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* reinstated ResetChildPrimPhysicsPositions() as some prims had bad/missing ↵Dahlia Trimble2008-07-261-6/+8
| | | | proxies without it
* Attempt to update viewer for some physics status changes in SOPDahlia Trimble2008-07-251-3/+6
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* * minor: just realized I managed to get the save xml/xml2 messages the wrong ↵Justin Clarke Casey2008-07-251-4/+2
| | | | way around
* * Stop the HasGroupChanged flag being reverted for newly restored prims ↵Justin Clarke Casey2008-07-253-26/+27
| | | | | | | | | which need to be persisted to the db * This should stop the problem where linked prims loaded via an archive did not survive server restart * It may address mantis 1819 though the symptoms don't look consistent
* * Remove dumb bug I put in which meant that an archive save would never ↵Justin Clarke Casey2008-07-251-1/+1
| | | | complete if there were any missing assets
* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2008-07-252-0/+2
| | | | | | | | | The LL Server sets the CreateSelected flag for a prim when sending a property update when objects are linked. The following patch gets OpenSim to do the same.
* renaming the increasingly ill-named ChatFromViewerArgs to OSChatMessageDr Scofield2008-07-252-12/+16
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* From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield2008-07-241-0/+16
| | | | | | | | | | | | | | The problem I noticed is that when child prims are selected unlike the Linden server, OpenSim does not return property information - it only searches the root prims for matches. What I'm not sure about is whether the parcel prim count taint should be set or if the root prim should be set as selected (doesn't seem possible to set the child prim as selected). It does however fix the problem of the property information not being sent, so its an improvement (I think!).
* Implements llSetForce() and llGetForce(). These are experimental and the ↵Dahlia Trimble2008-07-241-0/+16
| | | | units may not match the Linden implementation.
* catch a null case in the convenience RegionID propertySean Dague2008-07-231-1/+7
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* refactor TaskInventoryItem Mask -> Permissions to be consistant with how thingsSean Dague2008-07-233-75/+75
| | | | | | are stored in the db.
* refactored LandData to use properties, and cleaned up the naming onSean Dague2008-07-231-9/+9
| | | | | | | the properties a bit to be more consistant with other objects (having things like .Name .Description, etc).
* Send Animation data for other avatars to new users joining the region ↵MW2008-07-231-0/+13
| | | | | | | (tested on new logins, but need to test that it is triggered on teleports). This should fix the sitting avatars appearing in a T pose to new users. And possible other animation problems.
* Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames2008-07-235-50/+52
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* get rid of some LLQuaternion == null checks. Because LLQuaternion isSean Dague2008-07-231-18/+4
| | | | | | | a struct and not a class, it can't be null. So these checks were just generating compiler warnings on unreachable code.
* Changed it so the avatar's rotation is now sent as part of a full avatar ↵MW2008-07-231-4/+25
| | | | | | | update. This should fix the wrong rotation on existing sitting avatar when logging in bug.
* thanks lulurun for a security patch that blocks unathorized access to the ↵Johan Berntsson2008-07-231-1/+2
| | | | inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service)
* renamed ScenePresence.SendFullUpdateToAllClients() to ↵MW2008-07-221-2/+17
| | | | SendInitialFullUpdateToAllClients(), and added a replacement SendFullUpdateToAllClients() method. As the old one (now "Initial") has extra steps in it for sending initial updates/date, Not only was this leading to a lot more data being sent than needed to be, every time it was called. It also seems to have been causing the "other Avatars rotating when you sit down" bug.
* Refactor the packet scheduling out of ClientView. Add intelligentMelanie Thielker2008-07-222-2/+1
| | | | | | | | | | resending, timeouts, packet discarding. Add notification event for packet discarding. Add priority scheduling for packet queues. Add outgoing duplicate detection facility. Correct packet sequencing. Make provisions for automatic server side throttle adjustments (comes in next installment)
* * Give new uuids to all the objects loaded in from an archive.Justin Clarke Casey2008-07-211-1/+3
| | | | | | | * This should allow multiple copies of an archive to be loaded into different regions on the same region server * This shouldn't affect existing operations.
* * minor: stick filename being loaded/saved from in save/load xml/oar ↵Justin Clarke Casey2008-07-211-7/+8
| | | | information messages
* * minor: Make it clearer the region on which save and load xml/oar commands ↵Justin Clarke Casey2008-07-211-0/+14
| | | | are operating
* * minor: add wiki link to archiving function invocationJustin Clarke Casey2008-07-211-1/+0
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* added experimental packet tracker (LLPacketTracker.cs), which can be told to ↵MW2008-07-212-1/+10
| | | | | | | | track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events. Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch. The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
* Mantis#1798. Thank you kindly, StrawberryFride for a patch that:Charles Krinke2008-07-212-13/+5
| | | | | | Fixes a couple of places where null reference exceptions were being caught and ignored rather than null checks being performed.
* * eliminated some warnings and added some const and readonlieslbsa712008-07-211-1/+1
| | | | | | | | | * refactored some member names for readability and ccc (code convention conformance) * took away two refs from Rest.Inventory since * System.IO is part of System * System.Xml.Serialization is part of System.Xml
* Make the max sizes of physical and nonphysical prims configurable in OpenSim.iniMelanie Thielker2008-07-202-37/+51
| | | | | | Defaulted to 65536 and 10, respectively
* Quick fix to make the estate ban list effective again, when the regionMelanie Thielker2008-07-191-0/+2
| | | | | | | | crossing is also a sim crossing. Prevents the CAPS handler from being set up for a banned user,making them redmap out. Dirty hack, temporary until I can work out how to do it right.
* Fix prim link numbers (Mantis #1781)Melanie Thielker2008-07-193-16/+123
| | | | | | | | | | | Implements additional unlink modes (unlink root prim from link set, some multi-set operations). Linking (single and mutiple) fully implemented. Consistent numbering of links while in world. Link/delink with predictable link numbering. Correct link numbers in LSL. Not all multi-set ops implemented. Link numbers still change when taken and re-rezzed.
* Patch to fix saving of estate managers list loaded during migration.Melanie Thielker2008-07-181-6/+0
| | | | | | | No longer teleports an agent home unless their root agent is being banned. Visual blocking is still in effect.
* * refactor: break out sog loading code into two parts so that ↵Justin Clarke Casey2008-07-181-1/+2
| | | | post-deserialization changes can be carried out before adding it to a scene
* Patch #9151Melanie Thielker2008-07-181-17/+8
| | | | | | Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
* make ParentUUID be a cached value, but allow setting it forSean Dague2008-07-161-2/+11
| | | | | | short term storage (needed to rebuild SOGs)
* made SOP have a blank setter for 2 convenience properties.Sean Dague2008-07-161-0/+2
| | | | | | | Got RegionStore mapping to the point that nhibernate would start, though definitely not complete
* be a little more discriminating on firing ShapeChanged script eventsSean Dague2008-07-161-2/+12
| | | | | | so that we don't get them on every object construction.
* added new ParentUUID property to map out from SOP.Sean Dague2008-07-151-0/+5
| | | | | | Updated some nhibernate parts, started in on migration.
* * Expose client statistics to the console via 'show stats'Justin Clarke Casey2008-07-151-1/+4
| | | | | | | * Potentially useful for diagnostics without needing to log in a client * Packet queue statistics commented out for now pending a better way to cope with the information overload
* removes a Console.WriteLine(...) remnant.Dr Scofield2008-07-151-1/+1
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* added RegionID get propertySean Dague2008-07-141-0/+6
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* * For now, when loading an archive all the existing scene objects get ↵Justin Clarke Casey2008-07-141-0/+17
| | | | deleted by default
* Patch #9150Melanie Thielker2008-07-141-4/+4
| | | | | | Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
* Patch #9147Melanie Thielker2008-07-144-24/+16
| | | | | | | Patch #4 of the region settings series. Partial functionality of the new storage system. More patches to follow.
* Mantis#1638. Thank you kindly, Salahzar for a patch that:Charles Krinke2008-07-131-8/+21
| | | | | | Addresses an unused field in the asset server but never get filled up. It also makes working the recent items tab in inventory :))))
* * minor: make scene closing log message info rather than warnJustin Clarke Casey2008-07-131-1/+2
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* * Actually persist restored archives to the database - wasn't actually doing ↵Justin Clarke Casey2008-07-135-9/+55
| | | | | | | | this before (doh) * Not quite perfect yet
* * On archive loading, tell the user how many objects we are ignoring because ↵Justin Clarke Casey2008-07-122-9/+13
| | | | | | | | they already exist in the scene * (ability to give objects new uuids will come later)
* minor: method documentationJustin Clarke Casey2008-07-123-117/+90
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* * minor: thought up a better name for the last allocated local idJustin Clarke Casey2008-07-121-2/+2
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* * minor: just some null guards and name changes to make it clearer that prim ↵Justin Clarke Casey2008-07-123-10/+12
| | | | count is actually a prim local id dispenser
* * Remove warning and tidy up logic in SceneObjectGroup.UpdatePrimFlags()Justin Clarke Casey2008-07-121-14/+6
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