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* * refactor: Making some of the serialization names consistent, both within th...Justin Clarke Casey2008-06-211-2/+2
* * Refactor: Fold sog.DeleteParts() functionality into existing sog.DeleteGroup()Justin Clarke Casey2008-06-212-22/+9
* * Remove a bug I created in r5171 where taking an object would terminate the ...Justin Clarke Casey2008-06-214-14/+24
* * minor: override the name of the sog such that it gets/sets the root part nameJustin Clarke Casey2008-06-212-1/+10
* * Adds Region ban capability to Regions. You access this by going to World->...Teravus Ovares2008-06-211-0/+37
* * Temporary workaround for mantis 1568. If the avatar apperance factory now ...Justin Clarke Casey2008-06-191-3/+20
* * By popular demand, skipping trees from the map tile generation routine. S...Teravus Ovares2008-06-181-0/+6
* Minor formatting cleanup.Jeff Ames2008-06-181-42/+26
* * Refactor: Move the responsibility for applying physics and sending the init...Justin Clarke Casey2008-06-174-19/+15
* * refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromX...Justin Clarke Casey2008-06-173-4/+17
* * minor: Get rid of rogue "Current node RootPart" message in the SceneObjectG...Justin Clarke Casey2008-06-161-2/+0
* * Allow archiver to save and load objects within other objects to arbitrary l...Justin Clarke Casey2008-06-161-1/+1
* * Refactor: Break out AssetsRequest to a separate file in the Archiver moduleJustin Clarke Casey2008-06-161-2/+2
* * Vintage 2, a good year.Teravus Ovares2008-06-141-4/+6
* * Fixes: 0001554: r5106 update fails to load on some regions with NullRef err...Teravus Ovares2008-06-141-0/+20
* * Enables maptile display in grid mode for simulators that are not on the sam...Teravus Ovares2008-06-141-4/+77
* Update svn properties, clean up formatting, refactor out duplicate hard-coded...Jeff Ames2008-06-133-54/+25
* * Split the World Map code into a module.Teravus Ovares2008-06-122-3/+4
* * minor: Remove and tidy duplicate 'storing object to scene' messages in logJustin Clarke Casey2008-06-121-1/+3
* * refactor: For new objects, move attach to backup to occur when adding to a ...Justin Clarke Casey2008-06-125-52/+41
* * refactor: rename CreatePrimFromXml to CreatePrimFromXml2Justin Clarke Casey2008-06-121-2/+2
* * Insulate maptile volume draw routine against TextureEntry oddities.Teravus Ovares2008-06-121-14/+28
* * Added Prim drawing to the mainmap tile generation.. you can see blocks re...Teravus Ovares2008-06-121-1/+143
* For people receiving: Exception: System.ArgumentException: Value of -21474836...Teravus Ovares2008-06-111-8/+41
* * Fix the string substitutions in the last commitJustin Clarke Casey2008-06-111-1/+1
* * From inspecting OSGrid WP logs, it appears one particular client is failing...Justin Clarke Casey2008-06-111-3/+14
* Update svn properties. Formatting cleanup.Jeff Ames2008-06-101-33/+11
* * This completes ObjectDuplicateOnRay.Teravus Ovares2008-06-103-50/+76
* Update svn properties. Formatting cleanup.Jeff Ames2008-06-091-1/+2
* * Fixed it so you can do a lot more llDetected* methods in many additional si...Teravus Ovares2008-06-081-106/+193
* Added a "if(entity != null)" before the call to Charles Krinke2008-06-081-1/+3
* Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object refe...mingchen2008-06-071-1/+0
* *Fixing another object counting bugmingchen2008-06-072-4/+4
* *Made Object Counting correct with linked objects and turned the previously p...mingchen2008-06-062-14/+18
* * Added Light control from script in LLSetPrimitiveParams.Teravus Ovares2008-06-061-0/+16
* * How tall are you? Certainly not 127 meters!Teravus Ovares2008-06-061-2/+9
* * true and not true or - not true and not true and.Teravus Ovares2008-06-061-1/+1
* * This limits avatar to the heightfield height if they teleport or cross a bo...Teravus Ovares2008-06-061-1/+6
* * This wraps the autopilot request to the client's sit response. An interes...Teravus Ovares2008-06-064-27/+128
* Fixes scale property with regards to the physics engine.Teravus Ovares2008-06-061-0/+12
* Minor formatting cleanup.Jeff Ames2008-06-061-1/+1
* * This sends collision events to the script engine. Teravus Ovares2008-06-052-13/+211
* * Don't create ghost prim when rezzing objects from inventoryTeravus Ovares2008-06-051-1/+2
* Mantis#1446. Thank you kindly, Grumly57 for a patchCharles Krinke2008-06-041-0/+22
* Mantis#1439. Thank you kindly, Melanie for a patch thatCharles Krinke2008-06-044-1/+53
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-044-11/+11
* * minor: Attempted method documentation clarifications related to last two co...Justin Clarke Casey2008-06-031-3/+3
* * Remove what should be unnecessary locking in InnerScene.GetEntitites()Justin Clarke Casey2008-06-031-8/+1
* * Remove what should be unnecessary locking of GetScenePresences()Justin Clarke Casey2008-06-031-9/+3
* * Fixes a bug saving the current sun phase to the estate_settings file.Teravus Ovares2008-06-021-0/+15