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* Plumb the data path for all those eye candy values. Saves textureMelanie Thielker2008-08-242-1/+9
| | | | | | | | animation, target omega, looped sound, script access pin, allowed drop state and sale data. Loads it, too. Not all tested. Code: No Nuts. Data: Cannot Guarantee Nut Free.
* Implements 80% of object buy (prim vendor). You can't buy the object yet,Melanie Thielker2008-08-242-1/+27
| | | | | | | and the for sale setting doesn't survive a sim restart, but this is most of the plumbing.
* Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker2008-08-233-1/+7
| | | | | | | | | It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
* Mantis #2003 - thank you, SachaMagne, for a patch that implementsMelanie Thielker2008-08-204-8/+93
| | | | | | | | | | | the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-192-3/+3
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* Attachment persistence (Mantis #1711)Melanie Thielker2008-08-191-10/+19
| | | | | | | | | Change user server to handle attachment assets record properly. Ensure that attachments are not re-rezzed on region crossing. Persistence will NOT WORK with earliser UGAI!! Change region server to match.
* Fix region crossings and access to inventory after changing regions withinMelanie Thielker2008-08-193-4/+25
| | | | | | the same simulator
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-192-6/+6
| | | | | Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
* Attachment persistence!!! Patch #9170 (Mantis #1171)Melanie Thielker2008-08-192-11/+45
| | | | | | Attachments now persist across logouts. Mostly untested.
* Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker2008-08-193-5/+50
| | | | | | Attachments now save to MySQL. No reattach on login yet.
* Formatting cleanup.Jeff Ames2008-08-1814-1017/+1039
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-172-5/+5
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* Change the deselect processing to prevent gratuituous full updateMelanie Thielker2008-08-171-14/+42
| | | | | | when an attachment is deselected.
* Add some locking on m_undo in SceneObjectPartMelanie Thielker2008-08-171-15/+25
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* * Turned on the MapImageModule as opposed to the code in Scene for ↵Teravus Ovares2008-08-171-97/+69
| | | | | | | | | generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface. * Refactored a few things in Scene to make maptile saving easier to understand. * Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future. * If the MapImageModule isn't loaded, default to the code in Scene still.
* Add the IInventoryModule interface and a sample method callMelanie Thielker2008-08-171-0/+9
| | | | | | to Scene.INventory.cs
* * half of the attachmentpoint skull fixTeravus Ovares2008-08-171-0/+17
| | | | | * There's still a full object update coming when you release the attachment after modifying it that's killing it sometimes.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-171-3/+7
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* * re-order an operation to check for NaNs in the maptile shadow routine.Teravus Ovares2008-08-161-4/+4
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* * One more terrain shadow debug helper.Teravus Ovares2008-08-161-15/+29
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* Mantis#1969. Thank you kindly, Tyre for a patch that:Charles Krinke2008-08-161-15/+26
| | | | | | | Type casting the normalized vector 'lookat' to int results to <0,0,0>. This patch also adds an overload to RequestNeighbourInfo (currently unused) that will come handy for some features I'm working on.
* Mantis#1965. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2008-08-162-1/+33
| | | | | | | | | | | | | | | | | | | | | | | Places touched: - Added two events for in-packets to LLCLientView: RegionHandleRequest and ParcelInfoRequest - Added sending of two out-packets to LLCLientView: RegionIDAndHandleReply and ParcelInfoReply. - Scene handles the RegionHandleRequest, LandManagementModule the ParcelInfoRequest - Added inter-region request for LandData by RegionHandle and local position. This was implemented as XML-RPC request. The returned LandData isn't complete, it only contains the data necessary for answering the ParcelInfoRequest - Added new CAPS (0009) for RemoteParcelRequest and some methods for LandData handling to LandManagementModule - Added methods for fake parcelID creation and parsing to Util - Fixed missing implementation of interface methods. - Added new file: OpenSim/Framework/Communications/Capabilities/LLSDRemoteParcelResponse.cs NOTE: This is part of the patch, too. Due to the many places touched, I would consider this patch as experimental.
* * Fix a rare maptile shading error, terrain difference mod 1 = 0 + abs = oops.Teravus Ovares2008-08-161-36/+13
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-161-1/+1
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* * Adds Slightly better terrain shading to maptile generation.Teravus Ovares2008-08-161-0/+86
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* Refactor a lot of direct calls to OGS1 to use the cached version instead.Melanie Thielker2008-08-162-22/+4
| | | | | | | Scripts can now no longer DOS the user server and there are a lot fewer gratuitious lookups of user profile data.
* Pantis #1957Melanie Thielker2008-08-151-0/+9
| | | | | | | Thank you, Leaf, for a patch that implements llGetAnimationList() XEngine implementation added by myself.
* Mantis #1951Melanie Thielker2008-08-151-0/+2
| | | | | | | Trigger a persistence save when only name or description have changed.
* Fix up master avatar handling for estate owners. Introduces a newMelanie Thielker2008-08-153-1/+28
| | | | | | | | | hierarchical rights structure. MasterAvatar: Owner of the region server (may be null), net gods (users with GodLevel 200), Estate owner (from database). Look at Opensim.ini.example to enable net gods. Estate owner will default to master avatar.
* Update svn properties, formatting cleanup, fix a couple compiler warnings.Jeff Ames2008-08-152-16/+20
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* Fixes a case where, when inventory is not currently accessible dueMelanie Thielker2008-08-151-1/+1
| | | | | | to other issues, detaching an attachment would cause an exception.
* From: Richard Alimi <ralimi@us.ibm.com>Dr Scofield2008-08-151-0/+15
| | | | | | | | | | | | | | | | | | The following patch makes some enhancements to loading/saving the Xml2 format. - Add streamed version of functionality for saving prims to Xml2 format. The streamed version (optionally) allows for saving the prims whose positions appear within a particular bounding box. - Expose stream versions of LoadPrimsFromXml2 and SavePrimsToXml2 in the Scene class - Extend loading from Xml2 (the streamed version) to optionally start scripts for the loaded scene objects)
* Refactor: Make the tree creation function take a UUID for the ownerMelanie Thielker2008-08-141-2/+1
| | | | | | Change the tree populator module to supply a sensible value
* Make the estate owner work. Changes permissions checks to allow theMelanie Thielker2008-08-141-3/+3
| | | | | | | estate owner user the ability to add and remove estate managers, and have EM rights outside of that.
* Mantis #1946Melanie Thielker2008-08-142-10/+55
| | | | | | | Thank you, HomerHorwitz, for a patch that corrects and improves TP to landmark and home position handling.
* Mantis#1856. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2008-08-131-40/+20
| | | | | Fixes this Mantis bug with llTakeControls() & ControllingClient() API.
* mantis#1927. Thank you kindly, Leaf for a patch that:Charles Krinke2008-08-131-2/+8
| | | | | | Makes progress on fixing scripts in child prims of attachments not being scheduled for execution.
* Revert "Thanks, lulurun, for a patch that clears and refreshes and outdated ↵Mike Mazur2008-08-131-6/+1
| | | | | | | | user" This reverts commit r5823.
* Thanks, lulurun, for a patch that clears and refreshes and outdated userMike Mazur2008-08-131-1/+6
| | | | | | profile cache (issue 1919).
* Thanks HomerHorwitz for a patch to enable the Stand Up button when sitting ↵Jeff Ames2008-08-121-3/+5
| | | | on the ground. (bug #1932)
* * Stop warnings about non existent scene presences/entities being removed on ↵Justin Clarke Casey2008-08-122-11/+14
| | | | | | | | | client log off * This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed). * However, it should be possible to do much better cleanup on this code in the future
* Thanks, lulurun, for a patch that addresses inventory problems that occurMike Mazur2008-08-123-1/+13
| | | | | | | | | | | | | | | | | occasionally, but are fixed on restart (issue 1919). This patch introduces the following changes: 1. when a user teleports out of Region A, remove that user's profile from the Region A user profile cache 2. when a user crosses between regions out of Region A, remove that user's profile from the Region A user profile cache 3. the user profile cache's session ID member can now be set (written), and is updated each time a connection with a new avatar is established (ie: a new avatar enters the region) 4. when a region server looks up a user profile and a cache miss occurs, fetch the user profile from the user server first instead of immediately returning null
* Minor formatting cleanup.Jeff Ames2008-08-121-2/+2
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* Patch #9163 - Refactor initial packet sending out of InnerScene intoMelanie Thielker2008-08-113-128/+73
| | | | | | | | | ScenePresence. Pace prim delivery to about 200 updates/s max. Break a long-held lock that caused the notorious MapBlockQuery XMLRPC timeout on agent login. Eliminate 60 second timeout at "Waiting for region handshake". Fix region crossing/teleport response. Fix appearance in primmy regions.
* Mantis#1521. Thank you kindly, Lmmz for a patch that:Charles Krinke2008-08-081-0/+5
| | | | | Improves the implementation of the particle system.
* * All CheckRegion within an instance would use the same, global, bool for ↵lbsa712008-08-081-2/+1
| | | | | | | 'Available', which would lead to intermittent failures on parallell teleport requests. * Solidified CheckRegion somewhat, adding a second try if the first failed.
* Mantis#1901. Thank you kindly, Nlin for a patch that:Charles Krinke2008-08-072-2/+2
| | | | | | More sitting fixes: Inconsistent sitting position on rezzed prims that have no sit target set.
* * Add / as a shortcut to select the root regionJustin Clarke Casey2008-08-051-3/+3
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* * minor: slightly pointlessly increase the verbosity of the message given ↵Justin Clarke Casey2008-08-051-3/+9
| | | | when a queued deletion from scene to inventory fails because the root part of the group has been zapped
* Fix one more instance of a bad bit value for the collision eventMelanie Thielker2008-08-041-1/+1
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