Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Sets backup bool volatile for extra protection against two backup ↵ | Teravus Ovares | 2008-05-21 | 1 | -1/+1 |
| | | | | processes running. | ||||
* | * This update causes the backup process to run in a separate thread. | Teravus Ovares | 2008-05-21 | 6 | -37/+85 |
| | | | | | | | | * Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy. * Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change) * You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete. * This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts. | ||||
* | Clean out some crufty in AvatarFactoryModule | Sean Dague | 2008-05-21 | 1 | -13/+10 |
| | | | | | | | | | | Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times. | ||||
* | this removes use of the mapper for wearables, and I can confirm things | Sean Dague | 2008-05-21 | 1 | -2/+1 |
| | | | | | | | get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now. | ||||
* | * Fixed needing to alter your sculptie sometimes to get physics to generate ↵ | Teravus Ovares | 2008-05-21 | 1 | -1/+4 |
| | | | | | | | a collision mesh for it. * Sculpties load on startup reliably now and successfully generate a collision mesh as soon as the sculpt texture is available. | ||||
* | move SceneEvents.cs to EventManager.cs, as that's actually | Sean Dague | 2008-05-20 | 1 | -0/+0 |
| | | | | | | the name of the contained class. | ||||
* | From: Jeremy Bongio <jbongio@us.ibm.com> | Sean Dague | 2008-05-20 | 4 | -18/+18 |
| | | | | | | | | | | House cleaning ... Rather than using the variable name EntityList, the variable name EntitieList was being used. Here's a patch to fix it. | ||||
* | Add copyright notices. | Jeff Ames | 2008-05-20 | 1 | -1/+1 |
| | | | | | Fix spelling typo (Thanks ChrisDown for pointing this out) | ||||
* | fix crash in standalone mode for initial appearance setup | Sean Dague | 2008-05-19 | 2 | -6/+12 |
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* | Thank you kindly, Melanie for a patch that avoids a null | Charles Krinke | 2008-05-19 | 1 | -1/+1 |
| | | | | | | ref in inventory give and also now causes items to appear in the correct folders now, no longer in the root folder. | ||||
* | i can haz pantz? | Sean Dague | 2008-05-19 | 1 | -16/+15 |
| | | | | | | | | | | | | | | You sure can. This change set restores pants (and the rest of the default appearance) in grid mode. The root issue had to do with serializing multi-faced textures to the grid server. This also restores the lookup path through the avatar factory module, as that seems the reasonable place to have it live. Some clean up patches are coming later as well, plus testing on standalone, but this should be in a good kicking around state for grid users. | ||||
* | Attempt to fix incorrect animations when using ODE (bugs #1320 / #1321) | Jeff Ames | 2008-05-19 | 1 | -9/+16 |
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* | Rework some of the animation logic in an attempt to resolve #1318 | Jeff Ames | 2008-05-19 | 1 | -38/+25 |
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* | Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵ | Jeff Ames | 2008-05-18 | 4 | -31/+22 |
| | | | | types and null. | ||||
* | * minor: Just a few documentation odds and ends | Justin Clarke Casey | 2008-05-18 | 1 | -3/+1 |
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* | * Fixed a logic error in previous commit. Darn these long ↵ | Teravus Ovares | 2008-05-18 | 1 | -2/+2 |
| | | | | client(param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param); methods! | ||||
* | * Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵ | Teravus Ovares | 2008-05-18 | 4 | -1/+42 |
| | | | | half tiny amount implemented. | ||||
* | while this doesn't fix the initial no pants issue in grid (which still ↵ | Sean Dague | 2008-05-17 | 2 | -23/+32 |
| | | | | | | | | baffles me) it does make setting appearance in grid stick. | ||||
* | 0001303: [PATCH] Make prim owner and data show for prims not owned. From ↵ | Teravus Ovares | 2008-05-17 | 1 | -3/+3 |
| | | | | Melanie. Thanks Melanie! | ||||
* | * Tweaked patch mantis 1302 and committing it. | Teravus Ovares | 2008-05-17 | 3 | -10/+33 |
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* | Formatting cleanup. | Jeff Ames | 2008-05-17 | 5 | -49/+49 |
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* | * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim ↵ | Teravus Ovares | 2008-05-16 | 4 | -23/+68 |
| | | | | inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie! | ||||
* | minor change to justin's previous fix that should still | Sean Dague | 2008-05-16 | 1 | -3/+4 |
| | | | | | | prevent his crashes | ||||
* | * Patch from Melanie. Mantis 1294: Fix broken wearables icon display in ↵ | Teravus Ovares | 2008-05-16 | 2 | -2/+7 |
| | | | | prim inventories. From Melanie! Thanks Melanie. | ||||
* | * Removing unnecessary LLUUID.Zero check from AssetCache | Justin Clarke Casey | 2008-05-16 | 1 | -1/+6 |
| | | | | | | * This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode | ||||
* | Minor cleanup. | Jeff Ames | 2008-05-16 | 3 | -19/+8 |
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* | Formatting cleanup. | Jeff Ames | 2008-05-16 | 17 | -921/+921 |
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* | appearance now survives logout. Tommorrow will involve moving | Sean Dague | 2008-05-16 | 1 | -1/+2 |
| | | | | | | | the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this | ||||
* | * Committing half of patch mantis 001291 from Melanie! Thanks Melanie. | Teravus Ovares | 2008-05-15 | 1 | -5/+13 |
| | | | | | * Fixes perms on take-copy assuming you have a specific flag set.. which is still in discussion. | ||||
* | testing avatar appearance as a user service | Sean Dague | 2008-05-15 | 2 | -10/+19 |
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* | Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵ | Teravus Ovares | 2008-05-15 | 7 | -112/+301 |
| | | | | | | | | propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy | ||||
* | minor refactor of some properties for readability | Sean Dague | 2008-05-15 | 1 | -9/+9 |
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* | refactoring to move AvatarAppearance into Framework and | Sean Dague | 2008-05-15 | 2 | -241/+16 |
| | | | | | | move the appearance sending bits to ScenePresence | ||||
* | add some additional bits to AvatarAppearance to make this | Sean Dague | 2008-05-15 | 1 | -0/+39 |
| | | | | | | a more data friendly object | ||||
* | * Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. ↵ | Teravus Ovares | 2008-05-15 | 1 | -9/+241 |
| | | | | | | | Thanks Melanie! * Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript.. and a few more. The functionality in the default module returns true. | ||||
* | * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵ | Teravus Ovares | 2008-05-14 | 5 | -20/+76 |
| | | | | permissions modules. From Melanie. Thanks Melanie! | ||||
* | * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid ↵ | Teravus Ovares | 2008-05-14 | 1 | -1/+5 |
| | | | | | | | of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on * The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured. | ||||
* | * Fixed attaching objects that are in-world. | Teravus Ovares | 2008-05-14 | 2 | -3/+3 |
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* | * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a ↵ | Justin Clarke Casey | 2008-05-14 | 4 | -20/+13 |
| | | | | direct call to Scene | ||||
* | * Fixed situations where objects would jump back or scale incorrectly with ↵ | Teravus Ovares | 2008-05-14 | 1 | -1/+1 |
| | | | | | | | Scale both sides checked. * This probably makes build tools work again. yay. | ||||
* | From: Dr Schofield <hud@zurich.ibm.com> | Justin Clarke Casey | 2008-05-14 | 1 | -2/+2 |
| | | | | | | Rename SearializableRegionInfo to SerializableRegionInfo (class was already named correctly) | ||||
* | * Applying patch from Melanie to expose godlevel to modules. | Adam Frisby | 2008-05-14 | 1 | -0/+5 |
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* | * Applying patches from Melanie to cover permissions module. Thanks! | Adam Frisby | 2008-05-14 | 1 | -0/+6 |
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* | Applied Patch mantis 1220. Implements llGetStartParameter. Thanks! | Teravus Ovares | 2008-05-14 | 2 | -0/+15 |
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* | More formatting cleanup. | Jeff Ames | 2008-05-14 | 2 | -3/+6 |
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* | Formatting cleanup. | Jeff Ames | 2008-05-14 | 7 | -14/+15 |
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* | * Refactored OutPacket out of ScenePresence | Teravus Ovares | 2008-05-14 | 1 | -24/+7 |
| | | | | | * Down to 65 warnings. | ||||
* | * Removed 19 warnings | Teravus Ovares | 2008-05-14 | 1 | -1/+1 |
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* | * Refactor: Remove locking from InnerScene.GetScenePresence() | Justin Clarke Casey | 2008-05-13 | 1 | -8/+3 |
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* | * Refactor: Stop exposing the inner scene's ScenePresence dictionary ↵ | Justin Clarke Casey | 2008-05-13 | 2 | -4/+5 |
| | | | | directly to the world |