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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-0637-29472/+0
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * Make existing module commanders register as help topicsJustin Clarke Casey2009-02-051-1/+9
| | | | | | | * Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff) * Typing help <topic> will give information about commands specific to that topic
* * Use the commander name to register module commanders instead of providing ↵Justin Clarke Casey2009-02-051-2/+2
| | | | the information twice
* * refactor: Move module handling code up into SceneBase from Scene, reducing ↵Justin Clarke Casey2009-02-052-181/+182
| | | | the large number of different things that Scene does
* * minor: remove deprecated and unused terrain method from SceneManagerJustin Clarke Casey2009-02-041-16/+9
| | | | | | * other minor tidy up
* Addresses a race condition that happened between the viewer and the ↵diva2009-02-042-3/+14
| | | | departing region wrt the creation of the child agent in the receiving region, and that resulted in failed TPs.
* Added a ForceSceneObjectBackup method to Scene, which as it says forces a ↵MW2009-02-044-5/+17
| | | | | | | | | | database backup/update on the SceneObjectGroup. This is now called at the beginning of DeRezObject, so we know the database is upto date before we attempt to delete a object. Fix Mantis #1004 Which happened because Database backups don't happen if a object is still selected, so when you select a part in a link-set and then unlink it and then delete it, all without unselecting the prim at all. The unlink changes never get updated to the database. So then when the call to delete the prim from the database happens, which is called with the SceneObjectId. That SceneObjectId is never found, as the database still has that prim as part of another link set. It is possible that these changes might have to be reverted and for us to find a different method of fixing the problem. If the performance overhead is too high or it causes any other problems.
* - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur2009-02-043-186/+186
| | | | | - trim trailing whitespace
* * Fission SceneObjectTests into basic and linking setsJustin Clarke Casey2009-02-032-97/+145
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* * Lock the parts for the old group while we're clearing it as well - not ↵Justin Clarke Casey2009-02-031-2/+6
| | | | | | | | much point doing one without the other * Shouldn't result in any deadlocks as I don't think there are any locks in the calling code
* * Mark the old group after linking as deletedJustin Clarke Casey2009-02-032-10/+13
| | | | | | * Add unit test assertions to check this
* * Now clearing parts list in the old group after a link has occurredJustin Clarke Casey2009-02-032-15/+12
| | | | | | * Adjusted existing link tests to reflect this and added some new assertions
* * Lock parts while they're being duplicated to prevent possible race ↵Justin Clarke Casey2009-02-031-1/+7
| | | | | | | | conditions with other parts changers * This shouldn't provoke any deadlocks since the callers aren't taking any other locks beforehand
* * minor: remove some pointless assignments in SOG.Copy() that had already ↵Justin Clarke Casey2009-02-034-21/+13
| | | | been done by MemberwiseClone()
* * Fixes mantis #3070Teravus Ovares2009-02-031-0/+8
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* * Establish OnOarFileSaved EventManager event and subscribe to that instead ↵Justin Clarke Casey2009-02-021-0/+16
| | | | | | | | | of passing in a waithandle to the archiver * This matches the existing OnOarFileLoaded event * This brings up the question of how these things can be made generic so that they don't have to be tied into EventManager, but that's a topic for another day
* * Minor refactoring and comments updateslbsa712009-02-022-7/+13
| | | | | * Ignored some gens
* Bug fix on posting assets onto foreign users inventory. Check that the key ↵diva2009-01-301-1/+2
| | | | is already in the local asset map before adding it.
* Added a new method SendGroupRootUpdate to start addressing mantis #3019. ll ↵diva2009-01-301-0/+14
| | | | functions have not been changed.
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-01-302-3/+0
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* * minor: just a few formatting changes and log quieteningJustin Clarke Casey2009-01-291-1/+5
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* * Enhanced ScenePresenceTests. Now tests for region and prim crossing.Sean Dague2009-01-281-30/+230
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2009-01-281-0/+31
| | | | | | | | | Adding Oarfileloaded and EmptyScriptCompileQueue event support which allows (with a module) for programmatic notification of when a region objects and scripts are up and running after a server start or load-oar.
* * Adds console command, 'predecode-j2k <number of threads>' to load all of ↵Teravus Ovares2009-01-251-0/+127
| | | | | | | the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1. * Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
* * Extend archive test to check for the presence of a control file in a saved ↵Justin Clarke Casey2009-01-231-1/+1
| | | | archive
* refactor: move test modules set up code to common functionJustin Clarke Casey2009-01-231-9/+3
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* * refactor: move scene setup code into common test code assemblyJustin Clarke Casey2009-01-235-253/+30
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* * minor: remove serialization and deserializationg sog log messages for nowJustin Clarke Casey2009-01-231-4/+4
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* * Add some caps seed capability path checking to the simple non neighbours ↵Justin Clarke Casey2009-01-222-23/+73
| | | | standalone region teleport test
* * Change the currently misleading log message when capabilities are added ↵Justin Clarke Casey2009-01-221-1/+1
| | | | | | | | | | twice, and provide some more information * No functional change * It strikes me that there may be caps problems if double registration is presented if cleanup failed for a previous agent (so a caps handler will remain in memory for that agent but with a different seed). This needs investigation
* * minox fix related to last commitSean Dague2009-01-221-3/+4
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * Caught 2 dictionary exceptions that were unhandledSean Dague2009-01-221-0/+5
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * Adds a Scene Getter property called SceneContents for the Scene's ↵Teravus Ovares2009-01-221-0/+5
| | | | m_sceneGraph. This will allow it to be exposed to modules without resorting to referring to m_sceneGraph
* * refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey2009-01-218-174/+35
| | | | | | * No functional changes in this revision
* * minor: move connection success log message so that it doesn't get printed ↵Justin Clarke Casey2009-01-211-1/+1
| | | | again if a duplicate use circuit code packet comes in
* * minor: A few comments. A bit of cleanup.Teravus Ovares2009-01-201-4/+9
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* Very minor: added a missing {0} in a couple of Error messages.diva2009-01-201-2/+2
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* Correct energy calculation to include the mass of the object.idb2009-01-191-1/+1
| | | | | Fixes Mantis #3006
* * minor: Just some minor log elaboration to reveal in the logs where a ↵Justin Clarke Casey2009-01-191-2/+9
| | | | teleport is being directed rather than just its position
* * Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares2009-01-191-69/+68
| | | | | * Updates LibOMV to r2362
* Moved applying an impulse to a newly rezzed object to minimise the delay ↵idb2009-01-181-1/+6
| | | | getting the object moving.
* Subscribe to collision events if needed when turning an object to ↵idb2009-01-181-0/+10
| | | | | | | non-phantom from phantom. Fixes Mantis #1883
* Getting rid of the CheckRegion call during TPs. This seems to be not just ↵diva2009-01-182-24/+2
| | | | useless, but sometimes problematic (mantis #2999). Initial tests indicate that this call is not necessary. Let's see if this stands in the wild.
* * Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey2009-01-166-11/+24
| | | | | | | | | teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
* Minor formatting cleanup, add copyright header.Jeff Ames2009-01-161-3/+3
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* Eased the locking times of ScenePresences. No locks were removed, just the ↵diva2009-01-152-27/+43
| | | | | | | | locking periods changed. * Added an additional lock in GetScenePresences() * Changed ForEachClient to use GetScenePresences() instead of the main ScenePresences dictionary, so that there is no need to lock.
* * add file I just missed out, nggggffJustin Clarke Casey2009-01-151-0/+87
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* * Add new unit test for simple teleport in a standalone.Justin Clarke Casey2009-01-155-14/+30
| | | | | | * Does not yet check results.
* Added a taint to the sculpt texture callback in an attempt to mitigate ↵Dahlia Trimble2009-01-151-0/+2
| | | | Mantis #2908. Thanks Teravus for the suggestions :)
* * Adjust log messages so that we don't get a CONNECTION BEGIN for ↵Justin Clarke Casey2009-01-141-25/+17
| | | | | | | | notifications that won't actually lead to a client connection (because they are from a neighbouring teleport target that needs to trigger a child seeds adjustment on a child agent that has been kept around)