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* add a couple of LL conversion properties to SOP. I'll wait to cleanSean Dague2008-07-031-0/+28
| | | | | | | | | | up the sit target usage until the sit target fix patch goes in, but it should be cleaned. Get prims table mappings to the point where nhibernate likes them enough to start. Remove field from asset mapping so it will start
* property encapsulation for SOPSean Dague2008-07-022-101/+245
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* merge rotational and angular velocitySean Dague2008-07-011-22/+13
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* Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵MW2008-07-012-0/+26
| | | | to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
* Mantis#1641. Thank you, Lulurun for a patch that addresses:Charles Krinke2008-07-011-2/+2
| | | | | | | | The 1st "GetAvatarAppearance" *always* fails and returns default avatarappearance. Avatarappearance seems to be working well because the 2nd "GetAvatarAppearance" gets the right appearance.
* Mantis#1639. Thank you, Melanie for a patch that:Charles Krinke2008-07-011-4/+4
| | | | | | Reads estate_settings.xml and populates the database from it. If there is no record, just passes the defaults to the application.
* Mantis#1637. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-301-0/+8
| | | | | | Make each region load it's settings from the database on startup. No user functionality yet.
* added patch 1633, thanks Melanie. MW2008-06-291-5/+14
| | | | | Although I think a bit of abstraction needs to be done to make it easy to override the deleting off the inventory item when rezzing a object.
* patch from mantis #1632, thanks MelanieMW2008-06-291-6/+15
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* * Syncs the current revision XML Schema(xsd) to the XML Schema of revision 5251.Teravus Ovares2008-06-292-230/+254
| | | | | * This should resolve creating content, taking it, and being able to rez it again.
* Extracted the Avatar appearance functions out of the IUserService interface ↵MW2008-06-281-2/+2
| | | | | | | and moved them into a IAvatarService Although "out of the box", there is no actual functional change to behavior
* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-288-163/+118
| | | | | not break trunk.
* plumbing for multiple inventory servers. Mostly done on the region server side. MW2008-06-281-0/+1
| | | | | | TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile) On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
* tart the property wrapping in SOP. This will be a long processSean Dague2008-06-271-9/+20
| | | | | | will do more next week.
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-273-4/+4
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* move along, nothing to see here. just a couple of lazy variables.Dr Scofield2008-06-274-16/+18
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* run NArrange on SOP to stack together the attributes,Sean Dague2008-06-271-1919/+1866
| | | | | | properties, private methods, public methods, etc.
* Mantis#1615. Thank you, Matth for a patch that:Charles Krinke2008-06-271-1/+1
| | | | | | causes deprecated LSL functions to throw the deprecated exception rather than not-implemented.
* * Remove responsibilty for signalling scene object change from ↵Justin Clarke Casey2008-06-274-9/+43
| | | | | | | | | | | | SceneObjectPart.SendFullUpdate() * This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
* * refactor: Remove group changed responsibilty from ScheduleGroupForTerseUpdateJustin Clarke Casey2008-06-272-3/+8
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* * Remove SOG.SendGroupFullUpdate() group changed responsibilityJustin Clarke Casey2008-06-272-3/+4
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* * refactor: Move responsibility for deciding whether a group should be ↵Justin Clarke Casey2008-06-272-5/+24
| | | | repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate()
* * refactor: fission InnerScene.AddSceneObject()Justin Clarke Casey2008-06-274-8/+24
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* * Add extra backup parameter to InnerScene.AddRestoredSceneObject()Justin Clarke Casey2008-06-274-10/+24
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* Mantis#1612. Thank you, kindly, Matth for a patch that:Charles Krinke2008-06-272-0/+105
| | | | | | Adds the beginnints of llRemoteLoadScriptPin() and llSetRemoteScriptAccessPin().
* Mantis#1610. Thank you, Melanie for a patch that:Charles Krinke2008-06-262-2/+7
| | | | | | Implements the beginning of llInventoryDrop. Doesn't cover the actual dropping yet, just the permissions for it.
* Mantis#1603. Thank you, Matth for a patch to llGiveInventoryCharles Krinke2008-06-261-0/+21
| | | | | and Melanie for helping to finish it.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-06-261-2/+1
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* Mantis#1597. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-0/+25
| | | | | | Adds handlers for the reclaim land functionality, plus all needed permissions checks.
* Mantis#1594. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-50/+92
| | | | | | | | | Fixes: - Wearable icon and name sreset to default on copy/paste - Cache is not updated when renaming/moving folders - Partial refactor to make inventory less dependen on AssetBase having a "Name" field - Add llGiveInventoryList() function
* added the flag param to IClientAPI.SendMapBlockMW2008-06-251-1/+1
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* forgotten methods in SceneManager for the terrain serialising.MW2008-06-251-0/+11
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* Added support for terrain map to be serialised to xml(as base64 binary). ↵MW2008-06-251-0/+5
| | | | | | | | useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
* the prefix "fix" turned out to be bollocks. sorry about that. hope this one Dr Scofield2008-06-251-1/+0
| | | | | | fares better.
* Minor formatting cleanup.Jeff Ames2008-06-252-62/+62
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* taking another look at mantis #1502: adding necessary locks, checking for ↵Dr Scofield2008-06-251-3/+11
| | | | empty list.
* Mantis#1590. Thank you, Melanie for a preserve type patch.Charles Krinke2008-06-251-0/+1
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* Mantis#1587. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-242-15/+38
| | | | | | | Add permissions magling to llGiveInventoryItem, correct some corner case functionality
* Mantis#5189. Thank you kindly, Matth for your patchCharles Krinke2008-06-241-13/+101
| | | | | to add the beginnings of llGiveInventory().
* * Remove all use of asset.InvType, as outlined in mailing list discussionJustin Clarke Casey2008-06-232-36/+53
| | | | | | * This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
* * archive each object as a separate xml file rather than put them all in one ↵Justin Clarke Casey2008-06-211-9/+1
| | | | | | | | single large file * this is being done for reasons of compositionality
* * refactor: Making some of the serialization names consistent, both within ↵Justin Clarke Casey2008-06-211-2/+2
| | | | | | | | their pairings and with the others * This does make some of the names less ideal than others - this should change in the future
* * Refactor: Fold sog.DeleteParts() functionality into existing sog.DeleteGroup()Justin Clarke Casey2008-06-212-22/+9
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* * Remove a bug I created in r5171 where taking an object would terminate the ↵Justin Clarke Casey2008-06-214-14/+24
| | | | | | | | client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
* * minor: override the name of the sog such that it gets/sets the root part nameJustin Clarke Casey2008-06-212-1/+10
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* * Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares2008-06-211-0/+37
| | | | | | | | World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.
* * Temporary workaround for mantis 1568. If the avatar apperance factory now ↵Justin Clarke Casey2008-06-191-3/+20
| | | | throws any exception, we will carry on with the default appearance rather than terminating the client login
* * By popular demand, skipping trees from the map tile generation routine. ↵Teravus Ovares2008-06-181-0/+6
| | | | Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items.
* Minor formatting cleanup.Jeff Ames2008-06-181-42/+26
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* * Refactor: Move the responsibility for applying physics and sending the ↵Justin Clarke Casey2008-06-174-19/+15
| | | | | | | | | | initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed