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* Converted logging to use log4net.Jeff Ames2008-02-0514-244/+242
* Small refactoring on Terrain Update sending, so that other code can force ter...MW2008-02-051-15/+20
* * Refactored the sound calls to SceneObjectPart Teravus Ovares2008-02-053-0/+92
* First part of avatar persistence, currently only really works in standalone m...MW2008-02-042-0/+15
* * Whole buncha stuff.Adam Frisby2008-02-043-7/+49
* * Adding the PhysicsCamperBot load testing app to the SVN in it's own folder....Teravus Ovares2008-02-031-6/+33
* Implements LSL function llDialog().alondria2008-02-021-0/+8
* * Added a way to temporarily disable physics using the estate toolsTeravus Ovares2008-02-021-2/+22
* * Fixed llSetTextureAnim to respect rate and Length and StartTeravus Ovares2008-02-021-3/+3
* * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains o...Teravus Ovares2008-02-021-2/+41
* * Committing some untested stuff regarding texture animations. This won't br...Teravus Ovares2008-02-021-2/+10
* * Added more supported feature to particlesystems. While this appears to hav...Teravus Ovares2008-02-011-1/+6
* * Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares2008-01-291-6/+38
* * Mostly ODE update. Things are a bit more behaved then the last experiment...Teravus Ovares2008-01-281-0/+9
* * Added a try/catch handler around childdataupdates because the enumeration i...Teravus Ovares2008-01-261-10/+17
* Implemented a suggestion from Mic Bowman regarding border crossing and Signif...Teravus Ovares2008-01-251-1/+4
* Another try at fixing the Animations problem on region crossing.Brian McBee2008-01-241-1/+4
* * This update updates ODE to again use the AMotor to keep the avatar upright ...Teravus Ovares2008-01-231-8/+0
* * Added ReadEtcIssue to Util Teravus Ovares2008-01-231-6/+4
* * One more try at specifically identifying Debian from the code. Teravus Ovares2008-01-231-0/+8
* * When Scene loads, added a platform string print out for testing purposes. ...Teravus Ovares2008-01-231-0/+2
* * Library scripts can now be dragged into primsJustin Clarke Casey2008-01-231-9/+28
* * I just love doing these substantial contributions.lbsa712008-01-221-3/+3
* * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...lbsa712008-01-224-102/+44
* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-224-35/+105
* * Renamed a number of TerrainEngine functions to conform naming standards bet...Adam Frisby2008-01-221-5/+6
* * Shutting down child agents properly in neighbor regions.Teravus Ovares2008-01-212-13/+57
* Another attempt to squash the animation bug. Wish I could get this to fail at...Brian McBee2008-01-211-1/+1
* Change misleading placeholder error messages for attempts to persist non-scri...Justin Clarke Casey2008-01-211-2/+2
* Attempt to catch animation fubar on region crossing that causes client hang. ...Brian McBee2008-01-211-1/+11
* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-211-1/+4
* Method renameJustin Clarke Casey2008-01-211-3/+5
* * Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey2008-01-213-25/+33
* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-201-0/+3
* Graceful failure of teleport to unavailable regions might actually work now.Brian McBee2008-01-201-2/+14
* Check if remote simulator is up before attempting teleport. Teleport to a rem...Brian McBee2008-01-201-4/+10
* * Found and fixed a situation where a neighbor region would come up send a no...Teravus Ovares2008-01-201-2/+6
* removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen2008-01-191-5/+0
* More debuggingTedd Hansen2008-01-191-8/+0
* More debuggingTedd Hansen2008-01-191-0/+4
* checking return code may make failed teleports fail more gracefully.Brian McBee2008-01-191-17/+19
* More debugging in hunt for that random startup crashTedd Hansen2008-01-191-0/+4
* one more try before I leaveTedd Hansen2008-01-191-6/+6
* "compile before commit, AND check compile result" - forgot a ;Tedd Hansen2008-01-191-1/+1
* Still hunting, added debug outputTedd Hansen2008-01-191-3/+10
* Added block for scenario: global exception handler called in loop when except...Tedd Hansen2008-01-181-4/+0
* Why don't you try compiling before you commit?Tedd Hansen2008-01-181-2/+2
* Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen2008-01-181-8/+8
* Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...Tedd Hansen2008-01-181-8/+12
* On reflection, HasGroupChanged is more appropriateJustin Clarke Casey2008-01-183-15/+15