Commit message (Collapse) | Author | Files | Lines | ||
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2007-11-27 | Fixed bug, where the clients in a region weren't told to kill a user's ↵ | MW | 2 | -0/+12 | |
avatar when that user teleported to a different region. | |||||
2007-11-27 | Fixed an event in the events chain in inter-region communications. | Teravus Ovares | 3 | -20/+90 | |
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode. | |||||
2007-11-26 | MainMap workaround. Map still does not fill in automatically, but one click ↵ | Brian McBee | 1 | -1/+9 | |
on map should return a decent portion of it. | |||||
2007-11-26 | * Disabled primitive count updates on Parcels for the moment, until we can ↵ | Adam Frisby | 1 | -0/+4 | |
move parcels into a module. | |||||
2007-11-26 | * Restarting regions with the estate tools works in sandbox mode. I'm still ↵ | Teravus Ovares | 4 | -22/+77 | |
working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either. | |||||
2007-11-25 | Added Region name to the terrain texture description that gets sent to the ↵ | Brian McBee | 1 | -0/+2 | |
asset server | |||||
2007-11-25 | Rez new prims ON the ground, not halfway buried. Mantis 33. | Brian McBee | 1 | -4/+10 | |
2007-11-25 | * Added the ability to restart your individual sims from within them using ↵ | Teravus Ovares | 4 | -4/+201 | |
the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again. | |||||
2007-11-25 | Ignore nullreferenceexception in removeclient. The avatar is already gone. | Brian McBee | 1 | -0/+5 | |
2007-11-24 | * Removed references to "new LLUUID()", replaced with LLUUID.Zero. | Adam Frisby | 1 | -1/+1 | |
2007-11-24 | * Changed reference to NullReferenceException to ↵ | Teravus Ovares | 1 | -1/+1 | |
System.NullReferenceException for Linux | |||||
2007-11-24 | Test storing terrain texture to grid assetserver on startup. Needed for main ↵ | Brian McBee | 1 | -1/+14 | |
map functionality. | |||||
2007-11-24 | * Added a way for the Region master user to kick individual users from their ↵ | Teravus Ovares | 2 | -16/+66 | |
sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message. | |||||
2007-11-24 | * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵ | Teravus Ovares | 2 | -0/+51 | |
the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets.... | |||||
2007-11-24 | * Added a nice 'The Region is going down.' message to the user when the sim ↵ | Teravus Ovares | 3 | -2/+17 | |
owner issues 'shutdown' on the console. | |||||
2007-11-23 | *Fixed bug causing parcel prim counts to stop updating. | mingchen | 1 | -0/+13 | |
2007-11-23 | *Fixed bug that resulted in most land settings being sent to the client. ↵ | mingchen | 1 | -1/+1 | |
Media settings/parcel name are now correctly sent. | |||||
2007-11-23 | * added some functions for use in raytracing. They're kind of crappy now, ↵ | Teravus Ovares | 6 | -0/+224 | |
so they only display 'guesses' on the console when you rez a prim. * any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D | |||||
2007-11-22 | * Added code to capture the draw distance setting from the client. | Teravus Ovares | 2 | -11/+107 | |
* Added a support function to InnerScene to calculate the distance between two vectors. | |||||
2007-11-21 | Fixed bug that can lead to infinitive loops | MW | 1 | -0/+6 | |
2007-11-21 | * Did some initial work for prim crossing. Just glue so far. | Teravus Ovares | 3 | -5/+42 | |
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets. | |||||
2007-11-20 | fix for mantis #2 from Justin Casey (IBM) | Sean Dague | 2 | -3/+12 | |
2007-11-20 | *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵ | Teravus Ovares | 5 | -40/+60 | |
threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed. | |||||
2007-11-18 | * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵ | Teravus Ovares | 3 | -4/+4 | |
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset. | |||||
2007-11-18 | cleaned up some mono compiler warnings | Jeff Ames | 2 | -5/+2 | |
2007-11-18 | first stab at implementation of CopyInventoryItem | Jeff Ames | 2 | -43/+85 | |
2007-11-18 | * Found several cases where prim set physical were not subscribing to ↵ | Teravus Ovares | 5 | -0/+26 | |
physics events. | |||||
2007-11-18 | Made the background (ie empty space) colour of the exported map image blue. | MW | 1 | -0/+2 | |
2007-11-18 | Added "export-map <filename>" console command to the region server that will ↵ | MW | 1 | -0/+42 | |
export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server. | |||||
2007-11-18 | Attempt to get World Map working in Grid mode, will need to be using the ↵ | MW | 3 | -59/+78 | |
grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes. | |||||
2007-11-18 | For every problem there's a solution that is simple, neat and wrong. | Dalien Talbot | 1 | -4/+1 | |
Looks like it has nothing to do with childregions - reverting and will try to debug after the sleep. Sorry for the noise :) | |||||
2007-11-18 | Looks like we're requesting the mapblocks for every agent - including | Dalien Talbot | 1 | -1/+4 | |
childagents. The infrastructure is not robust enough to handle it at this time - so ignore all the MapBlock requests for childagents. | |||||
2007-11-18 | Second try at having a bandaid for the multiple logins crash | Dalien Talbot | 1 | -1/+8 | |
2007-11-17 | Added ClickAction property to SceneObjectPart (and the relevant changes in ↵ | MW | 1 | -1/+13 | |
IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client. | |||||
2007-11-17 | minor cleanup of some dodgy bits | Jeff Ames | 2 | -33/+15 | |
2007-11-16 | * Resolved the situation where prim is loaded from storage and when pushed ↵ | Teravus Ovares | 3 | -22/+44 | |
never stops. | |||||
2007-11-16 | *Added the TimeDilation property to Scene | mingchen | 1 | -0/+5 | |
2007-11-16 | * Trying a space/collision optimization technique in ODE. Let me know if ↵ | Teravus Ovares | 1 | -1/+2 | |
you see a difference. | |||||
2007-11-16 | More cleaning up when deleting regions from a instance. NOTE: ↵ | MW | 2 | -1/+3 | |
IGridServices.DeregisterRegion() method needs implementing for grid mode. | |||||
2007-11-16 | * ODE step two on the way to separate dynamic space allocation ( One more to ↵ | Teravus Ovares | 1 | -6/+48 | |
go ) | |||||
2007-11-16 | * Fixed object edit movements causing full object updates instead of terse ↵ | Teravus Ovares | 1 | -1/+7 | |
object updates since unlinking. | |||||
2007-11-15 | * Implemented the little friendly pop tooltip messages that appear when you ↵ | Teravus Ovares | 4 | -5/+82 | |
hover your mouse over prim with the object name, description, ownerid.. etc. | |||||
2007-11-14 | * Copied objects are now owned by the object copier (Next Owner) (however ↵ | Teravus Ovares | 3 | -11/+42 | |
next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc. | |||||
2007-11-14 | * Possibly resolved the excess sim lag. | Teravus Ovares | 1 | -1/+2 | |
* Warning: Only try on Linux, Windows builds still have a terrain database problem. | |||||
2007-11-13 | * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵ | Teravus Ovares | 3 | -2/+46 | |
manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done. | |||||
2007-11-13 | first pass on unlinking of objects. From Jay Clarke (IBM) | Sean Dague | 4 | -12/+167 | |
2007-11-13 | Added "remove-region <region name>" console command that "should" remove the ↵ | MW | 1 | -5/+0 | |
named region/scene. | |||||
2007-11-13 | replaced exception when sitting and typing with rather amusing getting up ↵ | Jeff Ames | 1 | -0/+12 | |
and sitting back down animation | |||||
2007-11-13 | Some work on cleanly removing Regions. | MW | 3 | -26/+71 | |
2007-11-13 | * Fixed the walk vs fall animation. | Teravus Ovares | 1 | -5/+5 | |
* Tweaked a few things |