Commit message (Collapse) | Author | Files | Lines | ||
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2007-07-19 | * Added housekeeping comments, see mailing list in just a moment... | Adam Frisby | 4 | -23/+7 | |
2007-07-19 | * More cleaning | Adam Frisby | 1 | -0/+16 | |
2007-07-19 | * Added TriggerTouchStart function to Interpreted Events API | Adam Frisby | 1 | -0/+7 | |
* One less compiler warning. Heh. | |||||
2007-07-19 | * Moved EventManager to SceneBase (from Scene) | Adam Frisby | 3 | -9/+18 | |
* Added OnShutdown event to EventManager (to be used to perform cleanups, etc) * Fixed another compiler warning. | |||||
2007-07-19 | * Nearly back down to zero compiler warnings again... | Adam Frisby | 1 | -1/+5 | |
2007-07-19 | * Cleaned out remaining references to the old LocalStorage system in prep. ↵ | Adam Frisby | 2 | -41/+6 | |
to move to StorageManager. | |||||
2007-07-19 | * Removing more compiler warnings | Adam Frisby | 3 | -5/+0 | |
2007-07-18 | A script/custom application should be able to add a particle system to a ↵ | MW | 1 | -1/+8 | |
prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl. | |||||
2007-07-18 | Sculpted Prims should now work. | MW | 3 | -0/+35 | |
2007-07-18 | More testing some ideas, to find best method for SceneObject Primitive classes. | MW | 2 | -0/+510 | |
2007-07-18 | Just trying things out, nothing to see here, please go back to sleep. | MW | 2 | -5/+5 | |
2007-07-18 | few small changes | MW | 6 | -3/+532 | |
2007-07-17 | * Fixing compile | Adam Frisby | 1 | -0/+2 | |
2007-07-17 | * More LSL changes (and fixing a compile warning) | Adam Frisby | 1 | -1/+1 | |
* More attempted fixes for the phantom remoting bug. | |||||
2007-07-17 | * More LSL related fun | Adam Frisby | 5 | -7/+23 | |
2007-07-17 | * Working more on the Interpreted Script API (for use in scripts which have ↵ | Adam Frisby | 1 | -0/+49 | |
to occupy something [Hello LSL]) | |||||
2007-07-17 | * Attempting to fix a bug. | Adam Frisby | 2 | -0/+0 | |
2007-07-17 | * Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ↵ | Adam Frisby | 2 | -7/+7 | |
/ 5.0. (5 seconds = raise one brush radius) | |||||
2007-07-17 | * Changed SimpleApp to use EventManager and Scene timer | lbsa71 | 5 | -386/+425 | |
* Refactored a lot of m_* and public -> wrappers | |||||
2007-07-17 | * debugged quite a lot of db-related strangeness and various refactoring goofs | lbsa71 | 2 | -41/+27 | |
2007-07-16 | * RegionApplicationBase restructuring now complete | lbsa71 | 1 | -2/+2 | |
* Still has some weird bug in SimpleApp though. | |||||
2007-07-16 | * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp | lbsa71 | 1 | -1/+1 | |
2007-07-16 | *Renamed everything Parcels and ParcelData to Land and LandData | mingchen | 2 | -13/+13 | |
*Added missing files (I hope) | |||||
2007-07-16 | *Renamed ParcelManager to LandManager | mingchen | 2 | -22/+24 | |
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right. | |||||
2007-07-16 | * Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ↵ | Adam Frisby | 2 | -0/+58 | |
still lacks connection to ScriptInterpretedAPI. (but Hello World should work!) | |||||
2007-07-16 | * Updating internal LSL handler/compiler with Tedd's r1. | Adam Frisby | 10 | -387/+1844 | |
* Importing begginings of DB4oDataStore | |||||
2007-07-16 | changed to native line ending encoding | Sean Dague | 48 | -7883/+7883 | |
2007-07-16 | *Trunk compiles now | mingchen | 1 | -3/+29 | |
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity" | |||||
2007-07-16 | *Fixed bug that incorrectly tabulated 'others' prims on a parcel | mingchen | 3 | -0/+28 | |
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count | |||||
2007-07-15 | * More scripting enhancemnents and properties. | Adam Frisby | 4 | -3/+62 | |
2007-07-15 | It wasn't me who messed up flying when adding a test NPC class. (honestly!) | MW | 1 | -1/+1 | |
2007-07-15 | * Added new scripting related events, in particular a new event which is ↵ | Adam Frisby | 5 | -2/+52 | |
triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET | |||||
2007-07-15 | Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵ | MW | 3 | -6/+8 | |
simpleApp), to try out a basic test npc character(/class). | |||||
2007-07-15 | *Added support for the "show" button that highlights objects over the ↵ | mingchen | 2 | -3/+3 | |
selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object) | |||||
2007-07-15 | * Primitives are now loaded from Datastore during scene initialisation. | Adam Frisby | 1 | -0/+9 | |
2007-07-15 | Removed the reference to ClientManager from scene, as scene really shouldn't ↵ | MW | 3 | -21/+26 | |
have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions. | |||||
2007-07-15 | Removed reference to Scene EventManager from primitive. In its place, ↵ | MW | 4 | -40/+50 | |
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp. | |||||
2007-07-15 | * Marked old terrain methods as obsolete. | Adam Frisby | 1 | -2/+3 | |
* Missed an item using the old local storage. | |||||
2007-07-15 | * Terrain now uses the new StorageManager. | Adam Frisby | 1 | -4/+4 | |
2007-07-15 | * Storage Manager now initialises with a DB name equal to that of the region ↵ | Adam Frisby | 1 | -1/+1 | |
name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter. * OnBackup event is now triggered using the Storage manager. | |||||
2007-07-15 | * Added loading methods for NullStorage. | Adam Frisby | 1 | -1/+4 | |
2007-07-15 | * Adding example "NullStorage" DataStore engine. | Adam Frisby | 1 | -0/+1 | |
2007-07-14 | * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode. | Adam Frisby | 1 | -1/+10 | |
2007-07-14 | * Fixed an issue which caused regions to crash when duplicating primitives. | Adam Frisby | 1 | -0/+2 | |
2007-07-14 | *Removed ParcelManager from SceneObject and Primitive and replaced with ↵ | mingchen | 4 | -17/+38 | |
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier | |||||
2007-07-14 | *Added support for simwide area and simwide prim count for parcels | mingchen | 1 | -1/+1 | |
2007-07-14 | * Worked some more on SimpleApp | lbsa71 | 2 | -32/+31 | |
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject | |||||
2007-07-14 | *Added support for prim counting on parcels | mingchen | 4 | -13/+107 | |
**No restrictions yet in place, or total prim count | |||||
2007-07-14 | * encapsulated some public fields | lbsa71 | 3 | -14/+27 | |
2007-07-14 | * Apparently, we need to tell ParcelManager that there is no parcels. | lbsa71 | 1 | -8/+14 | |
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you) |