Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Experiment in Zerocoding. | Teravus Ovares | 2008-05-10 | 1 | -1/+2 |
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* | *Land/Parcel upates are now correct with a significant movement by the Client | mingchen | 2008-05-09 | 2 | -11/+18 |
| | | | | | *Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence | ||||
* | Update svn properties. | Jeff Ames | 2008-05-09 | 1 | -605/+605 |
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* | * Valid Sculpted prim now collide properly. | Teravus Ovares | 2008-05-09 | 3 | -1/+22 |
| | | | | | | | * The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D | ||||
* | * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵ | Teravus Ovares | 2008-05-09 | 1 | -1/+20 |
| | | | | | | | it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now. | ||||
* | *Added all the permission checks to the sceneexternalchecks and modified ↵ | mingchen | 2008-05-08 | 5 | -79/+580 |
| | | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module | ||||
* | * Committing an extra bit of permissions for attaching to ensure that the ↵ | Teravus Ovares | 2008-05-08 | 1 | -31/+38 |
| | | | | perms are in line with project goals. | ||||
* | From: Michael Osias <mosias@us.ibm.com> | Sean Dague | 2008-05-08 | 1 | -0/+1 |
| | | | | | | | | | | Patch to schedule terse update on deselect, specifically so llTargetOmega sets rotational velocity on deselect. This should complete our llTargetOmega support and fix: http://opensimulator.org/mantis/view.php?id=1178 | ||||
* | * You can haz more spring cleaning. | Adam Frisby | 2008-05-08 | 1 | -5/+0 |
| | | | | | * Eventually this codebase will be clean. >_> | ||||
* | * Fixes Prim ExtraParams | Teravus Ovares | 2008-05-08 | 1 | -12/+1 |
| | | | | | | | | | | | * Fixes Sculpty handling * Fixes Light handling * Fixes Flexi handling * Fixes Sculpty + Flexi handling * Fixes handling of Flexi type * Fixes Changing prim type after changing to sculpty corrupting prim. * Ugly code. | ||||
* | * Increasing ScenePresences locking to prevent race conditions such as those ↵ | Justin Clarke Casey | 2008-05-07 | 3 | -83/+125 |
| | | | | | | | | | seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis | ||||
* | * Doh! scripts that get controls should get controls even when you're ↵ | Teravus Ovares | 2008-05-07 | 1 | -9/+9 |
| | | | | sitting on an object. | ||||
* | * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵ | Adam Frisby | 2008-05-07 | 4 | -25/+58 |
| | | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one. | ||||
* | * Other then the prim update experiments that are going on now, ↵ | Teravus Ovares | 2008-05-07 | 2 | -4/+29 |
| | | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. | ||||
* | get all the right bits to SendPrimitiveToClient so we can actually | Sean Dague | 2008-05-07 | 1 | -5/+5 |
| | | | | | | set vel, acc, and rvel in the packet (though this isn't done yet). | ||||
* | * Theoretically, everything is in place for scripted take controls... ↵ | Teravus Ovares | 2008-05-07 | 2 | -1/+108 |
| | | | | | | | Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default! | ||||
* | *Fixed Missing SceneExternalChecks.cs | mingchen | 2008-05-07 | 1 | -0/+104 |
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* | *Added SceneExternalChecks.cs that is used to manage checking the results of ↵ | mingchen | 2008-05-07 | 3 | -10/+22 |
| | | | | multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' | ||||
* | De-tabify source. | Jeff Ames | 2008-05-06 | 3 | -53/+47 |
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* | send actual velocity and angular velocity in terse updates | Sean Dague | 2008-05-06 | 1 | -3/+4 |
| | | | | | | | instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now. | ||||
* | * Cleaning up code, making it conform to OpenSim standards. | Adam Frisby | 2008-05-06 | 3 | -23/+18 |
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* | * Committing a bunch of work for control snatching. Not done yet. No ↵ | Teravus Ovares | 2008-05-06 | 1 | -0/+125 |
| | | | | visible features. | ||||
* | * If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵ | Teravus Ovares | 2008-05-06 | 2 | -3/+22 |
| | | | | not the attachment. | ||||
* | * Refactor: Break out permissions code into a separate region PermissionsModule | Justin Clarke Casey | 2008-05-05 | 7 | -50/+48 |
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* | * Just some tidy up and documentation before I make my first ever attempt to ↵ | Justin Clarke Casey | 2008-05-05 | 1 | -17/+11 |
| | | | | extract a lump of code out to a region module | ||||
* | * Unraveled the DEBUG_CHANNEL mystery. | Teravus Ovares | 2008-05-05 | 1 | -0/+3 |
| | | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI | ||||
* | * A bit of spice from here, a pinch of salt from there, some brains that ↵ | Teravus Ovares | 2008-05-05 | 2 | -1/+75 |
| | | | | | | | | | | | | | | | attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management | ||||
* | * Implemented DIE_AT_EDGE and Temporary objects don't save to the database. | Teravus Ovares | 2008-05-04 | 2 | -0/+39 |
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* | *Fixed up EstateManagementModule to the module standard - no more packets ↵ | mingchen | 2008-05-04 | 1 | -13/+1 |
| | | | | | | | allowed! *Started cleaning up the land module | ||||
* | * Add ability to defer item actions for AddItem() and DeleteItem(). This ↵ | Justin Clarke Casey | 2008-05-03 | 1 | -0/+3 |
| | | | | won't be useful until we let the client cache (again?) | ||||
* | * Refactor RemoveItem() | Justin Clarke Casey | 2008-05-03 | 1 | -17/+20 |
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* | * Refactor: Renaming item and folder tree search methods to have Find*() ↵ | Justin Clarke Casey | 2008-05-03 | 1 | -20/+28 |
| | | | | prefixes | ||||
* | * Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵ | Justin Clarke Casey | 2008-05-03 | 1 | -0/+1 |
| | | | | | | | | CachedUserInfo * Remove unused/superseded methods from GridInventoryService | ||||
* | * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem() | Justin Clarke Casey | 2008-05-03 | 1 | -5/+16 |
| | | | | | | * Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy) | ||||
* | * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem() | Justin Clarke Casey | 2008-05-03 | 1 | -6/+6 |
| | | | | | | * Remove old framework asset transactions files which were region modularized | ||||
* | *Moved EstateManager into a region module | mingchen | 2008-05-03 | 2 | -13/+16 |
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* | * For your fragging desire, damage enabled land works, but watch out!, life ↵ | Teravus Ovares | 2008-05-03 | 2 | -1/+68 |
| | | | | does not regenerate until you're dead! | ||||
* | * Committing some collision stuffs that I'm working on. | Teravus Ovares | 2008-05-03 | 2 | -11/+57 |
| | | | | | * Nothing user facing yet. | ||||
* | * Small fixes to Scene.cs | Adam Frisby | 2008-05-02 | 1 | -10/+5 |
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* | * More refactorings of UDPServer. | Adam Frisby | 2008-05-02 | 2 | -3/+1 |
| | | | | | | * Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ | ||||
* | * DuplicateOnRay with copy center works in two directions... Still ↵ | Teravus Ovares | 2008-05-02 | 2 | -49/+52 |
| | | | | | | | fighting with it. * DuplicateOnRay without copy center works in all directions. | ||||
* | * Minor: Normalise prim inventory log headers | Justin Clarke Casey | 2008-05-01 | 2 | -13/+13 |
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* | * Rolled back a few changes. | Adam Frisby | 2008-05-01 | 24 | -3364/+3461 |
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* | * Spring cleaning on Region.Environment. | Adam Frisby | 2008-05-01 | 24 | -3461/+3364 |
| | | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code. | ||||
* | * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵ | Adam Frisby | 2008-05-01 | 2 | -2/+2 |
| | | | | with namespaces. | ||||
* | * committing what I've got so far for DuplicateOnRay so I don't fight the ↵ | Teravus Ovares | 2008-05-01 | 5 | -17/+114 |
| | | | | conflict monster later. Not done yet, doesn't crash the server. | ||||
* | * Assorted spring cleanings. | Adam Frisby | 2008-05-01 | 4 | -5/+2 |
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* | Update svn properties. Minor formatting cleanup. | Jeff Ames | 2008-05-01 | 1 | -3/+0 |
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* | * You can now rez objects out of inventory at the correct offset from prim ↵ | Teravus Ovares | 2008-05-01 | 6 | -15/+69 |
| | | | | you rez it on. Including multi prim groups and prim that have different X/Y/Z scales. | ||||
* | * Fix OBB raycaster to respond properly to rays cast from any direction. | Teravus Ovares | 2008-05-01 | 1 | -1/+4 |
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