aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes (unfollow)
Commit message (Collapse)AuthorFilesLines
2007-10-22* Major ass commit.Adam Frisby1-4/+4
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22Made some changes to the load/save xml format, So that the old format can ↵MW3-3/+98
still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
2007-10-21Fixed a bug causing a crash during clientlog on in Windows (Thanks to ↵Tleiades Hax1-1/+3
Rookiie and nebadon for laying all the ground work) Fixed a bug, preventing standalone mode to report neighboring sims correctly
2007-10-19* Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby1-1/+16
syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-10-19get rid of all the ^M line endingsSean Dague1-476/+476
2007-10-19* Instant Message functionality moved into a Region ModulesAdam Frisby2-36/+1
* You can now send instant messages to any user on the simulator, regardless of what region they are in.
2007-10-19* normalized line endings...lbsa711-15/+15
2007-10-19r 2113 introduced a leak, this should fix the leakTleiades Hax1-2/+12
2007-10-18small bit of refactoringMW2-476/+484
2007-10-18Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax4-10/+31
Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
2007-10-16couple of small event changesMW2-4/+4
2007-10-16Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't ↵MW2-4/+6
effect anything).
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa719-6/+258
2007-10-12* Just extracted a standard ToXml() on SceneObjectGrouplbsa712-5/+15
2007-10-12Just trying out some thing with events, there changes/additions are likely ↵MW2-0/+27
to be temporary.
2007-10-11Some changes to the sending of updates of SceneObjects to clients, that I ↵MW3-44/+76
did a few weeks ago but never committed (and never completely finished what I had planned).
2007-10-10* Gave ModuleLoader some good lovin'lbsa711-2/+2
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-10-10some refactoringMW2-0/+40
2007-10-08small bug fixMW1-1/+1
2007-10-05Code from Illumious Beltran (IBM) implementing more LSLSean Dague1-0/+4
The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data
2007-10-05getting all our line endings consistant againSean Dague4-710/+710
2007-10-05== The "right name and place" commit ==lbsa712-2/+1
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller4-13/+40
2007-09-27this should fix 443 and compile!dan miller1-1/+1
2007-09-27this should fix mantis #443dan miller1-3/+6
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa711-3/+3
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa711-3/+3
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-25Terrain:Adam Frisby1-3/+3
* Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-25* Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa712-1/+7
intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25* Fixed Culture-variant parsing of config optionslbsa711-6/+1
2007-09-24* Added time dilation property to SceneAdam Frisby1-0/+4
* Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
2007-09-24* Fixed an issue where it chose the smaller rather than larger of the two ↵Adam Frisby1-1/+1
numbers for the update call.
2007-09-24* Renamed ScriptConsole to PluginConsole for clarityAdam Frisby3-9/+9
* Fixed a bug where ODE tries to do a physics update for zero frames.
2007-09-24* Refactored the central update loop - now easier to work with. Switching ↵Adam Frisby1-90/+158
from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.
2007-09-24* Long days journey towards nightlbsa711-4/+5
2007-09-24* Hotfix for 'properties all the way into the sunset' bug; it just doesn't ↵lbsa712-11/+11
make sense, but maybe we need to handle agentUpdates form children too. * Ignored some bins
2007-09-24* the worlds most insignificant commitlbsa711-0/+1
2007-09-24* Console output killed the cat. s/cat/sim/lbsa711-2/+2
2007-09-24* Started major restructusing of comms to prepare for better grid and region ↵lbsa712-16/+16
functionality * Working towards one shared set of services * Killed off two projects with very little functionality
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa714-5/+5
2007-09-24* Added TryGetAvatarByNamelbsa712-0/+34
2007-09-24long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller2-2/+3
2007-09-23* Purged 'Regions' code pending Agent layer grok.lbsa712-24/+7
* Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
2007-09-22Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen2-18/+17
yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-21* Slowly but surely working my way towards Regionality...lbsa713-44/+44
2007-09-21* Yeah, I placed Close() in the wrong file. So sue me.lbsa712-9/+5
2007-09-21* Continued work on Region layerlbsa713-30/+40
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21* Removed unused RegenerateTerrain functionslbsa711-54/+0
2007-09-21* Removed unused LandRenegerated flaglbsa713-26/+2
2007-09-21* First example of moving stuff to a Region layerlbsa714-46/+24
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...