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* | * Comment out unused access time method in MSSQL | Justin Clarke Casey | 2008-11-21 | 1 | -1/+0 | |
| | | | | | | * This should probably be being called in FetchAsset() instead as for all the other databases, but I lack the means to test MSSQL | |||||
* | * refactor: Rip out SOP inventory from the partial into a separate class | Justin Clarke Casey | 2008-11-21 | 7 | -168/+222 | |
| | | | | | | | | * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date | |||||
* | * Extend sog delete to inventory test to crank the normally async sog ↵ | Justin Clarke Casey | 2008-11-21 | 2 | -2/+17 | |
| | | | | | | | | deleter by hand * After the crank, assert that the object has now been removed from the scene | |||||
* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-11-21 | 3 | -9/+8 | |
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* | * Largely revert the last revision and improve on the previous way of doing ↵ | Justin Clarke Casey | 2008-11-21 | 2 | -4/+12 | |
| | | | | | | | | | | things * Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative | |||||
* | * On delete to inventory, actually remove the group from the scene before ↵ | Justin Clarke Casey | 2008-11-21 | 3 | -15/+21 | |
| | | | | | | | | | the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens | |||||
* | * minor: Remove comparison of UUID struct against null picked up as a warning | Justin Clarke Casey | 2008-11-21 | 1 | -1/+1 | |
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* | Fully implement object return from the parcel dialog | Melanie Thielker | 2008-11-21 | 4 | -179/+58 | |
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* | * refactor: change some method names and doc in the physics plugin manager | Justin Clarke Casey | 2008-11-20 | 1 | -1/+1 | |
| | | | | | | * move the directory choice for plugins outside into RegionApplicationBase | |||||
* | * Allow physics dlls to be loaded separately, rather than just the contents ↵ | Justin Clarke Casey | 2008-11-20 | 2 | -1/+10 | |
| | | | | | | | | of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself | |||||
* | * Add a scratch test for removing a client from a scene | Justin Clarke Casey | 2008-11-20 | 2 | -2/+19 | |
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* | * Add forgotton tag to existing remove scene object test | Justin Clarke Casey | 2008-11-20 | 2 | -0/+27 | |
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* | * Add enough infrastructure code to run an extremely basic and flaky add ↵ | Justin Clarke Casey | 2008-11-20 | 6 | -6/+1002 | |
| | | | | root agent scene test | |||||
* | From: Christopher Yeoh <cyeoh@au1.ibm.com> | Sean Dague | 2008-11-20 | 3 | -6/+9 | |
| | | | | | | | | | | | | | | | | | Attached is a patch which fixes mantis bug 2645 where scripts in child prims freeze after being unlinked from the root prim. This got introduced some time after the 0.6 freeze. Have checked test suites pass even after nant clean ;-) http://opensimulator.org/mantis/bug_update_page.php?bug_id=2645 Also removes a redundant ResetIDs call Regards, Chris | |||||
* | * Add just enough to allow the scene presences test to establish a new user ↵ | Justin Clarke Casey | 2008-11-19 | 4 | -6/+69 | |
| | | | | connection (though not yet an actual ScenePresence) | |||||
* | Mantis#2638. Thank you kindly, Sacha Magne for a patch that: | Charles Krinke | 2008-11-19 | 1 | -0/+19 | |
| | | | | | | Implementing "Play sound inworld". Currently a WIP . | |||||
* | Mantis#2656. Thank you kindly, Nlin for a patch that: | Charles Krinke | 2008-11-19 | 1 | -1/+36 | |
| | | | | | | Attached patch implements llCollisionSound. Thanks T. Sado. | |||||
* | Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the new | Melanie Thielker | 2008-11-19 | 4 | -16/+16 | |
| | | | | | | libOMV. | |||||
* | Reverting the texture sending patch and the new libOMV. This makes this | Melanie Thielker | 2008-11-19 | 5 | -16/+17 | |
| | | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366 | |||||
* | Ensure that the physics representation of a deleted object is also removed | Melanie Thielker | 2008-11-19 | 1 | -1/+1 | |
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* | Fix deleting object that have been persisted already from the DB | Melanie Thielker | 2008-11-19 | 2 | -1/+6 | |
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* | Patch from jhurliman. Fixing the texture decoding issues in progressive | Melanie Thielker | 2008-11-18 | 1 | -1/+0 | |
| | | | | | | texture sending. Grain of salt not included. | |||||
* | Prevent a nullref when building new prims while others watch | Melanie Thielker | 2008-11-18 | 2 | -1/+3 | |
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* | * Added and removed debug information relating to client connections | Adam Frisby | 2008-11-18 | 2 | -2/+6 | |
| | | | | | | * Minor client fixes * Added the ability for a client to login without a UserProfile, allowing certain alternate clients to connect to the region. | |||||
* | Make newly created prims be the correct group | Melanie Thielker | 2008-11-17 | 1 | -5/+6 | |
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* | Set group on newly rezzed objects to the rezzer's (or rezzing object's) | Melanie Thielker | 2008-11-17 | 4 | -1/+28 | |
| | | | | | | group | |||||
* | * Update libOMV to r2359. This is necessary for the progressive texture patch | Justin Clarke Casey | 2008-11-17 | 4 | -16/+16 | |
| | | | | | | | | * Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly | |||||
* | * Make sure that deleted objects do not send further object updates to the ↵ | Justin Clarke Casey | 2008-11-17 | 3 | -16/+11 | |
| | | | | client | |||||
* | * Eliminate SOG.FakeDeleteGroup() since it is now identical with ↵ | Justin Clarke Casey | 2008-11-17 | 2 | -25/+1 | |
| | | | | | | | | DeleteGroup() (except that is didn't lock the parts, which was a potential race condition) * Removed fake delete code from LSL_Api.SetFlexi - this code was never activiated anyway and didn't appear to make much sense on the surface | |||||
* | * minor: eliminate propogation of now unused permissionToDelete flag | Justin Clarke Casey | 2008-11-17 | 2 | -9/+3 | |
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* | * Fix probable partial breakage of delete to inventory in last commit | Justin Clarke Casey | 2008-11-17 | 2 | -16/+10 | |
| | | | | | | * Not nulling out parts and the root part allows the code to be simplified | |||||
* | * Stop nulling SOG.m_rootPart and parts on object deletion | Justin Clarke Casey | 2008-11-17 | 6 | -31/+27 | |
| | | | | | | | | | | * This renders RootPart == null checks useless - the replacement is to check SOG.IsDeleted. However, in many cases this will not be necessary since updates to deleted parts will not be sent to the client * This should remove any remaining race conditions where an object is deleted while another thread is yet to obtain the root part to perform some operation * Doing this is probably a necessary prerequisite to moving to a model without a separate SOG and SOP * Unfortunately it's not possible to eliminate all RootPart == null checks since in some contexts it is currently used to check whether an object was created successfully | |||||
* | cleaning up warning | Dr Scofield | 2008-11-17 | 1 | -1/+2 | |
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* | Make object chat come from the root prim's center, rather than trying to make | Melanie Thielker | 2008-11-17 | 1 | -9/+6 | |
| | | | | | | it come from a child prim position. | |||||
* | Back out the attachment location patch to debug a crash | Melanie Thielker | 2008-11-17 | 1 | -4/+5 | |
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* | Try to fix login crash | Melanie Thielker | 2008-11-17 | 1 | -5/+8 | |
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* | Add some null checks | Melanie Thielker | 2008-11-17 | 1 | -2/+2 | |
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* | Fix child prims in attachments chatting from near 0,0,0 rather than | Melanie Thielker | 2008-11-17 | 1 | -3/+3 | |
| | | | | | | the avatar position. Fixes "silent" child prim scripts | |||||
* | Fix NRE on TP-to-home, if the home-region is unavailable. | Homer Horwitz | 2008-11-16 | 1 | -2/+5 | |
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* | Megapatch. Completely remove the multiparameter IM methods. Remove the insecure | Melanie Thielker | 2008-11-16 | 1 | -1/+0 | |
| | | | | | | fromAgentSession field. | |||||
* | Make return object actually use the return object permissions | Melanie Thielker | 2008-11-16 | 1 | -1/+1 | |
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* | * Abstracted some methods from SceneObjectGroup to allow them to be ↵ | Adam Frisby | 2008-11-16 | 2 | -3/+13 | |
| | | | | overridden more easily. Specifically object creation from XML. | |||||
* | Reinstate the IM sending from scripts and from autoreturn | Melanie Thielker | 2008-11-16 | 1 | -2/+4 | |
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* | Introduces the message transfer module. It splits the transfer mechanics off | Melanie Thielker | 2008-11-16 | 3 | -26/+24 | |
| | | | | | | | | the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598) | |||||
* | Mantis#2552: Thanks idb, for a patch that fixes persistence of physical prims. | Homer Horwitz | 2008-11-15 | 1 | -2/+2 | |
| | | | | | | (added a fix for the broken build from last commit, too) | |||||
* | Mantis #2621: Thanks idb, for a patch that will persist regularily changed ↵ | Homer Horwitz | 2008-11-15 | 2 | -18/+72 | |
| | | | | | | | | | | | objects better. Objects will be persisted now MinimumTimeBeforePersistenceConsidered seconds after the last change, but latest MaximumTimeBeforePersistenceConsidered after the first change (both are configurable in OpenSim.ini.example and are set to 60 and 600 as default). | |||||
* | Prevent NRE if you do a llSetStatus(STATUS_ROTATION...) on an object that ↵ | Homer Horwitz | 2008-11-15 | 1 | -2/+5 | |
| | | | | isn't physical. | |||||
* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-11-15 | 2 | -3/+3 | |
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* | * test: Add scene root agent test stub, since I'll be picking up with ↵ | Justin Clarke Casey | 2008-11-14 | 2 | -1/+80 | |
| | | | | something else the next time I start coding on OpenSim | |||||
* | * refactor: Have the entity list tests use the infrastructure method rather ↵ | Justin Clarke Casey | 2008-11-14 | 1 | -15/+2 | |
| | | | | than cut n paste |