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* Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...Charles Krinke2007-11-051-1/+5
* removed duplicated BOMsJeff Ames2007-11-052-2/+2
* Some more refactoringMW2007-11-045-195/+254
* normalized line endingsJeff Ames2007-11-042-867/+867
* Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...MW2007-11-041-4/+34
* Added support for OpenSim application plugins (as requested by Adam), which u...MW2007-11-044-53/+57
* Fixes a bug with a ZERO Quaternion when creating a prim.darok2007-11-031-4/+8
* Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2007-11-032-5/+90
* First part of Scene refactoring:MW2007-11-036-756/+1069
* tiny commit to prepare for the first proper part of Scene.cs refactoring. MW2007-11-031-17/+13
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-034-16/+24
* * Diuerse beavtificatemslbsa712007-11-015-71/+77
* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke2007-11-013-8/+21
* Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis...Charles Krinke2007-11-011-2/+19
* fixed bug with user not getting land properties on loginJeff Ames2007-10-311-0/+2
* some small changesMW2007-10-311-6/+7
* fixed filenames in log messagesJeff Ames2007-10-313-4/+4
* made illogical bitwise operations logicalJeff Ames2007-10-312-3/+3
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-311-4/+35
* Tevarus' patch for object flags & implemented Phantom editsdan miller2007-10-305-5/+129
* Step one on the long march towards grid based inventory. Introduction of an I...Tleiades Hax2007-10-301-1/+1
* temporary fix for sitting collisions in ODEJeff Ames2007-10-301-9/+58
* * Optimized usingslbsa712007-10-3014-256/+228
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-2910-15/+12
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-37/+43
* * ModuleLoader: Privatized some too-public fieldslbsa712007-10-293-42/+55
* Started the process of cleaning up AssetCache and moving most of the code int...MW2007-10-292-2/+19
* Added preliminary support for sitting on primsJeff Ames2007-10-281-16/+77
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-263-53/+52
* Region ground texture was not marked as temporary, when being created, and as...Tleiades Hax2007-10-261-0/+1
* * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ...Adam Frisby2007-10-252-1/+8
* * Removed plenty more untagged console messages. Everything now has shiny gro...Adam Frisby2007-10-222-4/+3
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-4/+4
* * Made EstateSetting static since there's only one instance, and we only need...lbsa712007-10-221-8/+16
* nice catch by chi11ken that I was setting the wrong propertySean Dague2007-10-221-10/+10
* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-4/+4
* * Major ass commit.Adam Frisby2007-10-221-4/+4
* Made some changes to the load/save xml format, So that the old format can sti...MW2007-10-223-3/+98
* Fixed a bug causing a crash during clientlog on in Windows (Thanks to Rookiie...Tleiades Hax2007-10-211-1/+3
* * Major structural change: Begun converting Events to use (caller, args) synt...Adam Frisby2007-10-191-1/+16
* get rid of all the ^M line endingsSean Dague2007-10-191-476/+476
* * Instant Message functionality moved into a Region ModulesAdam Frisby2007-10-192-36/+1
* * normalized line endings...lbsa712007-10-191-15/+15
* r 2113 introduced a leak, this should fix the leakTleiades Hax2007-10-191-2/+12
* small bit of refactoringMW2007-10-182-476/+484
* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-184-10/+31
* couple of small event changesMW2007-10-162-4/+4
* Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't ef...MW2007-10-162-4/+6
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-159-6/+258
* * Just extracted a standard ToXml() on SceneObjectGrouplbsa712007-10-122-5/+15