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* | Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵ | Teravus Ovares | 2008-05-15 | 7 | -112/+301 | |
| | | | | | | | | propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy | |||||
* | minor refactor of some properties for readability | Sean Dague | 2008-05-15 | 1 | -9/+9 | |
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* | refactoring to move AvatarAppearance into Framework and | Sean Dague | 2008-05-15 | 2 | -241/+16 | |
| | | | | | | move the appearance sending bits to ScenePresence | |||||
* | add some additional bits to AvatarAppearance to make this | Sean Dague | 2008-05-15 | 1 | -0/+39 | |
| | | | | | | a more data friendly object | |||||
* | * Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. ↵ | Teravus Ovares | 2008-05-15 | 1 | -9/+241 | |
| | | | | | | | Thanks Melanie! * Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript.. and a few more. The functionality in the default module returns true. | |||||
* | * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵ | Teravus Ovares | 2008-05-14 | 5 | -20/+76 | |
| | | | | permissions modules. From Melanie. Thanks Melanie! | |||||
* | * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid ↵ | Teravus Ovares | 2008-05-14 | 1 | -1/+5 | |
| | | | | | | | of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on * The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured. | |||||
* | * Fixed attaching objects that are in-world. | Teravus Ovares | 2008-05-14 | 2 | -3/+3 | |
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* | * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a ↵ | Justin Clarke Casey | 2008-05-14 | 4 | -20/+13 | |
| | | | | direct call to Scene | |||||
* | * Fixed situations where objects would jump back or scale incorrectly with ↵ | Teravus Ovares | 2008-05-14 | 1 | -1/+1 | |
| | | | | | | | Scale both sides checked. * This probably makes build tools work again. yay. | |||||
* | From: Dr Schofield <hud@zurich.ibm.com> | Justin Clarke Casey | 2008-05-14 | 1 | -2/+2 | |
| | | | | | | Rename SearializableRegionInfo to SerializableRegionInfo (class was already named correctly) | |||||
* | * Applying patch from Melanie to expose godlevel to modules. | Adam Frisby | 2008-05-14 | 1 | -0/+5 | |
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* | * Applying patches from Melanie to cover permissions module. Thanks! | Adam Frisby | 2008-05-14 | 1 | -0/+6 | |
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* | Applied Patch mantis 1220. Implements llGetStartParameter. Thanks! | Teravus Ovares | 2008-05-14 | 2 | -0/+15 | |
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* | More formatting cleanup. | Jeff Ames | 2008-05-14 | 2 | -3/+6 | |
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* | Formatting cleanup. | Jeff Ames | 2008-05-14 | 7 | -14/+15 | |
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* | * Refactored OutPacket out of ScenePresence | Teravus Ovares | 2008-05-14 | 1 | -24/+7 | |
| | | | | | * Down to 65 warnings. | |||||
* | * Removed 19 warnings | Teravus Ovares | 2008-05-14 | 1 | -1/+1 | |
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* | * Refactor: Remove locking from InnerScene.GetScenePresence() | Justin Clarke Casey | 2008-05-13 | 1 | -8/+3 | |
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* | * Refactor: Stop exposing the inner scene's ScenePresence dictionary ↵ | Justin Clarke Casey | 2008-05-13 | 2 | -4/+5 | |
| | | | | directly to the world | |||||
* | *Fixed compile error on last commit | mingchen | 2008-05-13 | 1 | -1/+2 | |
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* | *Objects now delete correctly | mingchen | 2008-05-13 | 1 | -4/+5 | |
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* | *Complete redo of the permissions module | mingchen | 2008-05-13 | 4 | -190/+260 | |
| | | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed | |||||
* | * Implemented ChildAgentDataUpdate throttle multiplier based on an ↵ | Teravus Ovares | 2008-05-13 | 3 | -3/+62 | |
| | | | | | | | | inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable. | |||||
* | Move animation handling from ScenePresence into its own class. | Jeff Ames | 2008-05-12 | 3 | -152/+259 | |
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* | * If a region running in grid mode fails to login to the grid service, ↵ | Justin Clarke Casey | 2008-05-12 | 2 | -0/+12 | |
| | | | | startup will now terminate instead of carrying on (and thus burying the error message) | |||||
* | Thanks Melanie for a patch to stop sending unnecessary animation updates ↵ | Jeff Ames | 2008-05-12 | 1 | -1/+3 | |
| | | | | (bug #1239). | |||||
* | Refactoring animation handling in ScenePresence. | Jeff Ames | 2008-05-12 | 1 | -143/+101 | |
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* | Formatting cleanup. | Jeff Ames | 2008-05-12 | 1 | -17/+17 | |
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* | 0001199: [PATCH] Add support for default animations | Teravus Ovares | 2008-05-11 | 1 | -0/+57 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From Melanie... Thanks Melanie! . | |||||
* | * Fixed null reference exception when rezzing an object from inventory with ↵ | Teravus Ovares | 2008-05-11 | 1 | -1/+14 | |
| | | | | a rootpart that isn't found. Added a way to tell if it's an attachment. | |||||
* | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 2008-05-11 | 3 | -4/+22 | |
| | | | | | | | | them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) | |||||
* | * Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵ | Teravus Ovares | 2008-05-10 | 1 | -58/+11 | |
| | | | | Properties. | |||||
* | * More OutPacket refactors. | Teravus Ovares | 2008-05-10 | 2 | -157/+5 | |
| | | | | | * Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down') | |||||
* | * Experiment in Zerocoding. | Teravus Ovares | 2008-05-10 | 1 | -1/+2 | |
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* | *Land/Parcel upates are now correct with a significant movement by the Client | mingchen | 2008-05-09 | 2 | -11/+18 | |
| | | | | | *Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence | |||||
* | Update svn properties. | Jeff Ames | 2008-05-09 | 1 | -605/+605 | |
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* | * Valid Sculpted prim now collide properly. | Teravus Ovares | 2008-05-09 | 3 | -1/+22 | |
| | | | | | | | * The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D | |||||
* | * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵ | Teravus Ovares | 2008-05-09 | 1 | -1/+20 | |
| | | | | | | | it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now. | |||||
* | *Added all the permission checks to the sceneexternalchecks and modified ↵ | mingchen | 2008-05-08 | 5 | -79/+580 | |
| | | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module | |||||
* | * Committing an extra bit of permissions for attaching to ensure that the ↵ | Teravus Ovares | 2008-05-08 | 1 | -31/+38 | |
| | | | | perms are in line with project goals. | |||||
* | From: Michael Osias <mosias@us.ibm.com> | Sean Dague | 2008-05-08 | 1 | -0/+1 | |
| | | | | | | | | | | Patch to schedule terse update on deselect, specifically so llTargetOmega sets rotational velocity on deselect. This should complete our llTargetOmega support and fix: http://opensimulator.org/mantis/view.php?id=1178 | |||||
* | * You can haz more spring cleaning. | Adam Frisby | 2008-05-08 | 1 | -5/+0 | |
| | | | | | * Eventually this codebase will be clean. >_> | |||||
* | * Fixes Prim ExtraParams | Teravus Ovares | 2008-05-08 | 1 | -12/+1 | |
| | | | | | | | | | | | * Fixes Sculpty handling * Fixes Light handling * Fixes Flexi handling * Fixes Sculpty + Flexi handling * Fixes handling of Flexi type * Fixes Changing prim type after changing to sculpty corrupting prim. * Ugly code. | |||||
* | * Increasing ScenePresences locking to prevent race conditions such as those ↵ | Justin Clarke Casey | 2008-05-07 | 3 | -83/+125 | |
| | | | | | | | | | seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis | |||||
* | * Doh! scripts that get controls should get controls even when you're ↵ | Teravus Ovares | 2008-05-07 | 1 | -9/+9 | |
| | | | | sitting on an object. | |||||
* | * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵ | Adam Frisby | 2008-05-07 | 4 | -25/+58 | |
| | | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one. | |||||
* | * Other then the prim update experiments that are going on now, ↵ | Teravus Ovares | 2008-05-07 | 2 | -4/+29 | |
| | | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. | |||||
* | get all the right bits to SendPrimitiveToClient so we can actually | Sean Dague | 2008-05-07 | 1 | -5/+5 | |
| | | | | | | set vel, acc, and rvel in the packet (though this isn't done yet). | |||||
* | * Theoretically, everything is in place for scripted take controls... ↵ | Teravus Ovares | 2008-05-07 | 2 | -1/+108 | |
| | | | | | | | Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default! |