Commit message (Collapse) | Author | Age | Files | Lines | |
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* | More formatting cleanup. | Jeff Ames | 2008-05-14 | 2 | -3/+6 |
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* | Formatting cleanup. | Jeff Ames | 2008-05-14 | 7 | -14/+15 |
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* | * Refactored OutPacket out of ScenePresence | Teravus Ovares | 2008-05-14 | 1 | -24/+7 |
| | | | | | * Down to 65 warnings. | ||||
* | * Removed 19 warnings | Teravus Ovares | 2008-05-14 | 1 | -1/+1 |
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* | * Refactor: Remove locking from InnerScene.GetScenePresence() | Justin Clarke Casey | 2008-05-13 | 1 | -8/+3 |
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* | * Refactor: Stop exposing the inner scene's ScenePresence dictionary ↵ | Justin Clarke Casey | 2008-05-13 | 2 | -4/+5 |
| | | | | directly to the world | ||||
* | *Fixed compile error on last commit | mingchen | 2008-05-13 | 1 | -1/+2 |
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* | *Objects now delete correctly | mingchen | 2008-05-13 | 1 | -4/+5 |
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* | *Complete redo of the permissions module | mingchen | 2008-05-13 | 4 | -190/+260 |
| | | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed | ||||
* | * Implemented ChildAgentDataUpdate throttle multiplier based on an ↵ | Teravus Ovares | 2008-05-13 | 3 | -3/+62 |
| | | | | | | | | inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable. | ||||
* | Move animation handling from ScenePresence into its own class. | Jeff Ames | 2008-05-12 | 3 | -152/+259 |
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* | * If a region running in grid mode fails to login to the grid service, ↵ | Justin Clarke Casey | 2008-05-12 | 2 | -0/+12 |
| | | | | startup will now terminate instead of carrying on (and thus burying the error message) | ||||
* | Thanks Melanie for a patch to stop sending unnecessary animation updates ↵ | Jeff Ames | 2008-05-12 | 1 | -1/+3 |
| | | | | (bug #1239). | ||||
* | Refactoring animation handling in ScenePresence. | Jeff Ames | 2008-05-12 | 1 | -143/+101 |
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* | Formatting cleanup. | Jeff Ames | 2008-05-12 | 1 | -17/+17 |
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* | 0001199: [PATCH] Add support for default animations | Teravus Ovares | 2008-05-11 | 1 | -0/+57 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From Melanie... Thanks Melanie! . | ||||
* | * Fixed null reference exception when rezzing an object from inventory with ↵ | Teravus Ovares | 2008-05-11 | 1 | -1/+14 |
| | | | | a rootpart that isn't found. Added a way to tell if it's an attachment. | ||||
* | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 2008-05-11 | 3 | -4/+22 |
| | | | | | | | | them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) | ||||
* | * Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵ | Teravus Ovares | 2008-05-10 | 1 | -58/+11 |
| | | | | Properties. | ||||
* | * More OutPacket refactors. | Teravus Ovares | 2008-05-10 | 2 | -157/+5 |
| | | | | | * Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down') | ||||
* | * Experiment in Zerocoding. | Teravus Ovares | 2008-05-10 | 1 | -1/+2 |
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* | *Land/Parcel upates are now correct with a significant movement by the Client | mingchen | 2008-05-09 | 2 | -11/+18 |
| | | | | | *Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence | ||||
* | Update svn properties. | Jeff Ames | 2008-05-09 | 1 | -605/+605 |
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* | * Valid Sculpted prim now collide properly. | Teravus Ovares | 2008-05-09 | 3 | -1/+22 |
| | | | | | | | * The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D | ||||
* | * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵ | Teravus Ovares | 2008-05-09 | 1 | -1/+20 |
| | | | | | | | it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now. | ||||
* | *Added all the permission checks to the sceneexternalchecks and modified ↵ | mingchen | 2008-05-08 | 5 | -79/+580 |
| | | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module | ||||
* | * Committing an extra bit of permissions for attaching to ensure that the ↵ | Teravus Ovares | 2008-05-08 | 1 | -31/+38 |
| | | | | perms are in line with project goals. | ||||
* | From: Michael Osias <mosias@us.ibm.com> | Sean Dague | 2008-05-08 | 1 | -0/+1 |
| | | | | | | | | | | Patch to schedule terse update on deselect, specifically so llTargetOmega sets rotational velocity on deselect. This should complete our llTargetOmega support and fix: http://opensimulator.org/mantis/view.php?id=1178 | ||||
* | * You can haz more spring cleaning. | Adam Frisby | 2008-05-08 | 1 | -5/+0 |
| | | | | | * Eventually this codebase will be clean. >_> | ||||
* | * Fixes Prim ExtraParams | Teravus Ovares | 2008-05-08 | 1 | -12/+1 |
| | | | | | | | | | | | * Fixes Sculpty handling * Fixes Light handling * Fixes Flexi handling * Fixes Sculpty + Flexi handling * Fixes handling of Flexi type * Fixes Changing prim type after changing to sculpty corrupting prim. * Ugly code. | ||||
* | * Increasing ScenePresences locking to prevent race conditions such as those ↵ | Justin Clarke Casey | 2008-05-07 | 3 | -83/+125 |
| | | | | | | | | | seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis | ||||
* | * Doh! scripts that get controls should get controls even when you're ↵ | Teravus Ovares | 2008-05-07 | 1 | -9/+9 |
| | | | | sitting on an object. | ||||
* | * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵ | Adam Frisby | 2008-05-07 | 4 | -25/+58 |
| | | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one. | ||||
* | * Other then the prim update experiments that are going on now, ↵ | Teravus Ovares | 2008-05-07 | 2 | -4/+29 |
| | | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. | ||||
* | get all the right bits to SendPrimitiveToClient so we can actually | Sean Dague | 2008-05-07 | 1 | -5/+5 |
| | | | | | | set vel, acc, and rvel in the packet (though this isn't done yet). | ||||
* | * Theoretically, everything is in place for scripted take controls... ↵ | Teravus Ovares | 2008-05-07 | 2 | -1/+108 |
| | | | | | | | Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default! | ||||
* | *Fixed Missing SceneExternalChecks.cs | mingchen | 2008-05-07 | 1 | -0/+104 |
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* | *Added SceneExternalChecks.cs that is used to manage checking the results of ↵ | mingchen | 2008-05-07 | 3 | -10/+22 |
| | | | | multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' | ||||
* | De-tabify source. | Jeff Ames | 2008-05-06 | 3 | -53/+47 |
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* | send actual velocity and angular velocity in terse updates | Sean Dague | 2008-05-06 | 1 | -3/+4 |
| | | | | | | | instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now. | ||||
* | * Cleaning up code, making it conform to OpenSim standards. | Adam Frisby | 2008-05-06 | 3 | -23/+18 |
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* | * Committing a bunch of work for control snatching. Not done yet. No ↵ | Teravus Ovares | 2008-05-06 | 1 | -0/+125 |
| | | | | visible features. | ||||
* | * If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵ | Teravus Ovares | 2008-05-06 | 2 | -3/+22 |
| | | | | not the attachment. | ||||
* | * Refactor: Break out permissions code into a separate region PermissionsModule | Justin Clarke Casey | 2008-05-05 | 7 | -50/+48 |
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* | * Just some tidy up and documentation before I make my first ever attempt to ↵ | Justin Clarke Casey | 2008-05-05 | 1 | -17/+11 |
| | | | | extract a lump of code out to a region module | ||||
* | * Unraveled the DEBUG_CHANNEL mystery. | Teravus Ovares | 2008-05-05 | 1 | -0/+3 |
| | | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI | ||||
* | * A bit of spice from here, a pinch of salt from there, some brains that ↵ | Teravus Ovares | 2008-05-05 | 2 | -1/+75 |
| | | | | | | | | | | | | | | | attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management | ||||
* | * Implemented DIE_AT_EDGE and Temporary objects don't save to the database. | Teravus Ovares | 2008-05-04 | 2 | -0/+39 |
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* | *Fixed up EstateManagementModule to the module standard - no more packets ↵ | mingchen | 2008-05-04 | 1 | -13/+1 |
| | | | | | | | allowed! *Started cleaning up the land module | ||||
* | * Add ability to defer item actions for AddItem() and DeleteItem(). This ↵ | Justin Clarke Casey | 2008-05-03 | 1 | -0/+3 |
| | | | | won't be useful until we let the client cache (again?) |