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* * Refactored the central update loop - now easier to work with. Switching ↵Adam Frisby2007-09-241-90/+158
| | | | from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.
* * Long days journey towards nightlbsa712007-09-241-4/+5
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* * Hotfix for 'properties all the way into the sunset' bug; it just doesn't ↵lbsa712007-09-242-11/+11
| | | | | | | make sense, but maybe we need to handle agentUpdates form children too. * Ignored some bins
* * the worlds most insignificant commitlbsa712007-09-241-0/+1
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* * Console output killed the cat. s/cat/sim/lbsa712007-09-241-2/+2
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* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-242-16/+16
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-244-5/+5
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* * Added TryGetAvatarByNamelbsa712007-09-242-0/+34
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* long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller2007-09-242-2/+3
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* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-232-24/+7
| | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
* Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen2007-09-222-18/+17
| | | | yet, will go through major reorganizing). Still a LOT of things needs to be solved...
* * Slowly but surely working my way towards Regionality...lbsa712007-09-213-44/+44
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* * Yeah, I placed Close() in the wrong file. So sue me.lbsa712007-09-212-9/+5
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* * Continued work on Region layerlbsa712007-09-213-30/+40
| | | | | | * Added Close() to ScenePresence to remove and destroy PhysicsActor
* * Removed unused RegenerateTerrain functionslbsa712007-09-211-54/+0
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* * Removed unused LandRenegerated flaglbsa712007-09-213-26/+2
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* * First example of moving stuff to a Region layerlbsa712007-09-214-46/+24
| | | | | * Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
* * Continuing refactoring of presencelbsa712007-09-219-170/+91
| | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
* physics-related fixes; should stabilize border crossingsdan miller2007-09-212-2/+18
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* * Removed Unused 'Entity' superclasslbsa712007-09-212-114/+71
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* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-208-84/+85
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* * Some more presence refactoringlbsa712007-09-205-469/+469
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* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-205-70/+69
| | | | | * Refactored to prepare for some serious restructuring
* * moved SceneManager to RegionApplicationBaselbsa712007-09-202-0/+13
| | | | | | * Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
* * Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa712007-09-202-0/+16
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* * Added TryGetAvatar to SceneManagerlbsa712007-09-202-242/+273
| | | | | * Refactored some names for clarity
* * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa712007-09-192-15/+30
| | | | | | | | MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-1917-906/+991
| | | | | * 'remove redundant this qualifier' ftw
* * Now at least we're not creating physActors for child agents.lbsa712007-09-181-9/+19
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* * Merged ClientViewBase into ClientView for great justicelbsa712007-09-181-1/+0
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* RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵dan miller2007-09-181-0/+4
| | | | multi-region; see bug 410
* fixing me some line endingsSean Dague2007-09-176-907/+907
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* * Moved some commands from Scene into SceneManager so they could be used ↵lbsa712007-09-172-77/+30
| | | | | | | with 'root' * Removed some duplicated commands
* * CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa712007-09-171-0/+210
| | | | | | | | | | | | | | | | * Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref
* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-141-2/+2
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
* added ability to update group positionSean Dague2007-09-141-0/+7
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* Backup is now optional on classeslbsa712007-09-132-24/+44
| | | | | | | | * Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
* Kill little green men on minimap if the avatar logs off.Dalien Talbot2007-09-111-0/+1
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* Fixing namespace problems MW2007-09-111-0/+1
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* Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵MW2007-09-113-2/+46
| | | | If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
* Get rid of extra green men in minimap on region crossings (they were Dalien Talbot2007-09-111-2/+3
| | | | | | | child agents, not delirium tremens - thanks MW!); Get green men when connecting; Update the green men in the region you leave.
* Make grass and trees phantom by default. Same behavior as LL grid.Brian McBee2007-09-101-0/+6
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* mass update of urls in source code to new websiteSean Dague2007-09-109-9/+9
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* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-104-12/+12
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* added avatar updates for physics movement -- fixes gravity & avatar ↵dan miller2007-09-092-4/+16
| | | | collision (ODE)
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-091-0/+38
| | | | | | pointing out that it is done by CoarseLocationUpdatePacket.
* ODE: added support for Phantom flag. Presently you need to add 1024 to ↵dan miller2007-09-092-14/+18
| | | | ObjectFlags by hand
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-081-2/+7
| | | | | | | | is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
* Added region console command "edit-scale". To use first use change-region to ↵MW2007-09-082-0/+29
| | | | set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ]
* Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵MW2007-09-081-1/+6
| | | | unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).