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* Implements ObjectOwner god mode packet (Set Owner To Me admin option)Melanie Thielker2008-10-062-0/+18
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* For symmetry reasons, I think this probably is a bug.Homer Horwitz2008-10-051-1/+1
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* * Fix sitting avatar showing up properly on the minimapTeravus Ovares2008-10-051-1/+18
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* * Fixes the last snag with the EventQueue. The situation where the seedcap ↵Teravus Ovares2008-10-051-1/+3
| | | | gets lost on teleport.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-054-12/+12
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* * minor: Remove warningJustin Clarke Casey2008-10-041-1/+1
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* * Check in the second part of ↵Justin Clarke Casey2008-10-041-35/+29
| | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=2334 since enough time has passed such that servers following head have probably updated * This patch aims to store look at data when an avatar logs off in grid mode * However, in my short test it doesn't appear to be working yet - numbers are being stored but they don't look correct * But this doesn't appear to cause any login problems * Thanks tyre
* Added immediate TP failure message for TPs to regions that aren't there,Homer Horwitz2008-10-041-0/+19
| | | | | | | | instead of the 130s timeout somewhere. Additionally, mark the map-tile as offline. This partly fixes the TP problems of Mantis 2332; the rest is a viewer problem (just relogin).
* Cause a request to a different attachment point to taint the attachment soMelanie Thielker2008-10-041-0/+6
| | | | | | that the attachment point is saved even if nothing else changed
* Prevent a new asset being created on every detach of an attachmentMelanie Thielker2008-10-041-0/+1
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* Mantis #2330Melanie Thielker2008-10-041-5/+4
| | | | | | Fixes use of the saved attachment point from asset
* Unclutter rezzing methods by removing the ad hoc permissions parameters.Melanie Thielker2008-10-043-22/+10
| | | | | | Thise were client supplied untrusted values we never used anyway.
* Guard against negative scale set through LSL functionsMelanie Thielker2008-10-041-0/+5
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* Tiny performance tweakMelanie Thielker2008-10-041-2/+1
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* Avoid a gratuitious KillObject storm on region crossingMelanie Thielker2008-10-041-2/+5
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* Cause "Show in search" to trigger a persistence saveMelanie Thielker2008-10-041-0/+2
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* Add "Drop" functionality to pie menuMelanie Thielker2008-10-044-7/+58
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* Add the missing bits for the new region-search:Homer Horwitz2008-10-031-1/+5
| | | | | | | | | | | | | | | | - Added lookup in the data-layer - MySQL works - SQLite doesn't have a grid-db, so it won't work there - I added MSSQL-code to the best of my knowledge; but I don't know MSSQL :-) - Added the plumbing up to OGS1GridServices. This speaks with the grid-server via XMLRPC. - Modified MapSearchModule to use the new data. It's backward compatible; if used with an old grid-server, it just returns one found region instead of a list. - Refactored a bit. Note: This updates data, grid-server and region code. No new files.
* Fix: Mantis#2326: Fix: privilege escalation through attach from groundMelanie Thielker2008-10-034-57/+65
| | | | | | | | | | Fix: objects being duplicated inventory on detach. Fix: Mad jumping around of attachments while editing. Fix: Attachments being persisted to database on login. Fix: Attachments being persisted when changed by a script like invisprim refresh. Fix: Attachpoint set, but not reset correctly. Fix: prevent spurious full updates while editing attachments. Several other fixes
* Cause objects to be removed from the database when they go temp or getMelanie Thielker2008-10-032-1/+17
| | | | | | attached. Also make sure that parcel prim counts get updated
* Implement temp-on-rez objecte really being temporaryMelanie Thielker2008-10-033-6/+49
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* This changeset changes the way chat from client is routed: Dr Scofield2008-10-031-3/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | old way: each region module interested in chat from client had to - subscribe to scene.EventManager.OnNewClient - then in its OnNewClient delegate it would subscribe to client.OnChatFromViewer to capture chat messages coming new way: ChatModule is the only region module that uses the "old way" approach but is now forwarding all client chat via scene.EventManager.OnChatFromClient - each region module interested in chat from client now only subscribes to scene.EventManager.OnChatFromClient this not only simplifies code, but also allows us to substitute ChatModule with derived classes (ConciergeModule is going to be one example). Also, this changeset changes ChatFromViewer to ChatFromClient as it doesn't necessarily have to be a viewer that is a chat source. i've taken great care to only comment out those OnNewClient delegates that were only used for getting at the client chat --- hope it's not breaking anything.
* Prevent attachments to be persisted in the destination region when theMelanie Thielker2008-10-033-4/+16
| | | | | | avatar is not present there.
* Mantis #1360Melanie Thielker2008-10-033-3/+16
| | | | | | | Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
* * EventQueueGet is now working.Teravus Ovares2008-10-031-3/+12
| | | | | | | | * Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
* Attempt to prevent attached prims from being persisted. Attachments withMelanie Thielker2008-10-031-1/+1
| | | | | | | invisiprim refresh scripts get sent to the database and remain there when the agent logs out. This tries to prevent that.
* Added functions to find prims by nameJohan Berntsson2008-10-012-0/+37
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* - a couple of minor code cleanups in RestInventoryServicesDr Scofield2008-09-301-0/+1
| | | | | | | - cleanups and more comments in ChatModule and IRCBridgeModule - adding Name support in ScenePresence
* And one more. lThat should make all scripts start for everyoneMelanie Thielker2008-09-301-1/+1
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* Add two more default script engine paramsMelanie Thielker2008-09-301-1/+1
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* * Fixed minor issue while building: If you do a raytraced object placement ↵Adam Frisby2008-09-301-0/+4
| | | | | | | and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client. * We may instead want to abort and send a "Cannot Rez Here" message?
* * minor: forgot this small tidy in the last checkinJustin Clarke Casey2008-09-291-2/+1
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* * minor: tidy up async sog deleterJustin Clarke Casey2008-09-291-19/+18
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* * refactor: move asynchronous scene object deletion to inventory queueing ↵Justin Clarke Casey2008-09-293-83/+165
| | | | out to a separate class
* ApplyImpulse now forwards impulse in both local and global modes.Dahlia Trimble2008-09-291-6/+3
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* * refactor: Rename InventoryModule to InventoryTransferModuleJustin Clarke Casey2008-09-291-2/+2
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* Implement the plumbing for llSetVehicleType from the LSLCharles Krinke2008-09-281-0/+8
| | | | | | subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators.
* Added the plumbing for llSetVehicleRotationParamCharles Krinke2008-09-281-0/+8
| | | | | | in the classes between the LSL implementation and the underlying physics engines.
* Plumb the connection though from llSetVehicleVectorParamCharles Krinke2008-09-281-2/+10
| | | | | | | to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
* Plumb the connection through from llSetVehicleFloatParamCharles Krinke2008-09-281-0/+8
| | | | | | | to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
* - Further cleanupsHomer Horwitz2008-09-281-2/+13
| | | | | | | | | - Added TeleportFinish event to the event-queue. It works better than before (you can teleport), but it doesn't work quite right yet (you start TPing after the TP again). Beware: Still experimental and non-working.
* Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵Jeff Ames2008-09-281-1/+1
| | | | Fix a UUID vs null comparison.
* * okay.. Now you can do border crossings with the security 'fixed' ↵Teravus Ovares2008-09-281-1/+17
| | | | | | | | client.. with EventQueue enabled. * You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times. * But Don't try to teleport!
* * Adds flag to enable/disable EventQueueGet.Teravus Ovares2008-09-271-1/+15
| | | | | | | | * If EventQueueGet is enabled, use that instead of a few UDP packets, if it's disabled use the UDP packets like normal. * We *really* suggest users do not turn on EventQueueGet yet.. as it's highly experimental, broken, and resource intensive * Updated OpenSim.ini.example * Testers of EventQueueGet.. in OpenSim.ini, it's in the [Startup] Section.. change EventQueue = false, to EventQueue = true.
* And actually do what I intended to do with the last commit. Message is gone.Melanie Thielker2008-09-261-5/+5
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* Kill "Compile successful" message when rezzing prims/wearing attachmentsMelanie Thielker2008-09-261-2/+3
| | | | | | | Changes behavior to send on_rez event to prims when rezzed from agent inventory.
* Add "Notecard saved" message to saves of notecards into primsMelanie Thielker2008-09-261-0/+16
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* * Patch from JHurlimanTeravus Ovares2008-09-263-4/+4
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* * Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey2008-09-261-6/+7
| | | | | | | | | | | system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
* Add an extension to allow registering multiple interfaces of a type withMelanie Thielker2008-09-253-10/+54
| | | | | | | | | | Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works