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* * Fixed an issue where Terrain brushes may not update correctly.Adam Frisby2007-07-251-1/+10
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* * Users doing terraforming should see updates instantly now.Adam Frisby2007-07-242-31/+3
| | | | | * Other viewers in the sim will see updates no more than once every 5 seconds.
* * SendLayerData overload including coords now uses patch number rather than ↵Adam Frisby2007-07-242-26/+30
| | | | coords directly.
* * Small fix, patch values should be multiplied by their size (16)Adam Frisby2007-07-241-1/+1
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* * Terrain should now send just updated patches.Adam Frisby2007-07-242-16/+33
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* * Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby2007-07-241-1/+1
| | | | projects combined, all 'never used' things)
* Couple of small changesMW2007-07-221-1/+1
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* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-226-20/+100
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-213-23/+23
| | | | | * Added capability to support minimum/maximum terrain limits (from the last 'bake')
* * Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. ↵Adam Frisby2007-07-211-1/+23
| | | | | | | | (Thanks Babblefrog) * Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn) * Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
* * Issue#209 - Terrain Hills Patch (Thanks Babblefrog)Adam Frisby2007-07-211-1/+1
| | | | | | * Issue#208 - Region crossing should be using External host (Thanks Babblefrog) * Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
* * Assortment of Console changes - console messages are now grouped into ↵Adam Frisby2007-07-203-9/+9
| | | | modules (eg "client", "grid", "terrain", "storage", etc)
* Some work on Inventory (not yet finished or enabled)MW2007-07-192-2/+8
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* Added some Alert methods to Scene , and a console command handler. So from ↵MW2007-07-195-506/+58
| | | | the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
* * Added housekeeping comments, see mailing list in just a moment...Adam Frisby2007-07-194-23/+7
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* * More cleaningAdam Frisby2007-07-191-0/+16
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* * Added TriggerTouchStart function to Interpreted Events APIAdam Frisby2007-07-191-0/+7
| | | | | * One less compiler warning. Heh.
* * Moved EventManager to SceneBase (from Scene)Adam Frisby2007-07-193-9/+18
| | | | | | * Added OnShutdown event to EventManager (to be used to perform cleanups, etc) * Fixed another compiler warning.
* * Nearly back down to zero compiler warnings again...Adam Frisby2007-07-191-1/+5
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* * Cleaned out remaining references to the old LocalStorage system in prep. ↵Adam Frisby2007-07-192-41/+6
| | | | to move to StorageManager.
* * Removing more compiler warningsAdam Frisby2007-07-193-5/+0
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* A script/custom application should be able to add a particle system to a ↵MW2007-07-181-1/+8
| | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
* Sculpted Prims should now work. MW2007-07-183-0/+35
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* More testing some ideas, to find best method for SceneObject Primitive classes. MW2007-07-182-0/+510
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* Just trying things out, nothing to see here, please go back to sleep.MW2007-07-182-5/+5
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* few small changesMW2007-07-186-3/+532
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* * Fixing compileAdam Frisby2007-07-171-0/+2
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* * More LSL changes (and fixing a compile warning)Adam Frisby2007-07-171-1/+1
| | | | | * More attempted fixes for the phantom remoting bug.
* * More LSL related funAdam Frisby2007-07-175-7/+23
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* * Working more on the Interpreted Script API (for use in scripts which have ↵Adam Frisby2007-07-171-0/+49
| | | | to occupy something [Hello LSL])
* * Attempting to fix a bug.Adam Frisby2007-07-172-0/+0
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* * Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ↵Adam Frisby2007-07-172-7/+7
| | | | / 5.0. (5 seconds = raise one brush radius)
* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-175-386/+425
| | | | | * Refactored a lot of m_* and public -> wrappers
* * debugged quite a lot of db-related strangeness and various refactoring goofslbsa712007-07-172-41/+27
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* * RegionApplicationBase restructuring now completelbsa712007-07-161-2/+2
| | | | | * Still has some weird bug in SimpleApp though.
* * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa712007-07-161-1/+1
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* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-162-13/+13
| | | | | *Added missing files (I hope)
* *Renamed ParcelManager to LandManagermingchen2007-07-162-22/+24
| | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
* * Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ↵Adam Frisby2007-07-162-0/+58
| | | | still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)
* * Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby2007-07-1610-387/+1844
| | | | | * Importing begginings of DB4oDataStore
* changed to native line ending encodingSean Dague2007-07-1648-7883/+7883
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* *Trunk compiles nowmingchen2007-07-161-3/+29
| | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-163-0/+28
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* * More scripting enhancemnents and properties.Adam Frisby2007-07-154-3/+62
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* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-151-1/+1
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* * Added new scripting related events, in particular a new event which is ↵Adam Frisby2007-07-155-2/+52
| | | | | | | | triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET
* Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW2007-07-153-6/+8
| | | | simpleApp), to try out a basic test npc character(/class).
* *Added support for the "show" button that highlights objects over the ↵mingchen2007-07-152-3/+3
| | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
* * Primitives are now loaded from Datastore during scene initialisation.Adam Frisby2007-07-151-0/+9
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* Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2007-07-153-21/+26
| | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.