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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-019-630/+935
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* MAJOR IP RESTRUCTURINGlbsa712007-07-012-4/+4
| | | | | | * moving towards IPEndPoints all over the place * trying to make the internal/external division
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-012-34/+29
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* * Fixed scripting engine with a few minor updated namespace issues.Adam Frisby2007-07-012-0/+2
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* * Removed J# language support because it has issues with Mono.Adam Frisby2007-06-282-107/+0
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* *Added UUIDNameRequest packet support (untested, but should work -- at least ↵mingchen2007-06-281-1/+2
| | | | | | | in sandbox mode) *Various small renamings
* enabled physics plugin flying flags.MW2007-06-281-2/+1
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* Applied ScenePresence movement patch from Darok.MW2007-06-281-28/+53
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* Finished removing the old scripting code, Scene.Scripting.cs and ↵MW2007-06-288-191/+78
| | | | OpenSim.Framework.Interfaces.Scripting.
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-2813-350/+441
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* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-2718-0/+3515
*Some folder renaming to follow project Name *Updated prebuild.xml