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2007-08-13Partial Linking of prim groups should work (its partial as currently only ↵MW3-42/+167
the root prim of the child group will actually get linked, working on linking the rest now). Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
2007-08-10Few small fixesMW3-3/+3
2007-08-10Some cleaning up and removed a few old files no longer in use.MW2-15/+4
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10Fixed a couple of mistakes.MW1-1/+1
2007-08-10Made a few changes so that once we enable the sqlite data store (simple line ↵MW4-18/+80
change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
2007-08-09SceneObjects should now (hopefully) call datastore.StoreObject().MW2-2/+12
2007-08-09Deleted old LSLEngine files (those under Scene.Scripting)MW14-2911/+2
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW9-186/+254
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-08-09Making sure my local working copy is in sync with svn before I start the job ↵MW2-3/+13
of enabling the new SceneObject classes.
2007-08-09Transition between not flying / flying should be smootherBrian McBee1-1/+6
2007-08-08worldmap now gets correctly updated when terrain changesBrian McBee1-0/+2
2007-08-08when teleporting to a non-adjacent region, client was not getting new neighboursBrian McBee1-1/+1
2007-08-07Some more work on new Sceneobject. MW3-22/+91
2007-08-07* koncept bugfixlbsa712-0/+24
2007-08-07a couple of changes in the new Sceneobject classes, just committing so ↵MW2-9/+25
things are kept in sync.
2007-08-06* commands are done foreach instead of by [i]lbsa711-2/+2
* fixed 'show users' format bug.
2007-08-06* renamed some scene to worldlbsa712-6/+10
* passing on NotImplemented from Update()
2007-08-06* encapsulated firstname/lastname on ScenePresencelbsa716-49/+60
* fixed 'users' console command * minor refactorings
2007-08-06* minor refactoringslbsa717-14/+14
2007-08-06... and here's the second part...lbsa7144-0/+0
2007-08-06Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa7144-0/+0
2007-08-06* Now we have boxes. Yay!lbsa712-39/+39
* Removed unused SendPrimitiveToClient that didn't have rot.
2007-08-04clean up of startup config settings (command line args etc),MW2-11/+15
Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true . Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
2007-08-03OpenSim/Region/Environment/Scenes/ScenePresence.csBrian McBee1-4/+4
More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
2007-08-03OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, ↵Brian McBee1-9/+9
OpenSim/Region/Environment/Scenes/ScenePresence.cs Fix for array out-of-bounds error in basicphysics.
2007-08-03changed the properties so that most of them only take up one line per get/set.MW2-127/+38
2007-08-03* Changed some nameslbsa712-42/+42
2007-08-03Yet another commit related to the SceneObject rewrites.MW2-5/+12
2007-08-03Yet another commit related to the SceneObject rewrites.MW1-4/+13
2007-08-03and more work on those classes. Think they are just about ready to begin ↵MW3-5/+107
hooking them up.
2007-08-03Ditto...More work on the AllNewSceneObject* classes.MW2-6/+75
2007-08-03More work on the AllNewSceneObject* classes.MW2-1/+124
2007-08-02Fixes flying glitch (hang) when crossing region boundariesBrian McBee1-4/+4
2007-08-02Some more work on SceneObject/ Primitive rewrites (slowly getting there)MW2-11/+127
2007-08-02Changed a couple of method in PermissionManager from private to protected to ↵MW1-1/+0
fix the error that ckrinke just reported
2007-08-02* Added support for CreateLink to LSL Interpreted APIAdam Frisby1-1/+3
* Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc)
2007-08-01* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes ↵Adam Frisby1-6/+6
were reversed.
2007-08-01* Terrain engine now knows the region coordinates - this can be later used ↵Adam Frisby1-1/+1
to allow loading of single terrain files for multiple regions.
2007-08-01Little bit more work on AllNewSceneObjectPart2MW9-1024/+1061
2007-08-01few small changes.MW3-8/+33
Updated libsl to latest version.
2007-08-01Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW10-123/+546
/Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
2007-07-31clear userAgent state on client shutdown, which fixes the issueSean Dague1-1/+3
where you could only login once with a given id in standalone mode.
2007-07-30mass update of files to have native line endingsSean Dague9-1808/+1808
2007-07-29Deleting objects should now work. But beware they aren't send to your trash ↵MW4-6/+46
folder or anything so there is at the moment no way to recover deleted objects.
2007-07-29* Primitives no longer walk around while being rescaled.Adam Frisby1-19/+0
2007-07-29* Experimental fix for random walking of resized prims.Adam Frisby1-0/+5
2007-07-29Commit 1/2Adam Frisby1-1/+2
* DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
2007-07-28fixed the problem with other avatar's clothes being white.MW1-0/+1
2007-07-28You should now see the correct Avatar for other users, including their ↵MW1-11/+48
clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back).
2007-07-27Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW1-1/+1
you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.