Commit message (Collapse) | Author | Files | Lines | ||
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2008-05-04 | * Implemented DIE_AT_EDGE and Temporary objects don't save to the database. | Teravus Ovares | 2 | -0/+39 | |
2008-05-04 | *Fixed up EstateManagementModule to the module standard - no more packets ↵ | mingchen | 1 | -13/+1 | |
allowed! *Started cleaning up the land module | |||||
2008-05-03 | * Add ability to defer item actions for AddItem() and DeleteItem(). This ↵ | Justin Clarke Casey | 1 | -0/+3 | |
won't be useful until we let the client cache (again?) | |||||
2008-05-03 | * Refactor RemoveItem() | Justin Clarke Casey | 1 | -17/+20 | |
2008-05-03 | * Refactor: Renaming item and folder tree search methods to have Find*() ↵ | Justin Clarke Casey | 1 | -20/+28 | |
prefixes | |||||
2008-05-03 | * Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵ | Justin Clarke Casey | 1 | -0/+1 | |
CachedUserInfo * Remove unused/superseded methods from GridInventoryService | |||||
2008-05-03 | * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem() | Justin Clarke Casey | 1 | -5/+16 | |
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy) | |||||
2008-05-03 | * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem() | Justin Clarke Casey | 1 | -6/+6 | |
* Remove old framework asset transactions files which were region modularized | |||||
2008-05-03 | *Moved EstateManager into a region module | mingchen | 2 | -13/+16 | |
2008-05-03 | * For your fragging desire, damage enabled land works, but watch out!, life ↵ | Teravus Ovares | 2 | -1/+68 | |
does not regenerate until you're dead! | |||||
2008-05-03 | * Committing some collision stuffs that I'm working on. | Teravus Ovares | 2 | -11/+57 | |
* Nothing user facing yet. | |||||
2008-05-02 | * Small fixes to Scene.cs | Adam Frisby | 1 | -10/+5 | |
2008-05-02 | * More refactorings of UDPServer. | Adam Frisby | 2 | -3/+1 | |
* Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ | |||||
2008-05-02 | * DuplicateOnRay with copy center works in two directions... Still ↵ | Teravus Ovares | 2 | -49/+52 | |
fighting with it. * DuplicateOnRay without copy center works in all directions. | |||||
2008-05-01 | * Minor: Normalise prim inventory log headers | Justin Clarke Casey | 2 | -13/+13 | |
2008-05-01 | * Rolled back a few changes. | Adam Frisby | 24 | -3364/+3461 | |
2008-05-01 | * Spring cleaning on Region.Environment. | Adam Frisby | 24 | -3461/+3364 | |
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code. | |||||
2008-05-01 | * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵ | Adam Frisby | 2 | -2/+2 | |
with namespaces. | |||||
2008-05-01 | * committing what I've got so far for DuplicateOnRay so I don't fight the ↵ | Teravus Ovares | 5 | -17/+114 | |
conflict monster later. Not done yet, doesn't crash the server. | |||||
2008-05-01 | * Assorted spring cleanings. | Adam Frisby | 4 | -5/+2 | |
2008-05-01 | Update svn properties. Minor formatting cleanup. | Jeff Ames | 1 | -3/+0 | |
2008-05-01 | * You can now rez objects out of inventory at the correct offset from prim ↵ | Teravus Ovares | 6 | -15/+69 | |
you rez it on. Including multi prim groups and prim that have different X/Y/Z scales. | |||||
2008-05-01 | * Fix OBB raycaster to respond properly to rays cast from any direction. | Teravus Ovares | 1 | -1/+4 | |
2008-04-30 | * Spring cleaned a bunch of '//TODO: unused' marked functions. | Adam Frisby | 1 | -22/+0 | |
2008-04-30 | * Sometimes you know, you do something really stupid. | Adam Frisby | 1 | -1/+1 | |
* This is one of those times (should fix build) | |||||
2008-04-30 | * Patch by Melanie. Implements proper objectflags on child objects. Thanks ↵ | Teravus Ovares | 6 | -108/+120 | |
Melanie! RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched | |||||
2008-04-30 | * Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵ | Teravus Ovares | 1 | -5/+28 | |
Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box. | |||||
2008-04-29 | Patch from Melanie: 0001087: Crash to bash de-linking objects. Thanks Melanie! | Teravus Ovares | 1 | -1/+2 | |
2008-04-29 | * Fixes child prim not editable as an attachment. You can right click on ↵ | Teravus Ovares | 2 | -2/+16 | |
child prim in an attachment and get the proper pie menu. You get the attachment axis scope in the edit box. | |||||
2008-04-28 | From: Dr Scofield <hud@zurich.ibm.com> | Justin Clarke Casey | 1 | -13/+2 | |
Note: This is the first part of some changes from Dr Scofield to support console-less operation of an OpenSim region server. The changes are not yet complete. * refactors OpenSimMain into two classes: OpenSimMain and OpenSimMainConsole. OpenSimMainConsole derives from OpenSimMain and basically is the "old" OpenSimMain * drops StartConsole from RegionApplicationBase (was only called from the "old" OpenSimMain anyhow) * reverts the changes to TryGetScene(string, out scene) as that seems to work perfectly fine * adds a check to region-remove to see whether m_sceneManger.CurrentScene is non-null before comparing it against the region-to-be-removed | |||||
2008-04-28 | * Added basic 3-5 level undo on prim position/rotation/scale. | Teravus Ovares | 5 | -8/+220 | |
* In the future this should be a config option... and, hopefully this tides the builders over for a little while. | |||||
2008-04-27 | * Patch from XenReborn to make remove-region work properly without needing ↵ | Teravus Ovares | 5 | -14/+72 | |
to do a change-region first. Careful though. I still suggest you do a change-region first. * Patch from Melanie to implement touch_end. * Thanks XenReborn!. Thanks Melanie! | |||||
2008-04-27 | * Single Attachments now work from inventory. You can attach from inventory ↵ | Teravus Ovares | 5 | -16/+195 | |
and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P. | |||||
2008-04-27 | Minor svn, formatting cleanup. | Jeff Ames | 1 | -4/+0 | |
2008-04-27 | * More attachment stuff, reworked some of the inventory routines to be what ↵ | Teravus Ovares | 5 | -32/+161 | |
I need them to be for attachments. | |||||
2008-04-26 | * Tidy up and comments related to last inventory related commit | Justin Clarke Casey | 1 | -5/+5 | |
2008-04-26 | * First draft implementation of copying prim inventory items back to agent ↵ | Justin Clarke Casey | 6 | -12/+112 | |
inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation | |||||
2008-04-26 | * Ooops, attachments now teleport/cross region borders along with your ↵ | Teravus Ovares | 6 | -22/+141 | |
avatar. Those dastardly objects stick to you. | |||||
2008-04-25 | * Fixes prim crossing. See bug 1050. | Teravus Ovares | 4 | -5/+52 | |
* Causes the internal handling of attachments to put the prim group conceptually at the position of the avatar instead of 0,0,0 | |||||
2008-04-25 | * Check in odds and ends which remain as an attempt to get the item ↵ | Justin Clarke Casey | 4 | -13/+56 | |
properties panel for a prim's contents working * Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail. * Leaving commented code in as a springboard for some future attempt | |||||
2008-04-25 | * Fixes Mantis: 1049. Y Texture repeat not being applied to resulting ↵ | Teravus Ovares | 1 | -1/+1 | |
animation. | |||||
2008-04-25 | * Fixes the object pay box to default to -2,-2,-2,-2,-2. Fixes mantis 1045. | Teravus Ovares | 1 | -1/+1 | |
2008-04-25 | * Used thomas' patch m884 as an example to make HUD attachments work. ↵ | Teravus Ovares | 1 | -1/+1 | |
While I didn't use the patch directly, I did use the following from the patch to convert the uint value into the byte: (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)) | |||||
2008-04-25 | * Implements llTarget, llTargetRemove, at_target(), not_at_target() | Teravus Ovares | 4 | -5/+204 | |
2008-04-24 | replace hard tabs with 4 spaces to be consistant in the source. | Sean Dague | 5 | -109/+109 | |
Please adjust your editors to not use hard tabs. | |||||
2008-04-24 | * Adds much better support for attachments that you right click on in world. | Teravus Ovares | 4 | -12/+116 | |
* Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments. * You can position & rotate your attachments now. Positions do *not* save. * You can detach attachments now the regular way. * Attachments do not cross into other regions with you..(this isn't too far off) * Updated ODE to not request terse updates on child prim. | |||||
2008-04-23 | * Fixed an annoying pop-up box when crossing borders. | Teravus Ovares | 2 | -3/+3 | |
2008-04-23 | * Patch from Melanie. Mantis 0001037: Add various internal plumbing to ↵ | Teravus Ovares | 1 | -0/+3 | |
the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie! * Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene. | |||||
2008-04-23 | * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF) | Teravus Ovares | 2 | -3/+56 | |
* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results. * Three axis works well enough to play with it anyway. More work is needed here. * Fixed an incorrectly named method in ODE.NET | |||||
2008-04-23 | * Patch for #973 - Object Rez from Inventory ignores permissions - Thanks ↵ | Adam Frisby | 3 | -11/+88 | |
tglion! |