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* Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵Teravus Ovares2008-05-157-112/+301
| | | | | | | | propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy
* minor refactor of some properties for readabilitySean Dague2008-05-151-9/+9
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* refactoring to move AvatarAppearance into Framework andSean Dague2008-05-152-241/+16
| | | | | | move the appearance sending bits to ScenePresence
* add some additional bits to AvatarAppearance to make thisSean Dague2008-05-151-0/+39
| | | | | | a more data friendly object
* * Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. ↵Teravus Ovares2008-05-151-9/+241
| | | | | | | Thanks Melanie! * Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript.. and a few more. The functionality in the default module returns true.
* * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares2008-05-145-20/+76
| | | | permissions modules. From Melanie. Thanks Melanie!
* * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid ↵Teravus Ovares2008-05-141-1/+5
| | | | | | | of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on * The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
* * Fixed attaching objects that are in-world.Teravus Ovares2008-05-142-3/+3
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* * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a ↵Justin Clarke Casey2008-05-144-20/+13
| | | | direct call to Scene
* * Fixed situations where objects would jump back or scale incorrectly with ↵Teravus Ovares2008-05-141-1/+1
| | | | | | | Scale both sides checked. * This probably makes build tools work again. yay.
* From: Dr Schofield <hud@zurich.ibm.com>Justin Clarke Casey2008-05-141-2/+2
| | | | | | Rename SearializableRegionInfo to SerializableRegionInfo (class was already named correctly)
* * Applying patch from Melanie to expose godlevel to modules.Adam Frisby2008-05-141-0/+5
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* * Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby2008-05-141-0/+6
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* Applied Patch mantis 1220. Implements llGetStartParameter. Thanks!Teravus Ovares2008-05-142-0/+15
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* More formatting cleanup.Jeff Ames2008-05-142-3/+6
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* Formatting cleanup.Jeff Ames2008-05-147-14/+15
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* * Refactored OutPacket out of ScenePresence Teravus Ovares2008-05-141-24/+7
| | | | | * Down to 65 warnings.
* * Removed 19 warningsTeravus Ovares2008-05-141-1/+1
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* * Refactor: Remove locking from InnerScene.GetScenePresence()Justin Clarke Casey2008-05-131-8/+3
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* * Refactor: Stop exposing the inner scene's ScenePresence dictionary ↵Justin Clarke Casey2008-05-132-4/+5
| | | | directly to the world
* *Fixed compile error on last commitmingchen2008-05-131-1/+2
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* *Objects now delete correctlymingchen2008-05-131-4/+5
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* *Complete redo of the permissions modulemingchen2008-05-134-190/+260
| | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed
* * Implemented ChildAgentDataUpdate throttle multiplier based on an ↵Teravus Ovares2008-05-133-3/+62
| | | | | | | | inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
* Move animation handling from ScenePresence into its own class.Jeff Ames2008-05-123-152/+259
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* * If a region running in grid mode fails to login to the grid service, ↵Justin Clarke Casey2008-05-122-0/+12
| | | | startup will now terminate instead of carrying on (and thus burying the error message)
* Thanks Melanie for a patch to stop sending unnecessary animation updates ↵Jeff Ames2008-05-121-1/+3
| | | | (bug #1239).
* Refactoring animation handling in ScenePresence.Jeff Ames2008-05-121-143/+101
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* Formatting cleanup.Jeff Ames2008-05-121-17/+17
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* 0001199: [PATCH] Add support for default animations Teravus Ovares2008-05-111-0/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From Melanie... Thanks Melanie! .
* * Fixed null reference exception when rezzing an object from inventory with ↵Teravus Ovares2008-05-111-1/+14
| | | | a rootpart that isn't found. Added a way to tell if it's an attachment.
* * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby2008-05-113-4/+22
| | | | | | | | them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
* * Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵Teravus Ovares2008-05-101-58/+11
| | | | Properties.
* * More OutPacket refactors.Teravus Ovares2008-05-102-157/+5
| | | | | * Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
* * Experiment in Zerocoding.Teravus Ovares2008-05-101-1/+2
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* *Land/Parcel upates are now correct with a significant movement by the Clientmingchen2008-05-092-11/+18
| | | | | *Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
* Update svn properties.Jeff Ames2008-05-091-605/+605
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* * Valid Sculpted prim now collide properly.Teravus Ovares2008-05-093-1/+22
| | | | | | | * The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D
* * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵Teravus Ovares2008-05-091-1/+20
| | | | | | | it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.
* *Added all the permission checks to the sceneexternalchecks and modified ↵mingchen2008-05-085-79/+580
| | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
* * Committing an extra bit of permissions for attaching to ensure that the ↵Teravus Ovares2008-05-081-31/+38
| | | | perms are in line with project goals.
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-05-081-0/+1
| | | | | | | | | | Patch to schedule terse update on deselect, specifically so llTargetOmega sets rotational velocity on deselect. This should complete our llTargetOmega support and fix: http://opensimulator.org/mantis/view.php?id=1178
* * You can haz more spring cleaning.Adam Frisby2008-05-081-5/+0
| | | | | * Eventually this codebase will be clean. >_>
* * Fixes Prim ExtraParams Teravus Ovares2008-05-081-12/+1
| | | | | | | | | | | * Fixes Sculpty handling * Fixes Light handling * Fixes Flexi handling * Fixes Sculpty + Flexi handling * Fixes handling of Flexi type * Fixes Changing prim type after changing to sculpty corrupting prim. * Ugly code.
* * Increasing ScenePresences locking to prevent race conditions such as those ↵Justin Clarke Casey2008-05-073-83/+125
| | | | | | | | | seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis
* * Doh! scripts that get controls should get controls even when you're ↵Teravus Ovares2008-05-071-9/+9
| | | | sitting on an object.
* * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby2008-05-074-25/+58
| | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
* * Other then the prim update experiments that are going on now, ↵Teravus Ovares2008-05-072-4/+29
| | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
* get all the right bits to SendPrimitiveToClient so we can actuallySean Dague2008-05-071-5/+5
| | | | | | set vel, acc, and rvel in the packet (though this isn't done yet).
* * Theoretically, everything is in place for scripted take controls... ↵Teravus Ovares2008-05-072-1/+108
| | | | | | | Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!