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* * Fixed an issue where it chose the smaller rather than larger of the two num...Adam Frisby2007-09-241-1/+1
* * Renamed ScriptConsole to PluginConsole for clarityAdam Frisby2007-09-243-9/+9
* * Refactored the central update loop - now easier to work with. Switching fro...Adam Frisby2007-09-241-90/+158
* * Long days journey towards nightlbsa712007-09-241-4/+5
* * Hotfix for 'properties all the way into the sunset' bug; it just doesn't ma...lbsa712007-09-242-11/+11
* * the worlds most insignificant commitlbsa712007-09-241-0/+1
* * Console output killed the cat. s/cat/sim/lbsa712007-09-241-2/+2
* * Started major restructusing of comms to prepare for better grid and region ...lbsa712007-09-242-16/+16
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-244-5/+5
* * Added TryGetAvatarByNamelbsa712007-09-242-0/+34
* long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller2007-09-242-2/+3
* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-232-24/+7
* Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet,...Tedd Hansen2007-09-222-18/+17
* * Slowly but surely working my way towards Regionality...lbsa712007-09-213-44/+44
* * Yeah, I placed Close() in the wrong file. So sue me.lbsa712007-09-212-9/+5
* * Continued work on Region layerlbsa712007-09-213-30/+40
* * Removed unused RegenerateTerrain functionslbsa712007-09-211-54/+0
* * Removed unused LandRenegerated flaglbsa712007-09-213-26/+2
* * First example of moving stuff to a Region layerlbsa712007-09-214-46/+24
* * Continuing refactoring of presencelbsa712007-09-219-170/+91
* physics-related fixes; should stabilize border crossingsdan miller2007-09-212-2/+18
* * Removed Unused 'Entity' superclasslbsa712007-09-212-114/+71
* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-208-84/+85
* * Some more presence refactoringlbsa712007-09-205-469/+469
* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-205-70/+69
* * moved SceneManager to RegionApplicationBaselbsa712007-09-202-0/+13
* * Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa712007-09-202-0/+16
* * Added TryGetAvatar to SceneManagerlbsa712007-09-202-242/+273
* * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvata...lbsa712007-09-192-15/+30
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-1917-906/+991
* * Now at least we're not creating physActors for child agents.lbsa712007-09-181-9/+19
* * Merged ClientViewBase into ClientView for great justicelbsa712007-09-181-1/+0
* RemoveAvatar called from scene.cs; implemented in ODE. Still issues with mul...dan miller2007-09-181-0/+4
* fixing me some line endingsSean Dague2007-09-176-907/+907
* * Moved some commands from Scene into SceneManager so they could be used with...lbsa712007-09-172-77/+30
* * CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa712007-09-171-0/+210
* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-141-2/+2
* added ability to update group positionSean Dague2007-09-141-0/+7
* Backup is now optional on classeslbsa712007-09-132-24/+44
* Kill little green men on minimap if the avatar logs off.Dalien Talbot2007-09-111-0/+1
* Fixing namespace problems MW2007-09-111-0/+1
* Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. I...MW2007-09-113-2/+46
* Get rid of extra green men in minimap on region crossings (they were Dalien Talbot2007-09-111-2/+3
* Make grass and trees phantom by default. Same behavior as LL grid.Brian McBee2007-09-101-0/+6
* mass update of urls in source code to new websiteSean Dague2007-09-109-9/+9
* hooked up sdague new sqlite asset database provider to the old asset system. ...MW2007-09-104-12/+12
* added avatar updates for physics movement -- fixes gravity & avatar collision...dan miller2007-09-092-4/+16
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-091-0/+38
* ODE: added support for Phantom flag. Presently you need to add 1024 to Objec...dan miller2007-09-092-14/+18
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-081-2/+7