Commit message (Collapse) | Author | Age | Files | Lines | |
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* | the prefix "fix" turned out to be bollocks. sorry about that. hope this one | Dr Scofield | 2008-06-25 | 1 | -1/+0 |
| | | | | | | fares better. | ||||
* | Minor formatting cleanup. | Jeff Ames | 2008-06-25 | 2 | -62/+62 |
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* | taking another look at mantis #1502: adding necessary locks, checking for ↵ | Dr Scofield | 2008-06-25 | 1 | -3/+11 |
| | | | | empty list. | ||||
* | Mantis#1590. Thank you, Melanie for a preserve type patch. | Charles Krinke | 2008-06-25 | 1 | -0/+1 |
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* | Mantis#1587. Thank you kindly, Melanie for a patch that: | Charles Krinke | 2008-06-24 | 2 | -15/+38 |
| | | | | | | | Add permissions magling to llGiveInventoryItem, correct some corner case functionality | ||||
* | Mantis#5189. Thank you kindly, Matth for your patch | Charles Krinke | 2008-06-24 | 1 | -13/+101 |
| | | | | | to add the beginnings of llGiveInventory(). | ||||
* | * Remove all use of asset.InvType, as outlined in mailing list discussion | Justin Clarke Casey | 2008-06-23 | 2 | -36/+53 |
| | | | | | | * This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic | ||||
* | * archive each object as a separate xml file rather than put them all in one ↵ | Justin Clarke Casey | 2008-06-21 | 1 | -9/+1 |
| | | | | | | | | single large file * this is being done for reasons of compositionality | ||||
* | * refactor: Making some of the serialization names consistent, both within ↵ | Justin Clarke Casey | 2008-06-21 | 1 | -2/+2 |
| | | | | | | | | their pairings and with the others * This does make some of the names less ideal than others - this should change in the future | ||||
* | * Refactor: Fold sog.DeleteParts() functionality into existing sog.DeleteGroup() | Justin Clarke Casey | 2008-06-21 | 2 | -22/+9 |
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* | * Remove a bug I created in r5171 where taking an object would terminate the ↵ | Justin Clarke Casey | 2008-06-21 | 4 | -14/+24 |
| | | | | | | | | client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion | ||||
* | * minor: override the name of the sog such that it gets/sets the root part name | Justin Clarke Casey | 2008-06-21 | 2 | -1/+10 |
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* | * Adds Region ban capability to Regions. You access this by going to ↵ | Teravus Ovares | 2008-06-21 | 1 | -0/+37 |
| | | | | | | | | World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores. | ||||
* | * Temporary workaround for mantis 1568. If the avatar apperance factory now ↵ | Justin Clarke Casey | 2008-06-19 | 1 | -3/+20 |
| | | | | throws any exception, we will carry on with the default appearance rather than terminating the client login | ||||
* | * By popular demand, skipping trees from the map tile generation routine. ↵ | Teravus Ovares | 2008-06-18 | 1 | -0/+6 |
| | | | | Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items. | ||||
* | Minor formatting cleanup. | Jeff Ames | 2008-06-18 | 1 | -42/+26 |
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* | * Refactor: Move the responsibility for applying physics and sending the ↵ | Justin Clarke Casey | 2008-06-17 | 4 | -19/+15 |
| | | | | | | | | | | initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed | ||||
* | * refactor: Remove largely duplicate code from ↵ | Justin Clarke Casey | 2008-06-17 | 3 | -4/+17 |
| | | | | SceneXmlLoader.CreatePrimFromXml2() | ||||
* | * minor: Get rid of rogue "Current node RootPart" message in the ↵ | Justin Clarke Casey | 2008-06-16 | 1 | -2/+0 |
| | | | | SceneObjectGroup | ||||
* | * Allow archiver to save and load objects within other objects to arbitrary ↵ | Justin Clarke Casey | 2008-06-16 | 1 | -1/+1 |
| | | | | | | | | | | levels * This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use | ||||
* | * Refactor: Break out AssetsRequest to a separate file in the Archiver module | Justin Clarke Casey | 2008-06-16 | 1 | -2/+2 |
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* | * Vintage 2, a good year. | Teravus Ovares | 2008-06-14 | 1 | -4/+6 |
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* | * Fixes: 0001554: r5106 update fails to load on some regions with NullRef ↵ | Teravus Ovares | 2008-06-14 | 1 | -0/+20 |
| | | | | error on volume portion of maptile drawing routine. | ||||
* | * Enables maptile display in grid mode for simulators that are not on the ↵ | Teravus Ovares | 2008-06-14 | 1 | -4/+77 |
| | | | | | | | | | same instance. * Only generates a new maptile after a refresh interval * Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary. * Updates RegionInfo, so backup your /bin/Region/*.xml files. | ||||
* | Update svn properties, clean up formatting, refactor out duplicate ↵ | Jeff Ames | 2008-06-13 | 3 | -54/+25 |
| | | | | hard-coded port numbers. | ||||
* | * Split the World Map code into a module. | Teravus Ovares | 2008-06-12 | 2 | -3/+4 |
| | | | | | * Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change). | ||||
* | * minor: Remove and tidy duplicate 'storing object to scene' messages in log | Justin Clarke Casey | 2008-06-12 | 1 | -1/+3 |
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* | * refactor: For new objects, move attach to backup to occur when adding to a ↵ | Justin Clarke Casey | 2008-06-12 | 5 | -52/+41 |
| | | | | | | | | | scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance | ||||
* | * refactor: rename CreatePrimFromXml to CreatePrimFromXml2 | Justin Clarke Casey | 2008-06-12 | 1 | -2/+2 |
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* | * Insulate maptile volume draw routine against TextureEntry oddities. | Teravus Ovares | 2008-06-12 | 1 | -14/+28 |
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* | * Added Prim drawing to the mainmap tile generation.. you can see blocks ↵ | Teravus Ovares | 2008-06-12 | 1 | -1/+143 |
| | | | | | | | | | representing the prim now on the mainmap. * It isn't perfect since the blocks are square, however it's pretty good. * Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini * You can see how long it takes in milliseconds on the console when it finishes. | ||||
* | For people receiving: Exception: System.ArgumentException: Value of ↵ | Teravus Ovares | 2008-06-11 | 1 | -8/+41 |
| | | | | | | | | -2147483648 is not valid for red, I've added the following message; [MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level And, I've also kept it from crashing... | ||||
* | * Fix the string substitutions in the last commit | Justin Clarke Casey | 2008-06-11 | 1 | -1/+1 |
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* | * From inspecting OSGrid WP logs, it appears one particular client is ↵ | Justin Clarke Casey | 2008-06-11 | 1 | -3/+14 |
| | | | | | | | | failing because they are giving an illegal initial position to ScenePresence.MakeRootAgent() * If we detected an illegal position (x, y outside region bounds or z < 0), then print out the illegal position and substitute an emergency <128, 128, 128> instead | ||||
* | Update svn properties. Formatting cleanup. | Jeff Ames | 2008-06-10 | 1 | -33/+11 |
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* | * This completes ObjectDuplicateOnRay. | Teravus Ovares | 2008-06-10 | 3 | -50/+76 |
| | | | | | * In English, that means that Copy Selection works now, including Copy Centers and Copy Rotates. | ||||
* | Update svn properties. Formatting cleanup. | Jeff Ames | 2008-06-09 | 1 | -1/+2 |
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* | * Fixed it so you can do a lot more llDetected* methods in many additional ↵ | Teravus Ovares | 2008-06-08 | 1 | -106/+193 |
| | | | | | | | situations and have it work. * script Collision reporting works now in DotNetEngine | ||||
* | Added a "if(entity != null)" before the call to | Charles Krinke | 2008-06-08 | 1 | -1/+3 |
| | | | | | | UpdateEntityMovement() to try to preclude the occaisional System.NullReferenceException in scene. | ||||
* | Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object ↵ | mingchen | 2008-06-07 | 1 | -1/+0 |
| | | | | reference not set to an instance of object' exception | ||||
* | *Fixing another object counting bug | mingchen | 2008-06-07 | 2 | -4/+4 |
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* | *Made Object Counting correct with linked objects and turned the previously ↵ | mingchen | 2008-06-06 | 2 | -14/+18 |
| | | | | protected functions that only return object counts to public so it can be easily used by outside classes. | ||||
* | * Added Light control from script in LLSetPrimitiveParams. | Teravus Ovares | 2008-06-06 | 1 | -0/+16 |
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* | * How tall are you? Certainly not 127 meters! | Teravus Ovares | 2008-06-06 | 1 | -2/+9 |
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* | * true and not true or - not true and not true and. | Teravus Ovares | 2008-06-06 | 1 | -1/+1 |
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* | * This limits avatar to the heightfield height if they teleport or cross a ↵ | Teravus Ovares | 2008-06-06 | 1 | -1/+6 |
| | | | | border to a position below it. After teleporting, you can go under the terrain if you like as usual. | ||||
* | * This wraps the autopilot request to the client's sit response. An ↵ | Teravus Ovares | 2008-06-06 | 4 | -27/+128 |
| | | | | | | | interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen. | ||||
* | Fixes scale property with regards to the physics engine. | Teravus Ovares | 2008-06-06 | 1 | -0/+12 |
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* | Minor formatting cleanup. | Jeff Ames | 2008-06-06 | 1 | -1/+1 |
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* | * This sends collision events to the script engine. | Teravus Ovares | 2008-06-05 | 2 | -13/+211 |
| | | | | | * Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment.... |