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* Slowing things down a little bit in TPs, with a couple of extra Thread.Sleep ↵diva2008-12-202-2/+10
| | | | to give enough time for the destination to set up CAPs for the incoming agent before sending EAC to the client.
* - Set acceleration and rotational velocity to 0, tooHomer Horwitz2008-12-191-7/+10
| | | | | | - Pull it up a bit, so the physics is notified of it, too, before being switched off.
* * refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey2008-12-191-19/+3
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* Stop prims that get non-physical. Fixes Mantis#2859.Homer Horwitz2008-12-191-0/+7
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* Remove forgotten debug message from my last commit.Homer Horwitz2008-12-191-1/+0
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* * minor: Just some method commentary before turning to another subjectJustin Clarke Casey2008-12-191-2/+10
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* * refactor: move saved named prims to xml2 method out into the serialization ↵Justin Clarke Casey2008-12-192-23/+3
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* minor: Remove some serialization module scene wrappersJustin Clarke Casey2008-12-192-30/+6
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* * refactor: remove xml serialization wrappers from SceneJustin Clarke Casey2008-12-192-18/+6
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* * refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey2008-12-191-2/+2
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* Reset Expire date for tempOnRez objects on rez. Fixes Mantis#2848Homer Horwitz2008-12-191-4/+13
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* * refactor: Remove archiver module scene wrappersJustin Clarke Casey2008-12-192-26/+6
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* * refactor: Move tree code out into a separate moduleJustin Clarke Casey2008-12-191-49/+38
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* Make llSetAlpha and llSetTexture properly queue full updates, so changesMelanie Thielker2008-12-181-1/+1
| | | | | | are visible right away
* Removing a check in Teleports. This check should be there, I think, but it ↵diva2008-12-181-20/+22
| | | | may be causing problems right now.
* * refactor: move gestures code out from Scene into its own moduleJustin Clarke Casey2008-12-181-45/+8
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* * Added "show queues" command that shows throttling queues for all clients.lbsa712008-12-181-1/+1
| | | | | *** This only works for LLCLientView at the moment ***
* Fix attachment persistence which got broken with some inventoryMelanie Thielker2008-12-171-1/+6
| | | | | | changes a few revs back.
* * minor: Comment out "Informing neighbours" debug message that pops up ↵Justin Clarke Casey2008-12-171-1/+1
| | | | | | | | whenever some aspect of the avatar changes. * with Diva's blessing ;)
* * revert r7724 so that PresenceChildStatus() starts throwing NRE's again Justin Clarke Casey2008-12-171-3/+7
| | | | | | * apparantly logout code relies on this happening in certain circumstances. Really, the root issue needs to be investigated.
* * remove mono compiler warningsJustin Clarke Casey2008-12-172-19/+19
| | | | | | * should work - the last compile failure looks like a random glitch...
* Kicking child agents off on the first login after a client crash. The child ↵diva2008-12-171-0/+1
| | | | | | | | agents kickoff was missing from when this is run in grid mode. But, worse, turns out that this whole feature of kicking off the user after a crash was entirely missing from standalone mode.
* * Implement 'Save Object Back to My Inventory'. On the Linden client this ↵Justin Clarke Casey2008-12-175-82/+169
| | | | | | | | | is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
* Avoid sending DisableSimulator event to the root agent upon logout.diva2008-12-161-8/+11
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* Fix script controls for weaponsMelanie Thielker2008-12-161-10/+23
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* Attempt at fixing the HG home jump by looking up hyperlink regions before ↵diva2008-12-151-1/+1
| | | | grid-local regions.
* Attempt at restoring inventory access after TPs/crossings. RemoveClient in ↵diva2008-12-152-2/+10
| | | | | | | | Scene was being too aggressive at nixing the user out of the cache. We're now relying on NeedSceneCacheClear to decide whether to nix it or not. All other mods in other files are for better debugging messages.
* * minor: method documentation and miscellaneous tidyJustin Clarke Casey2008-12-152-27/+32
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* * Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaksJustin Clarke Casey2008-12-151-1/+1
| | | | | | | * This pushes an identifier for the OpenSim scene to the physics scene. This allows log messages from the physics scene to identify which OpenSim scene they relate to. * Thanks Gerhard
* * minor: Stop presence child status suffering an NRE if the agent uuid given ↵Justin Clarke Casey2008-12-151-6/+5
| | | | is not represent at all
* Bug fix in new child agents management. Thanks DigiDaz for helping identify ↵diva2008-12-154-116/+174
| | | | | | | | | | | this issue. We need to update all child agents whenever the root agent crosses regions. The update now includes child agents in common neighbours. This is so that those get updated with the seeds of the new child agents that are spawned from the receiving region. This also fixes some timing issues. We need to close child agents from the originating region before we update child agents in the receiving region.
* Bug fix for Hypergrid. This bug was introduced by the recent TP fixes, and ↵diva2008-12-151-11/+14
| | | | affected the jump back home.
* Make scripted item and folder gives pop up a "accept, decline" messageMelanie Thielker2008-12-141-7/+12
| | | | | | and allow deletion of the just received item.
* * Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ↵Teravus Ovares2008-12-142-0/+120
| | | | | | | ODEPlugin and pipes them to their respective LSL method. * NBody will need to be updated, this is an API change. Torque property and AddAngularForce
* Mantis#2725. Thank you kindly, Diva, for a patch that:Charles Krinke2008-12-146-168/+469
| | | | | | | Adds missing protocol pieces for EstablishAgentCommunication event which allows the client to activate CAPS and the EQ for child agents.
* * minor: remove mono compiler warningJustin Clarke Casey2008-12-121-1/+1
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* * Actually properly enable the purge folders test and correct some problemsJustin Clarke Casey2008-12-121-3/+1
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* * refactor: pull out common user profile test code into utility functionsJustin Clarke Casey2008-12-122-3/+9
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* * Deleted old EntiyList tests, added new EntityManager testsSean Dague2008-12-123-291/+140
| | | | | | | * Edited EntityManager to treat Exceptions From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * refactor: Stop exposing InventoryFolderImpl.SubFolders publiclyJustin Clarke Casey2008-12-111-3/+7
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* * Fold mock classes into existing OpenSim/Tests/Common assembly rather than ↵Justin Clarke Casey2008-12-114-4/+4
| | | | sprouting another one
* * minor: Move mock test classes into mock namespaceJustin Clarke Casey2008-12-114-4/+4
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* Make object return actually use the CanReturnObject permission, rather thanMelanie Thielker2008-12-111-9/+3
| | | | | | the CanDelete one.
* * refactor: Move test infrastructure code to its own package so that it can ↵Justin Clarke Casey2008-12-1011-1405/+5
| | | | | | | | be reused by more than Environment tests * This shuffles the test packages in prebuild.xml below it so they can all potentially reference it
* * refactor: Move inventory handlers out from UserProfileCacheServiceJustin Clarke Casey2008-12-102-9/+291
| | | | | | | | * This means that UserProfileCacheService no longer needs to know about IClientAPI and can leave it to callers to do their own error logging * This is also more consistent with the way that item inventory manipulation is handled * I don't really think Scene.PacketHandlers.cs should be a permanent home for these handlers - this is just for convenience
* * Establish OpenSim.Framework.Communications.Tests beachheadJustin Clarke Casey2008-12-101-6/+1
| | | | | | * No valid tests yet
* Applying diva's revert patch. Reverts closing child agents and makesMelanie Thielker2008-12-103-31/+6
| | | | | | TP more reliable again.
* * minor: remove some old logging messagesJustin Clarke Casey2008-12-091-2/+4
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* * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.Teravus Ovares2008-12-091-0/+8
| | | | | | * Warning! Physics API change. This means that the NBodySimulation needs to be updated! * PhysicsActor -> void SetVolumeDetect(int) needs to go into classes that use PhysicsActor as their base class.
* * Fixes control issue at the root of the boat turning problem.Teravus Ovares2008-12-081-0/+18
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