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* * Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey2008-11-174-16/+16
* * Make sure that deleted objects do not send further object updates to the cl...Justin Clarke Casey2008-11-173-16/+11
* * Eliminate SOG.FakeDeleteGroup() since it is now identical with DeleteGroup(...Justin Clarke Casey2008-11-172-25/+1
* * minor: eliminate propogation of now unused permissionToDelete flagJustin Clarke Casey2008-11-172-9/+3
* * Fix probable partial breakage of delete to inventory in last commitJustin Clarke Casey2008-11-172-16/+10
* * Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey2008-11-176-31/+27
* cleaning up warningDr Scofield2008-11-171-1/+2
* Make object chat come from the root prim's center, rather than trying to makeMelanie Thielker2008-11-171-9/+6
* Back out the attachment location patch to debug a crashMelanie Thielker2008-11-171-4/+5
* Try to fix login crashMelanie Thielker2008-11-171-5/+8
* Add some null checksMelanie Thielker2008-11-171-2/+2
* Fix child prims in attachments chatting from near 0,0,0 rather than Melanie Thielker2008-11-171-3/+3
* Fix NRE on TP-to-home, if the home-region is unavailable.Homer Horwitz2008-11-161-2/+5
* Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker2008-11-161-1/+0
* Make return object actually use the return object permissionsMelanie Thielker2008-11-161-1/+1
* * Abstracted some methods from SceneObjectGroup to allow them to be overridde...Adam Frisby2008-11-162-3/+13
* Reinstate the IM sending from scripts and from autoreturnMelanie Thielker2008-11-161-2/+4
* Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker2008-11-163-26/+24
* Mantis#2552: Thanks idb, for a patch that fixes persistence of physical prims.Homer Horwitz2008-11-151-2/+2
* Mantis #2621: Thanks idb, for a patch that will persist regularily changed ob...Homer Horwitz2008-11-152-18/+72
* Prevent NRE if you do a llSetStatus(STATUS_ROTATION...) on an object that isn...Homer Horwitz2008-11-151-2/+5
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-152-3/+3
* * test: Add scene root agent test stub, since I'll be picking up with somethi...Justin Clarke Casey2008-11-142-1/+80
* * refactor: Have the entity list tests use the infrastructure method rather t...Justin Clarke Casey2008-11-141-15/+2
* * Move test scene construction infrastructure methods to a separate class for...Justin Clarke Casey2008-11-143-43/+83
* Add group permissions to agent inventory.Melanie Thielker2008-11-143-8/+28
* Try to make the test pass againMelanie Thielker2008-11-141-1/+1
* Reapplying a revised version of Christopher Yeoh's (IBM) patch for allowMelanie Thielker2008-11-143-19/+54
* * Hook up create new object event in the permissions moduleJustin Clarke Casey2008-11-141-1/+1
* Detach dropped attachments from the scene presence so they don't get cleanedMelanie Thielker2008-11-141-0/+5
* reverting #7295, as it still fails a test case (as pointed out veryDr Scofield2008-11-143-51/+20
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield2008-11-143-20/+51
* Lots of experimentation yielded a fair approximation of a hip offset from theMelanie Thielker2008-11-141-1/+8
* * Rename all the previous methods to be User rather than Avatar (for extra bo...Justin Clarke Casey2008-11-132-45/+45
* * Add Justin Clarke Casey2008-11-132-11/+150
* * refactor: rename object inventory permission checks to distinguish between ...Justin Clarke Casey2008-11-132-32/+47
* Make scripts in objects rezzed from script compile synchronously to closeMelanie Thielker2008-11-131-1/+1
* * First part of a series of patchesJustin Clarke Casey2008-11-132-14/+14
* Mantis#2597. Thank you kindly, Idb for a patch that:Charles Krinke2008-11-131-0/+10
* * Rename scene tests to scene object tests since that is what they are actual...Justin Clarke Casey2008-11-121-2/+2
* * test: Add basic synchronous object remove testJustin Clarke Casey2008-11-122-5/+11
* * refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGra...Justin Clarke Casey2008-11-125-103/+115
* * Stop the pointless passing of a scene's own region handler back to it in re...Justin Clarke Casey2008-11-122-116/+101
* * Stop locking the scene presences dictionary for the entire agent crossing p...Justin Clarke Casey2008-11-121-12/+20
* Revamp inventory transfer module, step 1. Inventory will now be saved ifMelanie Thielker2008-11-121-10/+21
* Add the missing bits that got lost in the prim clamping commit. This shouldMelanie Thielker2008-11-121-0/+17
* * Create TestScene to get at the async object deleter for use in a future testJustin Clarke Casey2008-11-113-3/+58
* * Put an Enabled switch on the async object deleter for future testing purposesJustin Clarke Casey2008-11-113-3/+21
* Prevent pieces from other people's HUDs from displaying at the center ofMelanie Thielker2008-11-111-1/+2
* minor: refactor some SceneTests code for future testsJustin Clarke Casey2008-11-111-7/+24