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* * refactor: Establish an IEntityInventory interface for ↵Justin Clarke Casey2008-11-252-2/+2
| | | | SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object
* Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-251-9/+36
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* Update svn properties.Jeff Ames2008-11-255-1052/+1052
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* * minor: eliminate mono compiler warningsJustin Clarke Casey2008-11-251-1/+1
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* * Apply http://opensimulator.org/mantis/view.php?id=2640Justin Clarke Casey2008-11-254-0/+870
| | | | | | | | * This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva!
* * Removed more locks on EntitiesAdam Frisby2008-11-241-21/+3
| | | | | | | * Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit.
* * Refactored a number of locks into EntityManager to limit the scope of the ↵Adam Frisby2008-11-241-37/+17
| | | | locks.
* * Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby2008-11-245-16/+40
| | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
* * Makes EntityManager IEnumerable - meaning we should be good to go to ↵Adam Frisby2008-11-241-2/+16
| | | | enable this.
* * Adding EntityManager.csAdam Frisby2008-11-241-0/+148
| | | | | | | | * Not referenced anywhere yet. * Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities * Allows indexed access and better handling of locks. * Someone needs to implement IEnumerable on this before we can switch it over.
* Try to keep autoreturn from IM spamming users if the prims take a bitMelanie Thielker2008-11-231-0/+1
| | | | | | longer to be deleted
* Add root agent tracking to presence moduleMelanie Thielker2008-11-222-4/+4
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* Next step in the presence module - some core plumbing included atMelanie Thielker2008-11-222-0/+15
| | | | | | no extra cost
* Fix build breakMelanie Thielker2008-11-221-1/+1
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* Remove a redundant check and add checking for attachments in parcels thatMelanie Thielker2008-11-221-2/+2
| | | | | | have no entry set, part 1
* First stage group permissions plumbingMelanie Thielker2008-11-221-0/+5
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* Mantis #2442Melanie Thielker2008-11-223-5/+7
| | | | | | Attempt to reinstate the Object Entry flag in parcel settings
* Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker2008-11-2113-348/+348
| | | | | | the internals of the permissions module adapter sane
* * Comment out unused access time method in MSSQLJustin Clarke Casey2008-11-211-1/+0
| | | | | | * This should probably be being called in FetchAsset() instead as for all the other databases, but I lack the means to test MSSQL
* * refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey2008-11-217-168/+222
| | | | | | | | * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
* * Extend sog delete to inventory test to crank the normally async sog ↵Justin Clarke Casey2008-11-212-2/+17
| | | | | | | | deleter by hand * After the crank, assert that the object has now been removed from the scene
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-213-9/+8
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* * Largely revert the last revision and improve on the previous way of doing ↵Justin Clarke Casey2008-11-212-4/+12
| | | | | | | | | | things * Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative
* * On delete to inventory, actually remove the group from the scene before ↵Justin Clarke Casey2008-11-213-15/+21
| | | | | | | | | the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens
* * minor: Remove comparison of UUID struct against null picked up as a warningJustin Clarke Casey2008-11-211-1/+1
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* Fully implement object return from the parcel dialogMelanie Thielker2008-11-214-179/+58
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* * refactor: change some method names and doc in the physics plugin managerJustin Clarke Casey2008-11-201-1/+1
| | | | | | * move the directory choice for plugins outside into RegionApplicationBase
* * Allow physics dlls to be loaded separately, rather than just the contents ↵Justin Clarke Casey2008-11-202-1/+10
| | | | | | | | of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
* * Add a scratch test for removing a client from a sceneJustin Clarke Casey2008-11-202-2/+19
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* * Add forgotton tag to existing remove scene object testJustin Clarke Casey2008-11-202-0/+27
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* * Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey2008-11-206-6/+1002
| | | | root agent scene test
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Sean Dague2008-11-203-6/+9
| | | | | | | | | | | | | | | | | Attached is a patch which fixes mantis bug 2645 where scripts in child prims freeze after being unlinked from the root prim. This got introduced some time after the 0.6 freeze. Have checked test suites pass even after nant clean ;-) http://opensimulator.org/mantis/bug_update_page.php?bug_id=2645 Also removes a redundant ResetIDs call Regards, Chris
* * Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey2008-11-194-6/+69
| | | | connection (though not yet an actual ScenePresence)
* Mantis#2638. Thank you kindly, Sacha Magne for a patch that:Charles Krinke2008-11-191-0/+19
| | | | | | Implementing "Play sound inworld". Currently a WIP .
* Mantis#2656. Thank you kindly, Nlin for a patch that:Charles Krinke2008-11-191-1/+36
| | | | | | Attached patch implements llCollisionSound. Thanks T. Sado.
* Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker2008-11-194-16/+16
| | | | | | libOMV.
* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-195-16/+17
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* Ensure that the physics representation of a deleted object is also removedMelanie Thielker2008-11-191-1/+1
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* Fix deleting object that have been persisted already from the DBMelanie Thielker2008-11-192-1/+6
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* Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker2008-11-181-1/+0
| | | | | | texture sending. Grain of salt not included.
* Prevent a nullref when building new prims while others watchMelanie Thielker2008-11-182-1/+3
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* * Added and removed debug information relating to client connectionsAdam Frisby2008-11-182-2/+6
| | | | | | * Minor client fixes * Added the ability for a client to login without a UserProfile, allowing certain alternate clients to connect to the region.
* Make newly created prims be the correct groupMelanie Thielker2008-11-171-5/+6
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* Set group on newly rezzed objects to the rezzer's (or rezzing object's)Melanie Thielker2008-11-174-1/+28
| | | | | | group
* * Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey2008-11-174-16/+16
| | | | | | | | * Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
* * Make sure that deleted objects do not send further object updates to the ↵Justin Clarke Casey2008-11-173-16/+11
| | | | client
* * Eliminate SOG.FakeDeleteGroup() since it is now identical with ↵Justin Clarke Casey2008-11-172-25/+1
| | | | | | | | DeleteGroup() (except that is didn't lock the parts, which was a potential race condition) * Removed fake delete code from LSL_Api.SetFlexi - this code was never activiated anyway and didn't appear to make much sense on the surface
* * minor: eliminate propogation of now unused permissionToDelete flagJustin Clarke Casey2008-11-172-9/+3
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* * Fix probable partial breakage of delete to inventory in last commitJustin Clarke Casey2008-11-172-16/+10
| | | | | | * Not nulling out parts and the root part allows the code to be simplified
* * Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey2008-11-176-31/+27
| | | | | | | | | | * This renders RootPart == null checks useless - the replacement is to check SOG.IsDeleted. However, in many cases this will not be necessary since updates to deleted parts will not be sent to the client * This should remove any remaining race conditions where an object is deleted while another thread is yet to obtain the root part to perform some operation * Doing this is probably a necessary prerequisite to moving to a model without a separate SOG and SOP * Unfortunately it's not possible to eliminate all RootPart == null checks since in some contexts it is currently used to check whether an object was created successfully