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* * re-applied AddNewPrim refactoring... third time now...lbsa712007-12-301-36/+34
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* * Patch from Alondria that re-fixes llSetColorTeravus Ovares2007-12-301-20/+20
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* * This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares2007-12-305-54/+47
| | | | | | | and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
* * Extracted out old RezObject method placing at absolute pos without the ↵lbsa712007-12-291-0/+5
| | | | | | | raytracing * Ignored some bins
* * Patch from Melanie provides Util.CleanString and uses it on the prim name ↵Teravus Ovares2007-12-282-3/+2
| | | | and description. Thanks Melanie.
* * applied melanie's matnis patch #255. Thanks Melanie.Teravus Ovares2007-12-281-2/+2
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* * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵Teravus Ovares2007-12-282-3/+21
| | | | | | | above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings
* * Made a copy of parts before updating to avoid dictionary updated ↵lbsa712007-12-282-4/+10
| | | | | | | | exceptions on big updates * The part now uses the byte[] TextureEntry instead of the object
* * redid the AddNewPrim refactoring as that got lost in r2855lbsa712007-12-281-35/+34
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* Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson2007-12-284-45/+53
| | | | | | | packets are now recycled to improve performance and memory usage.
* * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa712007-12-281-32/+33
| | | | | | | scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
* * Added ability to create new prim on existing prim (rezzing prim from ↵Teravus Ovares2007-12-282-39/+88
| | | | | | | inventory on other prim coming soon). No more new prim buried in the ground by accident. * The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
* Add missing "System." to System.NullReferenceExceptionCharles Krinke2007-12-281-1/+1
| | | | | so Linux build works again.
* * Optimized usingslbsa712007-12-2719-793/+816
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * Fixed MonoSQLite Update Table routineTeravus Ovares2007-12-271-2/+2
| | | | | | * Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected.
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-272-5/+4
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* * Fixed the matching logic error on the LLQuat to axiom quat :PTeravus Ovares2007-12-271-1/+1
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* * fixed a logic error in the receiving end of the prim load for the sit targetTeravus Ovares2007-12-271-2/+5
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* * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.Teravus Ovares2007-12-271-0/+27
| | | | | | | * SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE * The first time you run OpenSim after updating past this revision, you'll see a lot of Errors. Be calm, shutdown the simulator, and start it again and your prims table will be updated. * MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist.
* * Added slightly better object sit handlingTeravus Ovares2007-12-272-14/+130
| | | | | | | | * Added sit handling for sit targets * Implemented llSitTarget() * Implemented llAvatarOnSitTarget() * Sit targets do not persist sim restart.
* Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey2007-12-271-15/+11
| | | | | | | No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases.
* * Play the 'landing' animation when landing and minimize the collision ↵Teravus Ovares2007-12-261-1/+2
| | | | protection offset so the animations match up.
* If a prim is persisted in the region, scripts dragged into its inventory ↵Justin Clarke Casey2007-12-263-5/+15
| | | | | | | | after a server restart would not appear (though the script they contain would still be invoked). This change fixes that problem.
* * This update includes a wide range of changes to the ODEPlugin for avatar ↵Teravus Ovares2007-12-261-11/+11
| | | | | | | | | | movement, including: ** - avatar can navigate stairs better now ** - avatar can land without shooting into the air ** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m ** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
* * Patch by Melanie to fix CreateSelectedTeravus Ovares2007-12-261-1/+7
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* * Removed a debug message I left in thereTeravus Ovares2007-12-261-1/+7
| | | | | * Added a few more comments.
* * Added the ability to land automatically on prim by pressing the page down ↵Teravus Ovares2007-12-261-2/+51
| | | | | | | button when over them and colliding * Reverted the avatar portion of the inter-penetration physics scene explosion management, it needs more work.
* Small non-functional inventory changesJustin Clarke Casey2007-12-251-32/+78
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* Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey2007-12-242-2/+44
| | | | | | | | | correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
* Again, great thanks to Alondria for:Charles Krinke2007-12-242-2/+33
| | | | | | | | Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), llWater(), llGetLocalRot(), and llGetAccel()
* Added regionName to "far away" region report.Charles Krinke2007-12-241-1/+2
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* * Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), ↵Teravus Ovares2007-12-232-1/+33
| | | | llGetVel(), llGround()
* Thank you, Alondria for:Charles Krinke2007-12-221-2/+2
| | | | | Reverts the LSL Texture/Color functions back to the original code, allowing them to function again
* Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey2007-12-221-26/+17
| | | | | | | | | | attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
* minor refactorJustin Clarke Casey2007-12-221-1/+3
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* Put in some race revealing warning messages triggered when a user rezzes a ↵Justin Clarke Casey2007-12-221-0/+30
| | | | script to prim inventory
* * Added smoother handling of interpenetrating physical objects.Teravus Ovares2007-12-221-0/+1
| | | | | | | | * Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity
* Initial hookup of update task inventory event. No functionality yet.Justin Clarke Casey2007-12-222-3/+54
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* * Remapped the Connection shutdown path.Teravus Ovares2007-12-211-3/+3
| | | | | | | | | * This fixes a *bunch* of Mantis bugs related to the following * -- Neighbouring simulators not appearing after relog * -- Login to simulator only to be logged off by simulator. * -- ThreadAbort * -- Unable to shutdown circuitCode: x
* * Fix for Mantis: 0000224Teravus Ovares2007-12-211-1/+7
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* *Ban lines now work if they are enabled grid wide.mingchen2007-12-202-2/+12
| | | | | *Restricted lines just give you a friendly warning for now
* * Cleaned up some code from an earlier commitTeravus Ovares2007-12-201-13/+1
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* * Added a configuration parameter on the Grid Server to disallow forceful ↵Teravus Ovares2007-12-202-2/+32
| | | | | | | banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-204-22/+19
| | | | Works with LibSL rev>1532
* *Added event called after any movement is handled (OnClientMovement) - will ↵mingchen2007-12-202-0/+14
| | | | be used for parcel banning goodness
* *Made a much more network friendly method of ban and pass line sendingmingchen2007-12-203-3/+50
| | | | | *Added an event that is triggered when an agent enters a new parcel
* Misc. cleanup:Jeff Ames2007-12-192-15/+25
| | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
* *Added Ban Lines around parcels for banned avatars, but there is no actual ↵mingchen2007-12-191-1/+1
| | | | | | | blocking done yet. *Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
* * Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares2007-12-182-3/+8
| | | | | | | * Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
* * Removed redundant code in RestService.csAdam Frisby2007-12-181-3/+0
| | | | | | | | * Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored. * Removed unused variable m_newAvatar * Removed several unused try{}catch(Exception e){}'s. * Added null assignment in simpleapp to prevent warning.