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* Mantis #1951Melanie Thielker2008-08-151-0/+2
| | | | | | | Trigger a persistence save when only name or description have changed.
* Fix up master avatar handling for estate owners. Introduces a newMelanie Thielker2008-08-153-1/+28
| | | | | | | | | hierarchical rights structure. MasterAvatar: Owner of the region server (may be null), net gods (users with GodLevel 200), Estate owner (from database). Look at Opensim.ini.example to enable net gods. Estate owner will default to master avatar.
* Update svn properties, formatting cleanup, fix a couple compiler warnings.Jeff Ames2008-08-152-16/+20
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* Fixes a case where, when inventory is not currently accessible dueMelanie Thielker2008-08-151-1/+1
| | | | | | to other issues, detaching an attachment would cause an exception.
* From: Richard Alimi <ralimi@us.ibm.com>Dr Scofield2008-08-151-0/+15
| | | | | | | | | | | | | | | | | | The following patch makes some enhancements to loading/saving the Xml2 format. - Add streamed version of functionality for saving prims to Xml2 format. The streamed version (optionally) allows for saving the prims whose positions appear within a particular bounding box. - Expose stream versions of LoadPrimsFromXml2 and SavePrimsToXml2 in the Scene class - Extend loading from Xml2 (the streamed version) to optionally start scripts for the loaded scene objects)
* Refactor: Make the tree creation function take a UUID for the ownerMelanie Thielker2008-08-141-2/+1
| | | | | | Change the tree populator module to supply a sensible value
* Make the estate owner work. Changes permissions checks to allow theMelanie Thielker2008-08-141-3/+3
| | | | | | | estate owner user the ability to add and remove estate managers, and have EM rights outside of that.
* Mantis #1946Melanie Thielker2008-08-142-10/+55
| | | | | | | Thank you, HomerHorwitz, for a patch that corrects and improves TP to landmark and home position handling.
* Mantis#1856. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2008-08-131-40/+20
| | | | | Fixes this Mantis bug with llTakeControls() & ControllingClient() API.
* mantis#1927. Thank you kindly, Leaf for a patch that:Charles Krinke2008-08-131-2/+8
| | | | | | Makes progress on fixing scripts in child prims of attachments not being scheduled for execution.
* Revert "Thanks, lulurun, for a patch that clears and refreshes and outdated ↵Mike Mazur2008-08-131-6/+1
| | | | | | | | user" This reverts commit r5823.
* Thanks, lulurun, for a patch that clears and refreshes and outdated userMike Mazur2008-08-131-1/+6
| | | | | | profile cache (issue 1919).
* Thanks HomerHorwitz for a patch to enable the Stand Up button when sitting ↵Jeff Ames2008-08-121-3/+5
| | | | on the ground. (bug #1932)
* * Stop warnings about non existent scene presences/entities being removed on ↵Justin Clarke Casey2008-08-122-11/+14
| | | | | | | | | client log off * This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed). * However, it should be possible to do much better cleanup on this code in the future
* Thanks, lulurun, for a patch that addresses inventory problems that occurMike Mazur2008-08-123-1/+13
| | | | | | | | | | | | | | | | | occasionally, but are fixed on restart (issue 1919). This patch introduces the following changes: 1. when a user teleports out of Region A, remove that user's profile from the Region A user profile cache 2. when a user crosses between regions out of Region A, remove that user's profile from the Region A user profile cache 3. the user profile cache's session ID member can now be set (written), and is updated each time a connection with a new avatar is established (ie: a new avatar enters the region) 4. when a region server looks up a user profile and a cache miss occurs, fetch the user profile from the user server first instead of immediately returning null
* Minor formatting cleanup.Jeff Ames2008-08-121-2/+2
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* Patch #9163 - Refactor initial packet sending out of InnerScene intoMelanie Thielker2008-08-113-128/+73
| | | | | | | | | ScenePresence. Pace prim delivery to about 200 updates/s max. Break a long-held lock that caused the notorious MapBlockQuery XMLRPC timeout on agent login. Eliminate 60 second timeout at "Waiting for region handshake". Fix region crossing/teleport response. Fix appearance in primmy regions.
* Mantis#1521. Thank you kindly, Lmmz for a patch that:Charles Krinke2008-08-081-0/+5
| | | | | Improves the implementation of the particle system.
* * All CheckRegion within an instance would use the same, global, bool for ↵lbsa712008-08-081-2/+1
| | | | | | | 'Available', which would lead to intermittent failures on parallell teleport requests. * Solidified CheckRegion somewhat, adding a second try if the first failed.
* Mantis#1901. Thank you kindly, Nlin for a patch that:Charles Krinke2008-08-072-2/+2
| | | | | | More sitting fixes: Inconsistent sitting position on rezzed prims that have no sit target set.
* * Add / as a shortcut to select the root regionJustin Clarke Casey2008-08-051-3/+3
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* * minor: slightly pointlessly increase the verbosity of the message given ↵Justin Clarke Casey2008-08-051-3/+9
| | | | when a queued deletion from scene to inventory fails because the root part of the group has been zapped
* Fix one more instance of a bad bit value for the collision eventMelanie Thielker2008-08-041-1/+1
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* * minor: log message twiddlingJustin Clarke Casey2008-08-013-12/+10
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* * correct bug from last commit - for now don't drop cached user profile when ↵Justin Clarke Casey2008-08-011-21/+8
| | | | | | | | an agent is downgraded to a child agent * since upgrading to a root agent doesn't currently re-retrieve the user profile
* * Drop cached inventory from the local region when a user crosses out into a ↵Justin Clarke Casey2008-08-013-9/+39
| | | | | | | | | | remote region * May resolves inventory problems that occur when the user moves between two regions` * e.g. if the user moves to a second region, adds an inventory item, moves back to the original region then tries to manipulate that item * Not yet implemented for teleport
* Mantis#1859. Thank you kindly, Lmmz for a patch that:Charles Krinke2008-08-012-1/+38
| | | | | Implements llForceMouselook().
* * refactor: Change CachedUserInfo.HasInventory to HasReceivedInventory to ↵Justin Clarke Casey2008-07-311-1/+1
| | | | make actual function clearer
* * Put in stub code for inventory backup.Justin Clarke Casey2008-07-291-0/+1
| | | | | | * No user functionality yet (and not for quite some time)
* Addresses Mantis #1688Melanie Thielker2008-07-271-1/+1
| | | | | | | | Changes erroneous return value of llGetLinkname() to "" for nonexistent prims. Corrects an issue where the root prim of a linked set, upon delink, retains the part number 1.
* * Changed a number of field names to ccc (public members shouldn't be called m_)lbsa712008-07-265-67/+67
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* Modified ResetChildPrimPhysicsPositions() to allow archiving and physics to ↵Dahlia Trimble2008-07-261-2/+2
| | | | coexist peacefully (as per justincc's recommendations)
* reinstated ResetChildPrimPhysicsPositions() as some prims had bad/missing ↵Dahlia Trimble2008-07-261-6/+8
| | | | proxies without it
* Attempt to update viewer for some physics status changes in SOPDahlia Trimble2008-07-251-3/+6
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* * minor: just realized I managed to get the save xml/xml2 messages the wrong ↵Justin Clarke Casey2008-07-251-4/+2
| | | | way around
* * Stop the HasGroupChanged flag being reverted for newly restored prims ↵Justin Clarke Casey2008-07-253-26/+27
| | | | | | | | | which need to be persisted to the db * This should stop the problem where linked prims loaded via an archive did not survive server restart * It may address mantis 1819 though the symptoms don't look consistent
* * Remove dumb bug I put in which meant that an archive save would never ↵Justin Clarke Casey2008-07-251-1/+1
| | | | complete if there were any missing assets
* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2008-07-252-0/+2
| | | | | | | | | The LL Server sets the CreateSelected flag for a prim when sending a property update when objects are linked. The following patch gets OpenSim to do the same.
* renaming the increasingly ill-named ChatFromViewerArgs to OSChatMessageDr Scofield2008-07-252-12/+16
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* From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield2008-07-241-0/+16
| | | | | | | | | | | | | | The problem I noticed is that when child prims are selected unlike the Linden server, OpenSim does not return property information - it only searches the root prims for matches. What I'm not sure about is whether the parcel prim count taint should be set or if the root prim should be set as selected (doesn't seem possible to set the child prim as selected). It does however fix the problem of the property information not being sent, so its an improvement (I think!).
* Implements llSetForce() and llGetForce(). These are experimental and the ↵Dahlia Trimble2008-07-241-0/+16
| | | | units may not match the Linden implementation.
* catch a null case in the convenience RegionID propertySean Dague2008-07-231-1/+7
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* refactor TaskInventoryItem Mask -> Permissions to be consistant with how thingsSean Dague2008-07-233-75/+75
| | | | | | are stored in the db.
* refactored LandData to use properties, and cleaned up the naming onSean Dague2008-07-231-9/+9
| | | | | | | the properties a bit to be more consistant with other objects (having things like .Name .Description, etc).
* Send Animation data for other avatars to new users joining the region ↵MW2008-07-231-0/+13
| | | | | | | (tested on new logins, but need to test that it is triggered on teleports). This should fix the sitting avatars appearing in a T pose to new users. And possible other animation problems.
* Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames2008-07-235-50/+52
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* get rid of some LLQuaternion == null checks. Because LLQuaternion isSean Dague2008-07-231-18/+4
| | | | | | | a struct and not a class, it can't be null. So these checks were just generating compiler warnings on unreachable code.
* Changed it so the avatar's rotation is now sent as part of a full avatar ↵MW2008-07-231-4/+25
| | | | | | | update. This should fix the wrong rotation on existing sitting avatar when logging in bug.
* thanks lulurun for a security patch that blocks unathorized access to the ↵Johan Berntsson2008-07-231-1/+2
| | | | inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service)
* renamed ScenePresence.SendFullUpdateToAllClients() to ↵MW2008-07-221-2/+17
| | | | SendInitialFullUpdateToAllClients(), and added a replacement SendFullUpdateToAllClients() method. As the old one (now "Initial") has extra steps in it for sending initial updates/date, Not only was this leading to a lot more data being sent than needed to be, every time it was called. It also seems to have been causing the "other Avatars rotating when you sit down" bug.