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* * ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares2007-11-161-6/+48
* * Fixed object edit movements causing full object updates instead of terse ob...Teravus Ovares2007-11-161-1/+7
* * Implemented the little friendly pop tooltip messages that appear when you h...Teravus Ovares2007-11-154-5/+82
* * Copied objects are now owned by the object copier (Next Owner) (however nex...Teravus Ovares2007-11-143-11/+42
* * Possibly resolved the excess sim lag. Teravus Ovares2007-11-141-1/+2
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, m...Teravus Ovares2007-11-133-2/+46
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-134-12/+167
* Added "remove-region <region name>" console command that "should" remove the ...MW2007-11-131-5/+0
* replaced exception when sitting and typing with rather amusing getting up and...Jeff Ames2007-11-131-0/+12
* Some work on cleanly removing Regions.MW2007-11-133-26/+71
* * Fixed the walk vs fall animation.Teravus Ovares2007-11-131-5/+5
* * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2007-11-131-2/+16
* added IDs for all built-in animationsJeff Ames2007-11-131-1/+1
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-1/+18
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-3/+43
* enable typing animation for chat, maybeJeff Ames2007-11-121-2/+19
* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-112-1/+33
* fixed chatting while sittingJeff Ames2007-11-111-5/+9
* * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares2007-11-114-12/+16
* * Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares2007-11-091-4/+7
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-082-0/+14
* fixed non-ASCII chat and IMJeff Ames2007-11-081-1/+1
* converted hard-coded chat type values to ChatTypeEnumJeff Ames2007-11-081-2/+2
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-082-4/+29
* move Sun into a Region Module, pass 1. Currently this works fine withSean Dague2007-11-072-3/+4
* refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2007-11-072-236/+98
* * Substituted som 'GenericCall' with Action<>lbsa712007-11-051-20/+24
* Started to cleanup/close down childagent connections when a user teleports. ...MW2007-11-054-14/+61
* * UpdateWearable should SendOurAppearancelbsa712007-11-051-0/+2
* Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...Charles Krinke2007-11-051-1/+5
* removed duplicated BOMsJeff Ames2007-11-052-2/+2
* Some more refactoringMW2007-11-045-195/+254
* normalized line endingsJeff Ames2007-11-042-867/+867
* Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...MW2007-11-041-4/+34
* Added support for OpenSim application plugins (as requested by Adam), which u...MW2007-11-044-53/+57
* Fixes a bug with a ZERO Quaternion when creating a prim.darok2007-11-031-4/+8
* Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2007-11-032-5/+90
* First part of Scene refactoring:MW2007-11-036-756/+1069
* tiny commit to prepare for the first proper part of Scene.cs refactoring. MW2007-11-031-17/+13
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-034-16/+24
* * Diuerse beavtificatemslbsa712007-11-015-71/+77
* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke2007-11-013-8/+21
* Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis...Charles Krinke2007-11-011-2/+19
* fixed bug with user not getting land properties on loginJeff Ames2007-10-311-0/+2
* some small changesMW2007-10-311-6/+7
* fixed filenames in log messagesJeff Ames2007-10-313-4/+4
* made illogical bitwise operations logicalJeff Ames2007-10-312-3/+3
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-311-4/+35
* Tevarus' patch for object flags & implemented Phantom editsdan miller2007-10-305-5/+129
* Step one on the long march towards grid based inventory. Introduction of an I...Tleiades Hax2007-10-301-1/+1