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* * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby2008-05-113-4/+22
| | | | | | | | them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
* * Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵Teravus Ovares2008-05-101-58/+11
| | | | Properties.
* * More OutPacket refactors.Teravus Ovares2008-05-102-157/+5
| | | | | * Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
* * Experiment in Zerocoding.Teravus Ovares2008-05-101-1/+2
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* *Land/Parcel upates are now correct with a significant movement by the Clientmingchen2008-05-092-11/+18
| | | | | *Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
* Update svn properties.Jeff Ames2008-05-091-605/+605
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* * Valid Sculpted prim now collide properly.Teravus Ovares2008-05-093-1/+22
| | | | | | | * The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D
* * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵Teravus Ovares2008-05-091-1/+20
| | | | | | | it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.
* *Added all the permission checks to the sceneexternalchecks and modified ↵mingchen2008-05-085-79/+580
| | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
* * Committing an extra bit of permissions for attaching to ensure that the ↵Teravus Ovares2008-05-081-31/+38
| | | | perms are in line with project goals.
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-05-081-0/+1
| | | | | | | | | | Patch to schedule terse update on deselect, specifically so llTargetOmega sets rotational velocity on deselect. This should complete our llTargetOmega support and fix: http://opensimulator.org/mantis/view.php?id=1178
* * You can haz more spring cleaning.Adam Frisby2008-05-081-5/+0
| | | | | * Eventually this codebase will be clean. >_>
* * Fixes Prim ExtraParams Teravus Ovares2008-05-081-12/+1
| | | | | | | | | | | * Fixes Sculpty handling * Fixes Light handling * Fixes Flexi handling * Fixes Sculpty + Flexi handling * Fixes handling of Flexi type * Fixes Changing prim type after changing to sculpty corrupting prim. * Ugly code.
* * Increasing ScenePresences locking to prevent race conditions such as those ↵Justin Clarke Casey2008-05-073-83/+125
| | | | | | | | | seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis
* * Doh! scripts that get controls should get controls even when you're ↵Teravus Ovares2008-05-071-9/+9
| | | | sitting on an object.
* * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby2008-05-074-25/+58
| | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
* * Other then the prim update experiments that are going on now, ↵Teravus Ovares2008-05-072-4/+29
| | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
* get all the right bits to SendPrimitiveToClient so we can actuallySean Dague2008-05-071-5/+5
| | | | | | set vel, acc, and rvel in the packet (though this isn't done yet).
* * Theoretically, everything is in place for scripted take controls... ↵Teravus Ovares2008-05-072-1/+108
| | | | | | | Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
* *Fixed Missing SceneExternalChecks.csmingchen2008-05-071-0/+104
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* *Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen2008-05-073-10/+22
| | | | multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
* De-tabify source.Jeff Ames2008-05-063-53/+47
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* send actual velocity and angular velocity in terse updatesSean Dague2008-05-061-3/+4
| | | | | | | instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now.
* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-063-23/+18
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* * Committing a bunch of work for control snatching. Not done yet. No ↵Teravus Ovares2008-05-061-0/+125
| | | | visible features.
* * If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵Teravus Ovares2008-05-062-3/+22
| | | | not the attachment.
* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-057-50/+48
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* * Just some tidy up and documentation before I make my first ever attempt to ↵Justin Clarke Casey2008-05-051-17/+11
| | | | extract a lump of code out to a region module
* * Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2008-05-051-0/+3
| | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
* * A bit of spice from here, a pinch of salt from there, some brains that ↵Teravus Ovares2008-05-052-1/+75
| | | | | | | | | | | | | | | attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
* * Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares2008-05-042-0/+39
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* *Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen2008-05-041-13/+1
| | | | | | | allowed! *Started cleaning up the land module
* * Add ability to defer item actions for AddItem() and DeleteItem(). This ↵Justin Clarke Casey2008-05-031-0/+3
| | | | won't be useful until we let the client cache (again?)
* * Refactor RemoveItem()Justin Clarke Casey2008-05-031-17/+20
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* * Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey2008-05-031-20/+28
| | | | prefixes
* * Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵Justin Clarke Casey2008-05-031-0/+1
| | | | | | | | CachedUserInfo * Remove unused/superseded methods from GridInventoryService
* * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey2008-05-031-5/+16
| | | | | | * Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
* * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey2008-05-031-6/+6
| | | | | | * Remove old framework asset transactions files which were region modularized
* *Moved EstateManager into a region modulemingchen2008-05-032-13/+16
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* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-032-1/+68
| | | | does not regenerate until you're dead!
* * Committing some collision stuffs that I'm working on.Teravus Ovares2008-05-032-11/+57
| | | | | * Nothing user facing yet.
* * Small fixes to Scene.csAdam Frisby2008-05-021-10/+5
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* * More refactorings of UDPServer.Adam Frisby2008-05-022-3/+1
| | | | | | * Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
* * DuplicateOnRay with copy center works in two directions... Still ↵Teravus Ovares2008-05-022-49/+52
| | | | | | | fighting with it. * DuplicateOnRay without copy center works in all directions.
* * Minor: Normalise prim inventory log headersJustin Clarke Casey2008-05-012-13/+13
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* * Rolled back a few changes.Adam Frisby2008-05-0124-3364/+3461
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-0124-3461/+3364
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-012-2/+2
| | | | with namespaces.
* * committing what I've got so far for DuplicateOnRay so I don't fight the ↵Teravus Ovares2008-05-015-17/+114
| | | | conflict monster later. Not done yet, doesn't crash the server.
* * Assorted spring cleanings.Adam Frisby2008-05-014-5/+2
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