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* * Slowed down the sim stats update to once every 5 seconds because the networ...Teravus Ovares2008-01-161-23/+27
* * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ac...Teravus Ovares2008-01-163-10/+90
* * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt...Teravus Ovares2008-01-161-0/+8
* * Refactored the SimStatsReporter to reuse the same packet and packet blocks ...Teravus Ovares2008-01-163-25/+110
* * Added some comments to the linkset positioning codeTeravus Ovares2008-01-151-4/+20
* * Delinking doesn't leave invisible physical objects behind anymoreTeravus Ovares2008-01-151-0/+6
* * Pass 2 of collidable (non physical) linksetsTeravus Ovares2008-01-154-39/+33
* * Mother of all commits:Adam Frisby2008-01-158-21/+21
* * First pass at collidable linksetsTeravus Ovares2008-01-143-40/+151
* Remove unused SOG constructorJustin Clarke Casey2008-01-141-8/+0
* * Fixed an overflow in the land managerTeravus Ovares2008-01-131-2/+2
* *removed a goofy debug line left inTeravus Ovares2008-01-121-4/+1
* * Added some of the finer control points to POS such asTeravus Ovares2008-01-121-0/+5
* * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ...Teravus Ovares2008-01-122-3/+4
* * For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap me...Adam Frisby2008-01-121-0/+9
* Fix some warnings under mono.Jeff Ames2008-01-111-1/+1
* * Do database implementation for prim inventory items in mysqlJustin Clarke Casey2008-01-111-0/+7
* Switch prim items type representation to use int rather than strings.Justin Clarke Casey2008-01-112-14/+9
* Fix r2959 - last letter was being sliced off region prim renamesJustin Clarke Casey2008-01-101-2/+2
* Prim inventory script saving phase 2.Justin Clarke Casey2008-01-096-57/+241
* make Stopped a property of the SceneObjectPart instead of in theSean Dague2008-01-081-0/+13
* Minor prim inventory method refactoringJustin Clarke Casey2008-01-072-36/+21
* Trigger persistence of the scripts in a prim's inventory when that inventory ...Justin Clarke Casey2008-01-073-6/+36
* Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey2008-01-072-7/+2
* Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey2008-01-073-47/+65
* Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...Justin Clarke Casey2008-01-072-26/+27
* Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey2008-01-077-23/+104
* Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2008-01-062-96/+137
* Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey2008-01-062-205/+245
* Factor out TaskInventoryItemJustin Clarke Casey2008-01-062-74/+6
* Prim inventory phase 4. Properly recover the prim folder ID from storage. S...Justin Clarke Casey2008-01-062-27/+87
* Persistent prim inventory phase 3. Now retrieving prim item data from persis...Justin Clarke Casey2008-01-051-3/+10
* * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...Teravus Ovares2008-01-051-1/+4
* * Re-enabling parcel prim count updates, as it doesn't cause errors on the co...Teravus Ovares2008-01-051-2/+2
* * Fixed situation where sometimes your avatar tries to land and gets 'put' 80...Teravus Ovares2008-01-041-1/+8
* * Added the ability for estate managers to use the magic secondlife blue card...Teravus Ovares2008-01-042-24/+72
* * Added removal of TextureSenders and UserTextureDownloadService on agent lea...lbsa712008-01-031-3/+3
* Fix mantis 280 - sim crashes when a prim is deleted.Justin Clarke Casey2008-01-031-0/+1
* I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...Johan Berntsson2008-01-034-5/+5
* Minor refactoring to expose PrimInventory from SceneObjectPartJustin Clarke Casey2008-01-021-7/+15
* * Added the ability for Region Owners to add and remove estate managers using...Teravus Ovares2008-01-021-2/+2
* * Did a bit of estate work. Added some fields to EstateSettings.xml for est...Teravus Ovares2008-01-021-1/+8
* * You can add and remove a friend in standalone now within the same simulator...Teravus Ovares2008-01-012-0/+77
* * re-applied AddNewPrim refactoring... third time now...lbsa712007-12-301-36/+34
* * Patch from Alondria that re-fixes llSetColorTeravus Ovares2007-12-301-20/+20
* * This update rolls back the packetpool and LibSL changes. Please retest and...Teravus Ovares2007-12-305-54/+47
* * Extracted out old RezObject method placing at absolute pos without the rayt...lbsa712007-12-291-0/+5
* * Patch from Melanie provides Util.CleanString and uses it on the prim name a...Teravus Ovares2007-12-282-3/+2
* * applied melanie's matnis patch #255. Thanks Melanie.Teravus Ovares2007-12-281-2/+2
* * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ab...Teravus Ovares2007-12-282-3/+21