Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * refactor: move CreateUser into UserServiceAdmin | Justin Clarke Casey | 2008-11-28 | 2 | -5/+6 | |
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* | Correct wrong inverted logic on settings goup | Melanie Thielker | 2008-11-28 | 1 | -1/+1 | |
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* | Revert setting the parent local is explicitly, as that caused even more | Melanie Thielker | 2008-11-28 | 1 | -3/+0 | |
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* | Omit parcel checks for attachments. | Melanie Thielker | 2008-11-28 | 1 | -4/+14 | |
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* | Force regioncrossed prims to get a new LocalID. Reset parent local ID to new | Melanie Thielker | 2008-11-28 | 2 | -1/+14 | |
| | | | | | | avatar local ID when corssing. | |||||
* | Invert a test to allow prims to region-cross again | Melanie Thielker | 2008-11-28 | 1 | -1/+1 | |
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* | Reinstate a check that i overzealously removed. Permissions are not slammed | Melanie Thielker | 2008-11-28 | 1 | -1/+1 | |
| | | | | | | without owner change anymore | |||||
* | Fix build break | Melanie Thielker | 2008-11-27 | 1 | -1/+1 | |
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* | And take away a now unnecessare swap elsewhere. We should not be swapping | Melanie Thielker | 2008-11-27 | 1 | -6/+1 | |
| | | | | | | them anywhere but at the point of transmission | |||||
* | * test: Inch forward with another test by using a skeletal in memory ↵ | Justin Clarke Casey | 2008-11-27 | 4 | -7/+71 | |
| | | | | inventory data plugin | |||||
* | * Remove unused and largely unimplemented UpdateUserCurrentRegion() | Justin Clarke Casey | 2008-11-27 | 1 | -1/+0 | |
| | | | | | | * please say if this causes you a problem | |||||
* | * Add a file I forgot in the last commit. | Justin Clarke Casey | 2008-11-27 | 1 | -0/+124 | |
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* | * test: Add the ability to add a plugin directory to the user and inventory ↵ | Justin Clarke Casey | 2008-11-27 | 4 | -5/+19 | |
| | | | | | | | | services in order to extend unit tests for user and inventory information * I can't spend any longer in trying to get Mono.Addins to work with the unit tests, so this is not a proper plugin at this time | |||||
* | * minor: remove the ability to change the client in ScenePresence to reduce ↵ | Justin Clarke Casey | 2008-11-27 | 1 | -1/+3 | |
| | | | | | | | | the scope of possible bugs - currently unused in the core code * if this is being used then please say and we can see if there is a better accomodation of this | |||||
* | * Fix some tests | Teravus Ovares | 2008-11-27 | 1 | -1/+2 | |
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* | Thank you kindly, Nlin for a patch that: | Charles Krinke | 2008-11-27 | 2 | -0/+138 | |
| | | | | | | | | | | | | | | Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code. | |||||
* | Unconditionally set the slam bit oon all object to agent inventory transfers. | Melanie Thielker | 2008-11-27 | 1 | -1/+1 | |
| | | | | | | Closes a possible exploit with prims containing other prims | |||||
* | Cause the slam bit to be set in transferred inv items | Melanie Thielker | 2008-11-27 | 1 | -0/+1 | |
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* | Fix permission propagation that was broken some revision back, causing | Melanie Thielker | 2008-11-27 | 3 | -5/+5 | |
| | | | | | | sold/given prim to become full perm. | |||||
* | * minor: Remove unused SetAnimation method that was identical to TrySetAnimation | Justin Clarke Casey | 2008-11-26 | 1 | -13/+1 | |
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* | * Eliminate forceAvatarMovement() in favour of existing AddNewMovement() | Justin Clarke Casey | 2008-11-26 | 1 | -7/+4 | |
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* | * Get rid of the phenomena where the avatar sometimes reverts to the stand ↵ | Justin Clarke Casey | 2008-11-26 | 2 | -7/+31 | |
| | | | | | | | | | animation when flying across borders * Applies to both standalone and grid mode * The slight retardation on border cross remains - this is a separate issue | |||||
* | * Adding ScenePresence.ClientView property to return IClientCore interface ↵ | Adam Frisby | 2008-11-26 | 1 | -0/+6 | |
| | | | | to a client. | |||||
* | Committing the LCO database layer. Native MySQL, no ADO. New reconnect | Melanie Thielker | 2008-11-26 | 3 | -7/+31 | |
| | | | | | | | | mechanism to prevent prim loss. Preserve link order on sim restart and drag copy. Fix drag-copied prims' inventories. Fix persistence of child prim inventories. | |||||
* | Mantis#2692: Thanks Diva, for a patch that fixes a bug in HyperGrid. | Homer Horwitz | 2008-11-25 | 2 | -7/+5 | |
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* | * Make a step on removing direct access to TaskInventoryDictionary from ↵ | Justin Clarke Casey | 2008-11-25 | 2 | -5/+5 | |
| | | | | other packages | |||||
* | * Remove direct access to Inventory.Serial | Justin Clarke Casey | 2008-11-25 | 1 | -7/+11 | |
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* | * refactor: Establish an IEntityInventory interface for ↵ | Justin Clarke Casey | 2008-11-25 | 2 | -2/+2 | |
| | | | | SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object | |||||
* | Add copyright headers. Minor formatting cleanup. | Jeff Ames | 2008-11-25 | 1 | -9/+36 | |
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* | Update svn properties. | Jeff Ames | 2008-11-25 | 5 | -1052/+1052 | |
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* | * minor: eliminate mono compiler warnings | Justin Clarke Casey | 2008-11-25 | 1 | -1/+1 | |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2640 | Justin Clarke Casey | 2008-11-25 | 4 | -0/+870 | |
| | | | | | | | | * This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva! | |||||
* | * Removed more locks on Entities | Adam Frisby | 2008-11-24 | 1 | -21/+3 | |
| | | | | | | | * Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit. | |||||
* | * Refactored a number of locks into EntityManager to limit the scope of the ↵ | Adam Frisby | 2008-11-24 | 1 | -37/+17 | |
| | | | | locks. | |||||
* | * Swaps Scene.Entities Dictionary for EntityManager. | Adam Frisby | 2008-11-24 | 5 | -16/+40 | |
| | | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically. | |||||
* | * Makes EntityManager IEnumerable - meaning we should be good to go to ↵ | Adam Frisby | 2008-11-24 | 1 | -2/+16 | |
| | | | | enable this. | |||||
* | * Adding EntityManager.cs | Adam Frisby | 2008-11-24 | 1 | -0/+148 | |
| | | | | | | | | * Not referenced anywhere yet. * Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities * Allows indexed access and better handling of locks. * Someone needs to implement IEnumerable on this before we can switch it over. | |||||
* | Try to keep autoreturn from IM spamming users if the prims take a bit | Melanie Thielker | 2008-11-23 | 1 | -0/+1 | |
| | | | | | | longer to be deleted | |||||
* | Add root agent tracking to presence module | Melanie Thielker | 2008-11-22 | 2 | -4/+4 | |
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* | Next step in the presence module - some core plumbing included at | Melanie Thielker | 2008-11-22 | 2 | -0/+15 | |
| | | | | | | no extra cost | |||||
* | Fix build break | Melanie Thielker | 2008-11-22 | 1 | -1/+1 | |
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* | Remove a redundant check and add checking for attachments in parcels that | Melanie Thielker | 2008-11-22 | 1 | -2/+2 | |
| | | | | | | have no entry set, part 1 | |||||
* | First stage group permissions plumbing | Melanie Thielker | 2008-11-22 | 1 | -0/+5 | |
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* | Mantis #2442 | Melanie Thielker | 2008-11-22 | 3 | -5/+7 | |
| | | | | | | Attempt to reinstate the Object Entry flag in parcel settings | |||||
* | Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all | Melanie Thielker | 2008-11-21 | 13 | -348/+348 | |
| | | | | | | the internals of the permissions module adapter sane | |||||
* | * Comment out unused access time method in MSSQL | Justin Clarke Casey | 2008-11-21 | 1 | -1/+0 | |
| | | | | | | * This should probably be being called in FetchAsset() instead as for all the other databases, but I lack the means to test MSSQL | |||||
* | * refactor: Rip out SOP inventory from the partial into a separate class | Justin Clarke Casey | 2008-11-21 | 7 | -168/+222 | |
| | | | | | | | | * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date | |||||
* | * Extend sog delete to inventory test to crank the normally async sog ↵ | Justin Clarke Casey | 2008-11-21 | 2 | -2/+17 | |
| | | | | | | | | deleter by hand * After the crank, assert that the object has now been removed from the scene | |||||
* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-11-21 | 3 | -9/+8 | |
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* | * Largely revert the last revision and improve on the previous way of doing ↵ | Justin Clarke Casey | 2008-11-21 | 2 | -4/+12 | |
| | | | | | | | | | | things * Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative |