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2008-11-01* refactor: Convert most non SOP methods to use SOG.IsAttachment rather than ↵Justin Clarke Casey3-10/+10
SOP.IsAttachment
2008-11-01* Introduce an IsAttachment property on the group level (which just returns ↵Justin Clarke Casey1-0/+20
false if the group is already deleted) * This is to avoid repetitive null checks - I'm beginning to think that blasting away the root part on object deletion is actually a bad move. Perhaps we should leave it around and let the client ignore any superfluous packets (which it may well do anyway), since we're constantly exposing a race condition
2008-11-01* Fix http://opensimulator.org/mantis/view.php?id=2517Justin Clarke Casey2-2/+1
* Don't save attachments on saving oar, which stops them coming back as ghost prims
2008-11-01Make the IM and friends modules optional. Clean up some code that dealtMelanie Thielker1-22/+6
with the old Grid Instant Message over OGS1. Refactor the EventManager to be independent of the rigid module structure design imposed by the current implementation. Message routing is now done in the destination module rather than in the event manager. This way, more or less granular solutions are possible without core changes.
2008-11-01Correct the handling of the creator field on inventory givesMelanie Thielker1-3/+3
2008-10-31* In the client stack, if the BeginReceive() throws an exception then do ↵Justin Clarke Casey1-3/+4
print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes)
2008-10-31* Reinstate sending wearables back to the client in response to set appearanceJustin Clarke Casey1-1/+1
* Since the client sets the appearance in the first place (in response to receiving wearables information originally) this seems a little redundant * But I've realized I didn't actually test this assumption, so I'm going to reinstate it for now
2008-10-31* test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey3-11/+64
* set debug scene name on scene registration, rather than within the Scene constructor
2008-10-30test: Extend malformed packet test to actually check that a valid packet can ↵Justin Clarke Casey2-8/+2
get through after the malformed ones have been sent
2008-10-29Minor formatting cleanup.Jeff Ames2-38/+38
2008-10-28* Possibly fix grey avatar appearance problemsJustin Clarke Casey1-2/+2
* And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
2008-10-28* minor: Add documentation to some of the appearance methods, change some ↵Justin Clarke Casey2-11/+14
logging messages
2008-10-28* Eliminate an extra unnecessary appearance fetch on loginJustin Clarke Casey1-19/+13
* This shouldn't fix the existing appearance bugs, but neither should it make them worse.
2008-10-28* minor: Doc and log message tidy upJustin Clarke Casey2-6/+12
* reinstate debug level log message indicating when a child agent is made a root for future debugging purposes
2008-10-28Thank you kindly, Mircea Kitsune for a patch that solves:Charles Krinke1-2/+2
When the avatar stops flying in mid air, it stays still while it falls to the ground. Normally, the avatar would use the falling animation (when it spins its arms and legs while falling) until it reaches the ground.
2008-10-28From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2-29/+41
The attached patch fixes the bug where when linking in a new set of prims to an already linked set of objects the prims were placed at the end of the list rather than just after the root prim. ie. link prim order result was different on OpenSim compared to an LL server. This causes a few issues with respect to compatibility of scripts, especially when using llCreateLink.
2008-10-27Experimental patch (suggested by diva) to kill off WP teleport ghosts.Melanie Thielker1-0/+1
2008-10-26Committing a small fix for EventData along with more plumbing workMelanie Thielker1-2/+20
2008-10-25Make ScenePresence.Close public to allow subclassing of SceneCommsMelanie Thielker1-1/+1
2008-10-23* Apply http://opensimulator.org/mantis/view.php?id=2459Justin Clarke Casey2-0/+9
* Implements the rest of llGetAgentInfo() with the exception of AGENT_BUSY. * Thanks nlin
2008-10-23* Introduce a basic udp circuit test for adding a clientJustin Clarke Casey1-0/+1
* Temporarily disabled assert because it just picked up an existing bug. Yay for tests!
2008-10-22Thank you kindly, Idb for a patch that:Charles Krinke1-0/+21
Added AGENT_ATTACHMENTS and AGENT_SCRIPTED to llGetAgentInfo Added to llGetAgentSize to include shoes in avatar height calculation.
2008-10-22Thank you kindly, Nlin for a patch that:Charles Krinke1-1/+1
Attached patch adds detection of AGENT_WALKING status to LSL function llGetAgentInfo()
2008-10-22Thank you both Nlin and M.Igarashi for a patch that:Charles Krinke1-1/+4
Attached patch protects against a NullReferenceException in SceneObjectGroup.stopMoveToTarget (used by LSL function llStopMoveToTarget). Thanks to M. Igarashi.
2008-10-22And fix itMelanie Thielker1-1/+1
2008-10-22Prevent an object with a null RootPart in delete queue from stoppingMelanie Thielker1-4/+13
the deleting of other, valid objects
2008-10-22Remove the gratuitious prim deletes caused by linking. This makes linkingMelanie Thielker1-1/+3
a bit faster.
2008-10-20Mantis #2439Melanie Thielker1-1/+3
MemberwiseClone() also clones the "already backed up" flag, preventing prims created by drag-copying from being persisted. If such a prim is made the root prims of a link set, the entire set will not be persisted. Fixed now.
2008-10-19A small attempt to make persisting prims more reliableMelanie Thielker1-1/+1
2008-10-18Prevent a null root part from stopping objects from being persisted, alsoMelanie Thielker1-0/+7
remove any such objectsd from backup
2008-10-18Guard against a null ref that can prevent objects from being persistedMelanie Thielker1-1/+2
2008-10-18Fix thingd so that autoreturn also works when the user is not in the sim.Melanie Thielker4-10/+33
Also add experimental distance ordering for prims
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker7-186/+312
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
2008-10-16* Apply http://opensimulator.org/mantis/view.php?id=2405Justin Clarke Casey2-0/+20
* Implement llGetRegionFPS() * Thanks idb
2008-10-15* refactor: Move error logging from GetUserDetails up to callers, since ↵Justin Clarke Casey1-0/+13
there are some circumstances in which not finding a user is not an error
2008-10-15Thanks to T. Sado and nlin for a patch that partially implements ↵Dahlia Trimble1-3/+38
llGetAgentInfo (AGENT_FLYING, AGENT_ALWAYS_RUN, AGENT_AWAY, AGENT_MOUSELOOK, AGENT_TYPING).
2008-10-15Thanks to M. Igarashi and nlin for a patch that implements llGetCameraRot().Dahlia Trimble1-0/+5
2008-10-14* Send an avatar update to other clients when an avatar rotates, as well as ↵Justin Clarke Casey1-3/+21
when it moves * This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all * Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later
2008-10-14* minor: change m_debug to m_debugPacketLevel since that's what it isJustin Clarke Casey1-2/+7
2008-10-14* minor: Make it clear that non-scheduled updates can happen outside of the ↵Justin Clarke Casey3-7/+3
per frame update heartbeat
2008-10-14* refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey3-9/+9
descriptive of what it actually does
2008-10-14* Make KillObjectPackets reliableJustin Clarke Casey1-0/+1
* This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in the symptoms described
2008-10-14- convert comments into documentationMike Mazur1-38/+40
- minor formatting adjustments - remove some trailing whitespace
2008-10-14- move comment about assetID and 'attached' in inventory where it belongsMike Mazur2-18/+15
- objectGroup isn't needed here, just use the passed in argument
2008-10-13* Remove warnings, including one which pointed out a bugJustin Clarke Casey1-1/+1
2008-10-12Fix linking phantom and nonphantom prims. Make the error message more friendlyMelanie Thielker1-1/+1
when estate_settings.xml is empty or missing
2008-10-12Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-10-12* Fixed two major unhandled exceptions discovered during the Pub Quiz on friday.Adam Frisby1-1/+9
2008-10-11Fix the fix. Child prims were failing to load.Melanie Thielker1-7/+10
2008-10-11Fix llSetPos to handle child prims correctly. This will fix linked Melanie Thielker1-0/+11
sliding doors