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* Added Scene.ConvertLocalIDToFullID() method. MW2007-08-133-1/+33
* added Sample OnObjectGrab event to SceneEventManager for script engines to s...MW2007-08-133-0/+17
* Changed ScriptLoader to use Path.combine.MW2007-08-131-1/+2
* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-133-0/+149
* Some more work on SceneObjectGroupMW2007-08-131-5/+10
* Added the SetPartText access method to SceneObjectGroup to set the text of me...MW2007-08-131-17/+35
* Partial Linking of prim groups should work (its partial as currently only the...MW2007-08-133-42/+167
* Few small fixesMW2007-08-103-3/+3
* Some cleaning up and removed a few old files no longer in use.MW2007-08-102-15/+4
* Fixed a couple of mistakes.MW2007-08-101-1/+1
* Made a few changes so that once we enable the sqlite data store (simple line ...MW2007-08-104-18/+80
* SceneObjects should now (hopefully) call datastore.StoreObject().MW2007-08-092-2/+12
* Deleted old LSLEngine files (those under Scene.Scripting)MW2007-08-0914-2911/+2
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-099-186/+254
* Making sure my local working copy is in sync with svn before I start the job ...MW2007-08-092-3/+13
* Transition between not flying / flying should be smootherBrian McBee2007-08-091-1/+6
* worldmap now gets correctly updated when terrain changesBrian McBee2007-08-081-0/+2
* when teleporting to a non-adjacent region, client was not getting new neighboursBrian McBee2007-08-081-1/+1
* Some more work on new Sceneobject. MW2007-08-073-22/+91
* * koncept bugfixlbsa712007-08-072-0/+24
* a couple of changes in the new Sceneobject classes, just committing so things...MW2007-08-072-9/+25
* * commands are done foreach instead of by [i]lbsa712007-08-061-2/+2
* * renamed some scene to worldlbsa712007-08-062-6/+10
* * encapsulated firstname/lastname on ScenePresencelbsa712007-08-066-49/+60
* * minor refactoringslbsa712007-08-067-14/+14
* ... and here's the second part...lbsa712007-08-0644-0/+0
* Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa712007-08-0644-0/+0
* * Now we have boxes. Yay!lbsa712007-08-062-39/+39
* clean up of startup config settings (command line args etc),MW2007-08-042-11/+15
* OpenSim/Region/Environment/Scenes/ScenePresence.csBrian McBee2007-08-031-4/+4
* OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Regi...Brian McBee2007-08-031-9/+9
* changed the properties so that most of them only take up one line per get/set.MW2007-08-032-127/+38
* * Changed some nameslbsa712007-08-032-42/+42
* Yet another commit related to the SceneObject rewrites.MW2007-08-032-5/+12
* Yet another commit related to the SceneObject rewrites.MW2007-08-031-4/+13
* and more work on those classes. Think they are just about ready to begin hook...MW2007-08-033-5/+107
* Ditto...More work on the AllNewSceneObject* classes.MW2007-08-032-6/+75
* More work on the AllNewSceneObject* classes.MW2007-08-032-1/+124
* Fixes flying glitch (hang) when crossing region boundariesBrian McBee2007-08-021-4/+4
* Some more work on SceneObject/ Primitive rewrites (slowly getting there)MW2007-08-022-11/+127
* Changed a couple of method in PermissionManager from private to protected to ...MW2007-08-021-1/+0
* * Added support for CreateLink to LSL Interpreted APIAdam Frisby2007-08-021-1/+3
* * Attempted to Fix an issue whereby X and Y coordinates on terrain brushes we...Adam Frisby2007-08-011-6/+6
* * Terrain engine now knows the region coordinates - this can be later used to...Adam Frisby2007-08-011-1/+1
* Little bit more work on AllNewSceneObjectPart2MW2007-08-019-1024/+1061
* few small changes.MW2007-08-013-8/+33
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Pa...MW2007-08-0110-123/+546
* clear userAgent state on client shutdown, which fixes the issueSean Dague2007-07-311-1/+3
* mass update of files to have native line endingsSean Dague2007-07-309-1808/+1808
* Deleting objects should now work. But beware they aren't send to your trash f...MW2007-07-294-6/+46