Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * refactor: Make some direct IClientAPI calls go through the dialog module ↵ | Justin Clarke Casey | 2009-01-07 | 1 | -9/+9 | |
| | | | | instead | |||||
* | * Move general alert code to DialogModule. | Justin Clarke Casey | 2009-01-07 | 2 | -29/+7 | |
| | | | | | | * Should be a clean build - last failure looked like a mantis hiccup | |||||
* | * refactor: Establish DialogModule, move some alert code from Scene to here | Justin Clarke Casey | 2009-01-07 | 1 | -46/+11 | |
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* | * Slightly increase ScenePresences locking where it's technically required ↵ | Justin Clarke Casey | 2009-01-07 | 1 | -17/+25 | |
| | | | | in SceneGraph | |||||
* | * refactor: Remove MakeHttpRequest wrapper method from Scene in favour of a ↵ | Justin Clarke Casey | 2009-01-07 | 1 | -18/+0 | |
| | | | | direct call | |||||
* | * prune and regrade log messages relating to client login and logout | Justin Clarke Casey | 2009-01-06 | 3 | -27/+3 | |
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* | * Rename GetRandomCapsPath() to GetRandomCapsObjectPath() to fit in with ↵ | Justin Clarke Casey | 2009-01-06 | 2 | -5/+4 | |
| | | | | | | | | terminology used elsewhere * Last build break was probably a Bamboo failure - hopefully this should succeed | |||||
* | * Move common string aggregation for caps seed path to a method in CapsUtil | Justin Clarke Casey | 2009-01-06 | 2 | -8/+12 | |
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* | * minor: Move GetRandomCapsPath() to a CapsUtil class | Justin Clarke Casey | 2009-01-06 | 2 | -7/+7 | |
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* | * Remove unused CAPSService | Justin Clarke Casey | 2009-01-06 | 1 | -1/+1 | |
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* | * Added three new events to SceneGraph: | Adam Frisby | 2009-01-06 | 1 | -3/+20 | |
| | | | | | | | - OnObjectCreate - OnObjectDuplicate - OnObjectRemove | |||||
* | * refactor: Remove the need to separately pass in the http listener to the ↵ | Justin Clarke Casey | 2009-01-06 | 3 | -10/+9 | |
| | | | | scene - this is always available via CommsManager | |||||
* | * refactor: call AddHttpHandler() directly via CommsManager | Justin Clarke Casey | 2009-01-06 | 1 | -15/+0 | |
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* | * refactor: call AddStreamHandler() directly via CommsManager | Justin Clarke Casey | 2009-01-06 | 1 | -10/+0 | |
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* | * refactor: call AddLLSDHandler directly via CommsManager | Justin Clarke Casey | 2009-01-06 | 1 | -10/+0 | |
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* | * refactor: drop AddXmlRpcHandler() from scene in favour of call via ↵ | Justin Clarke Casey | 2009-01-06 | 1 | -5/+0 | |
| | | | | CommsManager | |||||
* | * Added a way for the sim stats reporter to say to the scene that the stats ↵ | Teravus Ovares | 2009-01-06 | 3 | -4/+46 | |
| | | | | are illogical. | |||||
* | * Simplify test code by always setting up mock 'in memory' user and ↵ | Justin Clarke Casey | 2009-01-05 | 1 | -3/+0 | |
| | | | | | | | | inventory data plugins for every TestCommunicationsManager * imo the gain in simplcity of test code outweighs the very small cost of setting up some stuff that some tests will never use | |||||
* | * Check in login service tests beachhead | Justin Clarke Casey | 2009-01-05 | 1 | -1/+0 | |
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* | Extra check to avoid client crashes on HG home teleports. | diva | 2009-01-03 | 1 | -12/+18 | |
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* | Another interregion comms change that will not work well with previous ↵ | diva | 2009-01-03 | 2 | -3/+6 | |
| | | | | | | | versions. This commit moves InformRegionOfChildAgent from OGS1 to RESTComms, effectively having the complete child agent life cycle over REST: create=POST, update=PUT, close=DELETE. Additional changes include more functions in the IHyperlink interface, and some refactorings in the HG code for better reuse in RESTComms. | |||||
* | * Updates the sim stats module. Cleans out some of the rot. | Teravus Ovares | 2009-01-03 | 3 | -42/+60 | |
| | | | | | | | * Adds a prototype web stats module which is disabled by default. It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now. I'll let you know when it's safe. * Adds Prototype for ajaxy web content * removed a warning or two. | |||||
* | Split agent updates into two messages: full update and position+camera ↵ | diva | 2009-01-03 | 4 | -36/+97 | |
| | | | | update. They're both sent over HTTP PUT. The full update is sent on TPs, for now; later it will also be sent on region crossings. | |||||
* | Allow some values that are set in OpenSim.ini to be set from region config | Melanie Thielker | 2009-01-02 | 1 | -0/+20 | |
| | | | | | | XML as well. | |||||
* | Use only one (static) (de-)serializer for (de-)serializing SOPs. | Homer Horwitz | 2009-01-02 | 2 | -6/+27 | |
| | | | | | | | | That improves performance drastically, at least for Mono, as the (de-)serializers can then be optimized (and won't use reflection anymore). On my system, before this change de-/serialization took ~9s/9s, whereas after the change it takes ~.5/.2s. | |||||
* | * Adding some recognizable and search-able test to some ↵ | Teravus Ovares | 2009-01-02 | 2 | -5/+5 | |
| | | | | WriteLine(e.ToString()) messages so that when they occur, we can figure out what threw them. | |||||
* | Major changes in interregion communications. This breaks compatibility with ↵ | diva | 2009-01-01 | 4 | -47/+130 | |
| | | | | | | | | | older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes: - Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination. - SendCloseAgent moved from OGS1 Remoting to RESTComms. | |||||
* | Added a SendChildAgentDataUpdate call on Teleports, so that the agent at the ↵ | diva | 2008-12-31 | 3 | -42/+110 | |
| | | | | destination will have all the necessary information. | |||||
* | * Remove mono compiler warnings | Justin Clarke Casey | 2008-12-30 | 1 | -8/+1 | |
| | | | | | | * Leaving the 23 warnings in ChildAgentDataUpdate.cs for Diva to look at | |||||
* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-12-30 | 2 | -5/+5 | |
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* | Final part for implementing SendChildAgentDataUpdate with modules. This is ↵ | diva | 2008-12-29 | 3 | -32/+60 | |
| | | | | the part that uses the modules in Scene and related classes. This commit breaks compatibility of sim-sim SendChildAgentUpdates with older versions of OpenSim. | |||||
* | Minor change in HGSceneCommunicationService, making one field public ↵ | diva | 2008-12-29 | 1 | -1/+1 | |
| | | | | readonly. Totally harmless. | |||||
* | Revamp the return logic to close a privilege escalation loophole. | Melanie Thielker | 2008-12-28 | 1 | -46/+143 | |
| | | | | | | | | Estate owner / Master avatar returns would place the item in the returner's inventory rather than the owner's if the owner was not in sim. | |||||
* | * Applying Nlin's NINJA Joint patch. v2. Mantis# 2874 | Teravus Ovares | 2008-12-26 | 3 | -54/+412 | |
| | | | | | | | | | | * Thanks nlin! * To try it out, set ninja joints active in the ODEPhysicsSettings and use the example at: * http://forge.opensimulator.org/gf/download/frsrelease/142/304/demo-playground.tgz. * Don't forget to change the .tgz to .oar and load it with load-oar. | |||||
* | * minor: small documentation comment | Justin Clarke Casey | 2008-12-23 | 1 | -0/+7 | |
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* | * Remove IGesturesModules since it won't be very helpful without a client ↵ | Justin Clarke Casey | 2008-12-23 | 1 | -2/+0 | |
| | | | | message anyway | |||||
* | * refactor: Replace part of SceneObjectPart with the identical sound playing ↵ | Justin Clarke Casey | 2008-12-23 | 1 | -15/+5 | |
| | | | | code in the SoundModule | |||||
* | * Add a method to allow friendship offers to a logged in client from an ↵ | Justin Clarke Casey | 2008-12-23 | 1 | -1/+0 | |
| | | | | offline user directly from the server | |||||
* | * refactor: Make gestures module register its own events too | Justin Clarke Casey | 2008-12-22 | 1 | -7/+0 | |
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* | * Like most other modules, make the sound module register for its event ↵ | Justin Clarke Casey | 2008-12-22 | 1 | -4/+0 | |
| | | | | directly, rather than needing Scene to know about it | |||||
* | Fix for attachment crossing on TPs. Now that we're letting the viewer have ↵ | diva | 2008-12-22 | 2 | -13/+18 | |
| | | | | control over MakeRoot at the destination, we need to pass the attachments after that. Attachment crossing requires a root agent at the destination. | |||||
* | Thanks Gerhard for a patch that implements part 3 of VolumeDetection / ↵ | Dahlia Trimble | 2008-12-22 | 2 | -5/+10 | |
| | | | | persistance | |||||
* | This commit is a major change on the TP process. Several things were wrong ↵ | diva | 2008-12-22 | 2 | -70/+96 | |
| | | | | and/or broken. (a) ExpectAvatarCrossing is redundant (and bad) because the client triggers the same method on the receiving region after it receives TeleportFinish. (b) At least two of the *Async methods in SceneCommunicationService weren't asynchronous at all; I made them be asynchronous. Crossing fingers... | |||||
* | Removing the region where the agent is in from the list of regions to close ↵ | diva | 2008-12-22 | 1 | -3/+6 | |
| | | | | child agents. | |||||
* | * Fixes edit linked parts rotating the root prim in a linkset. One more ↵ | Teravus Ovares | 2008-12-22 | 1 | -1/+1 | |
| | | | | bug to go.. and that's editing multiple prim in a linkset at the same time. Don't try that now, as it'll bust the linkset. | |||||
* | Minor: fix a comment... scratch that,reverse it. | Teravus Ovares | 2008-12-21 | 1 | -1/+1 | |
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* | * Commit linkset Group (multiprim) linked/delinked to another linkset group ↵ | Teravus Ovares | 2008-12-21 | 1 | -0/+126 | |
| | | | | (multiprim) test. | |||||
* | Slowing TPs down a bit further. | diva | 2008-12-21 | 2 | -8/+8 | |
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* | * Adding a two prim linking/delinking test. This test is likely to get on ↵ | Teravus Ovares | 2008-12-21 | 1 | -0/+73 | |
| | | | | people's nerves since linking/delinking is easily broken. But.. that's why we have tests! | |||||
* | * Fixes linking multiple linksets together. They no longer explode | Teravus Ovares | 2008-12-21 | 2 | -10/+24 | |
| | | | | | * Not out of the weeds yet. Rotating the root part with 'edit linked parts' still borks all child part rotations and rotating a selection of child parts with 'edit linked parts' still borks the position/rotation of the child parts selected |