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* Made some changes to the load/save xml format, So that the old format can ↵MW2007-10-223-3/+98
| | | | still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
* Fixed a bug causing a crash during clientlog on in Windows (Thanks to ↵Tleiades Hax2007-10-211-1/+3
| | | | | | | Rookiie and nebadon for laying all the ground work) Fixed a bug, preventing standalone mode to report neighboring sims correctly
* * Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby2007-10-191-1/+16
| | | | | | | | syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
* get rid of all the ^M line endingsSean Dague2007-10-191-476/+476
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* * Instant Message functionality moved into a Region ModulesAdam Frisby2007-10-192-36/+1
| | | | | * You can now send instant messages to any user on the simulator, regardless of what region they are in.
* * normalized line endings...lbsa712007-10-191-15/+15
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* r 2113 introduced a leak, this should fix the leakTleiades Hax2007-10-191-2/+12
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* small bit of refactoringMW2007-10-182-476/+484
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* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-184-10/+31
| | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
* couple of small event changesMW2007-10-162-4/+4
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* Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't ↵MW2007-10-162-4/+6
| | | | effect anything).
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-159-6/+258
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* * Just extracted a standard ToXml() on SceneObjectGrouplbsa712007-10-122-5/+15
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* Just trying out some thing with events, there changes/additions are likely ↵MW2007-10-122-0/+27
| | | | to be temporary.
* Some changes to the sending of updates of SceneObjects to clients, that I ↵MW2007-10-113-44/+76
| | | | did a few weeks ago but never committed (and never completely finished what I had planned).
* * Gave ModuleLoader some good lovin'lbsa712007-10-101-2/+2
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* some refactoringMW2007-10-102-0/+40
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* small bug fixMW2007-10-081-1/+1
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* Code from Illumious Beltran (IBM) implementing more LSLSean Dague2007-10-051-0/+4
| | | | | | | | | | | | | | | | | | | The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data
* getting all our line endings consistant againSean Dague2007-10-054-710/+710
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* == The "right name and place" commit ==lbsa712007-10-052-2/+1
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-294-13/+40
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* this should fix 443 and compile!dan miller2007-09-271-1/+1
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* this should fix mantis #443dan miller2007-09-271-3/+6
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-3/+3
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-3/+3
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* Terrain:Adam Frisby2007-09-251-3/+3
| | | | | | | | | | | * Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
* * Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa712007-09-252-1/+7
| | | | | | | intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
* * Fixed Culture-variant parsing of config optionslbsa712007-09-251-6/+1
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* * Added time dilation property to SceneAdam Frisby2007-09-241-0/+4
| | | | | | * Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
* * Fixed an issue where it chose the smaller rather than larger of the two ↵Adam Frisby2007-09-241-1/+1
| | | | numbers for the update call.
* * Renamed ScriptConsole to PluginConsole for clarityAdam Frisby2007-09-243-9/+9
| | | | | * Fixed a bug where ODE tries to do a physics update for zero frames.
* * Refactored the central update loop - now easier to work with. Switching ↵Adam Frisby2007-09-241-90/+158
| | | | from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.
* * Long days journey towards nightlbsa712007-09-241-4/+5
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* * Hotfix for 'properties all the way into the sunset' bug; it just doesn't ↵lbsa712007-09-242-11/+11
| | | | | | | make sense, but maybe we need to handle agentUpdates form children too. * Ignored some bins
* * the worlds most insignificant commitlbsa712007-09-241-0/+1
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* * Console output killed the cat. s/cat/sim/lbsa712007-09-241-2/+2
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* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-242-16/+16
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-244-5/+5
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* * Added TryGetAvatarByNamelbsa712007-09-242-0/+34
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* long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller2007-09-242-2/+3
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* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-232-24/+7
| | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
* Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen2007-09-222-18/+17
| | | | yet, will go through major reorganizing). Still a LOT of things needs to be solved...
* * Slowly but surely working my way towards Regionality...lbsa712007-09-213-44/+44
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* * Yeah, I placed Close() in the wrong file. So sue me.lbsa712007-09-212-9/+5
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* * Continued work on Region layerlbsa712007-09-213-30/+40
| | | | | | * Added Close() to ScenePresence to remove and destroy PhysicsActor
* * Removed unused RegenerateTerrain functionslbsa712007-09-211-54/+0
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* * Removed unused LandRenegerated flaglbsa712007-09-213-26/+2
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* * First example of moving stuff to a Region layerlbsa712007-09-214-46/+24
| | | | | * Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
* * Continuing refactoring of presencelbsa712007-09-219-170/+91
| | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.