| Commit message (Expand) | Author | Age | Files | Lines |
* | "compile before commit, AND check compile result" - forgot a ; | Tedd Hansen | 2008-01-19 | 1 | -1/+1 |
* | Still hunting, added debug output | Tedd Hansen | 2008-01-19 | 1 | -3/+10 |
* | Added block for scenario: global exception handler called in loop when except... | Tedd Hansen | 2008-01-18 | 1 | -4/+0 |
* | Why don't you try compiling before you commit? | Tedd Hansen | 2008-01-18 | 1 | -2/+2 |
* | Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead | Tedd Hansen | 2008-01-18 | 1 | -8/+8 |
* | Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca... | Tedd Hansen | 2008-01-18 | 1 | -8/+12 |
* | On reflection, HasGroupChanged is more appropriate | Justin Clarke Casey | 2008-01-18 | 3 | -15/+15 |
* | Change SOP.HasChanged to HasPrimChanged in preparation for further changes | Justin Clarke Casey | 2008-01-18 | 3 | -13/+17 |
* | * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he... | lbsa71 | 2008-01-18 | 1 | -6/+1 |
* | * ODE Physics update. fixed weird rotation of the avatar surrogate. | Teravus Ovares | 2008-01-18 | 1 | -1/+1 |
* | * Added llApplyImpulse in the global frame. The object must be physical befo... | Teravus Ovares | 2008-01-17 | 2 | -0/+25 |
* | * added ForEachPart helper | lbsa71 | 2008-01-17 | 1 | -2/+16 |
* | * Added and implemented the LSL changed event. | Teravus Ovares | 2008-01-17 | 4 | -6/+74 |
* | * Fixed standing up so that you're at the new position of the prim if you mov... | Teravus Ovares | 2008-01-16 | 1 | -3/+6 |
* | * Fix mantis 345 - it is now possible to duplicate prims directly in the regi... | Justin Clarke Casey | 2008-01-16 | 4 | -97/+133 |
* | * Fixed a packet counting issue that I introduced | Teravus Ovares | 2008-01-16 | 2 | -23/+29 |
* | * Store task inventory when an object is taken into agent inventory | Justin Clarke Casey | 2008-01-16 | 6 | -59/+95 |
* | First part of changing prim's permission flags to use the correct enum (libsl... | MW | 2008-01-16 | 1 | -40/+10 |
* | * Slowed down the sim stats update to once every 5 seconds because the networ... | Teravus Ovares | 2008-01-16 | 1 | -23/+27 |
* | * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ac... | Teravus Ovares | 2008-01-16 | 3 | -10/+90 |
* | * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt... | Teravus Ovares | 2008-01-16 | 1 | -0/+8 |
* | * Refactored the SimStatsReporter to reuse the same packet and packet blocks ... | Teravus Ovares | 2008-01-16 | 3 | -25/+110 |
* | * Added some comments to the linkset positioning code | Teravus Ovares | 2008-01-15 | 1 | -4/+20 |
* | * Delinking doesn't leave invisible physical objects behind anymore | Teravus Ovares | 2008-01-15 | 1 | -0/+6 |
* | * Pass 2 of collidable (non physical) linksets | Teravus Ovares | 2008-01-15 | 4 | -39/+33 |
* | * Mother of all commits: | Adam Frisby | 2008-01-15 | 8 | -21/+21 |
* | * First pass at collidable linksets | Teravus Ovares | 2008-01-14 | 3 | -40/+151 |
* | Remove unused SOG constructor | Justin Clarke Casey | 2008-01-14 | 1 | -8/+0 |
* | * Fixed an overflow in the land manager | Teravus Ovares | 2008-01-13 | 1 | -2/+2 |
* | *removed a goofy debug line left in | Teravus Ovares | 2008-01-12 | 1 | -4/+1 |
* | * Added some of the finer control points to POS such as | Teravus Ovares | 2008-01-12 | 1 | -0/+5 |
* | * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ... | Teravus Ovares | 2008-01-12 | 2 | -3/+4 |
* | * For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap me... | Adam Frisby | 2008-01-12 | 1 | -0/+9 |
* | Fix some warnings under mono. | Jeff Ames | 2008-01-11 | 1 | -1/+1 |
* | * Do database implementation for prim inventory items in mysql | Justin Clarke Casey | 2008-01-11 | 1 | -0/+7 |
* | Switch prim items type representation to use int rather than strings. | Justin Clarke Casey | 2008-01-11 | 2 | -14/+9 |
* | Fix r2959 - last letter was being sliced off region prim renames | Justin Clarke Casey | 2008-01-10 | 1 | -2/+2 |
* | Prim inventory script saving phase 2. | Justin Clarke Casey | 2008-01-09 | 6 | -57/+241 |
* | make Stopped a property of the SceneObjectPart instead of in the | Sean Dague | 2008-01-08 | 1 | -0/+13 |
* | Minor prim inventory method refactoring | Justin Clarke Casey | 2008-01-07 | 2 | -36/+21 |
* | Trigger persistence of the scripts in a prim's inventory when that inventory ... | Justin Clarke Casey | 2008-01-07 | 3 | -6/+36 |
* | Very minor refactoring. Remove unused prim inventory bool returns for now | Justin Clarke Casey | 2008-01-07 | 2 | -7/+2 |
* | Refactor Scene.Inventory.RezScript to use newer script starting code | Justin Clarke Casey | 2008-01-07 | 3 | -47/+65 |
* | Commenting out InnerScene.SceneObjects for now since it was unpopulated and n... | Justin Clarke Casey | 2008-01-07 | 2 | -26/+27 |
* | Persistent prim inventory phase 5. Restart scripts contained in persisted pr... | Justin Clarke Casey | 2008-01-07 | 7 | -23/+104 |
* | Factor out inventory code in SceneObjectGroup into seperate class. | Justin Clarke Casey | 2008-01-06 | 2 | -96/+137 |
* | Factor out inventory related code in SceneObjectPart into separate class | Justin Clarke Casey | 2008-01-06 | 2 | -205/+245 |
* | Factor out TaskInventoryItem | Justin Clarke Casey | 2008-01-06 | 2 | -74/+6 |
* | Prim inventory phase 4. Properly recover the prim folder ID from storage. S... | Justin Clarke Casey | 2008-01-06 | 2 | -27/+87 |
* | Persistent prim inventory phase 3. Now retrieving prim item data from persis... | Justin Clarke Casey | 2008-01-05 | 1 | -3/+10 |