | |||||
* | * Shutting down child agents properly in neighbor regions. | Teravus Ovares | 2008-01-21 | 2 | -13/+57 | |
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* | Another attempt to squash the animation bug. Wish I could get this to fail ↵ | Brian McBee | 2008-01-21 | 1 | -1/+1 | |
| | | | | at will. | |||||
* | Change misleading placeholder error messages for attempts to persist ↵ | Justin Clarke Casey | 2008-01-21 | 1 | -2/+2 | |
| | | | | non-script items to prim inventory | |||||
* | Attempt to catch animation fubar on region crossing that causes client hang. ↵ | Brian McBee | 2008-01-21 | 1 | -1/+11 | |
| | | | | Mantis 319. | |||||
* | * Scripts edited within a prim will now be persisted correctly | Justin Clarke Casey | 2008-01-21 | 1 | -1/+4 | |
| | | | | | | | * On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh) | |||||
* | Method rename | Justin Clarke Casey | 2008-01-21 | 1 | -3/+5 | |
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* | * Make object persistence more granular by separating prim and prim ↵ | Justin Clarke Casey | 2008-01-21 | 3 | -25/+33 | |
| | | | | inventory persistence | |||||
* | * Added hooks for logout to all IUserService and all that implement it. | Teravus Ovares | 2008-01-20 | 1 | -0/+3 | |
| | | | | | | | * Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user> | |||||
* | Graceful failure of teleport to unavailable regions might actually work now. | Brian McBee | 2008-01-20 | 1 | -2/+14 | |
| | | | | | I blame all bugs on the age of my brain cells. | |||||
* | Check if remote simulator is up before attempting teleport. Teleport to a ↵ | Brian McBee | 2008-01-20 | 1 | -4/+10 | |
| | | | | remote region should now fail gracefully if remote simulator is down. | |||||
* | * Found and fixed a situation where a neighbor region would come up send a ↵ | Teravus Ovares | 2008-01-20 | 1 | -2/+6 | |
| | | | | notice and would be tagged as 'too far away' when it was right next door. | |||||
* | removed additional debugging, added temp mega-debugging to StoreLandObject | Tedd Hansen | 2008-01-19 | 1 | -5/+0 | |
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* | More debugging | Tedd Hansen | 2008-01-19 | 1 | -8/+0 | |
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* | More debugging | Tedd Hansen | 2008-01-19 | 1 | -0/+4 | |
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* | checking return code may make failed teleports fail more gracefully. | Brian McBee | 2008-01-19 | 1 | -17/+19 | |
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* | More debugging in hunt for that random startup crash | Tedd Hansen | 2008-01-19 | 1 | -0/+4 | |
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* | one more try before I leave | Tedd Hansen | 2008-01-19 | 1 | -6/+6 | |
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* | "compile before commit, AND check compile result" - forgot a ; | Tedd Hansen | 2008-01-19 | 1 | -1/+1 | |
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* | Still hunting, added debug output | Tedd Hansen | 2008-01-19 | 1 | -3/+10 | |
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* | Added block for scenario: global exception handler called in loop when ↵ | Tedd Hansen | 2008-01-18 | 1 | -4/+0 | |
| | | | | | | | exception happens inside global exception handler Added InnerException to output | |||||
* | Why don't you try compiling before you commit? | Tedd Hansen | 2008-01-18 | 1 | -2/+2 | |
| | | | | | No, I don't need to. I'm good, my code never fails! | |||||
* | Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead | Tedd Hansen | 2008-01-18 | 1 | -8/+8 | |
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* | Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ↵ | Tedd Hansen | 2008-01-18 | 1 | -8/+12 | |
| | | | | can get rid of that annoying startup crash... | |||||
* | On reflection, HasGroupChanged is more appropriate | Justin Clarke Casey | 2008-01-18 | 3 | -15/+15 | |
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* | Change SOP.HasChanged to HasPrimChanged in preparation for further changes | Justin Clarke Casey | 2008-01-18 | 3 | -13/+17 | |
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* | * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, ↵ | lbsa71 | 2008-01-18 | 1 | -6/+1 | |
| | | | | hence always retuning false on GenericObjectPermission. | |||||
* | * ODE Physics update. fixed weird rotation of the avatar surrogate. | Teravus Ovares | 2008-01-18 | 1 | -1/+1 | |
| | | | | | | | | * Set the avatar's radius to 0.37m, I think this gives the *best* balance between spaces the avatar can fit, and the ability to climb steps * Fixed a few things * Tweaked some more * Played with gravity (-9.8m/s) | |||||
* | * Added llApplyImpulse in the global frame. The object must be physical ↵ | Teravus Ovares | 2008-01-17 | 2 | -0/+25 | |
| | | | | before this'll do anything. Be careful with this function as it's easy to loose prim. | |||||
* | * added ForEachPart helper | lbsa71 | 2008-01-17 | 1 | -2/+16 | |
| | | | | | * added SetOwnerId that... sets.. OwnerId... on all parts. | |||||
* | * Added and implemented the LSL changed event. | Teravus Ovares | 2008-01-17 | 4 | -6/+74 | |
| | | | | | | | * An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example * You can use this to trigger actions in your script if someone sits on your object_rez * You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP | |||||
* | * Fixed standing up so that you're at the new position of the prim if you ↵ | Teravus Ovares | 2008-01-16 | 1 | -3/+6 | |
| | | | | | | | move the prim and then stand up! * Enter llSetPos elevators and conveyors n' stuff.! | |||||
* | * Fix mantis 345 - it is now possible to duplicate prims directly in the ↵ | Justin Clarke Casey | 2008-01-16 | 4 | -97/+133 | |
| | | | | | | | | | region again without breakage * This includes their inventories * Also, this revision properly synchronizes prim inventory crud. | |||||
* | * Fixed a packet counting issue that I introduced | Teravus Ovares | 2008-01-16 | 2 | -23/+29 | |
| | | | | | | | | * Fixed a bunch of goofy math for calculating the sim stats counters * Made most of the sim stats counters additive so it's easy to change the sim stats interval * Changed the sim stats send interval to 3 seconds | |||||
* | * Store task inventory when an object is taken into agent inventory | Justin Clarke Casey | 2008-01-16 | 6 | -59/+95 | |
| | | | | | | | | * This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish | |||||
* | First part of changing prim's permission flags to use the correct enum ↵ | MW | 2008-01-16 | 1 | -40/+10 | |
| | | | | (libsl PermissionMask) | |||||
* | * Slowed down the sim stats update to once every 5 seconds because the ↵ | Teravus Ovares | 2008-01-16 | 1 | -23/+27 | |
| | | | | | | | | network accounting required it... with it being the lowest updated stat. * Time dilation is off now.. because it's the additive of the 0.91 * 10 (adds a second) / 5( the number of seconds since the last update) which results in 0.41td as common * Slowing down the network accounting update will probably fix the red issue. | |||||
* | * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ↵ | Teravus Ovares | 2008-01-16 | 3 | -10/+90 | |
| | | | | | | | accurate. * We're only missing, the script related sim stats counters and the Images time counter and the Pending Uploads counter. The rest of them are actually implemented now. |