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2008-04-10* Brings back map tile generation based on the terrain. The algorithm ↵Teravus Ovares1-0/+108
produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO.
2008-04-10* Updates BetaGridLikeMoneyModuleTeravus Ovares4-1/+47
* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more.
2008-04-10* Adds twist support for Cubes, Cylinders, and Prisms in the MeshmerizerTeravus Ovares1-1/+1
* A tweak of the SimStatsReporter so it would report the prim capacity to be 45000.
2008-04-08* Update code to use patched libsecondlife.dll which removes the problem ↵Justin Clarke Casey1-1/+1
where the AssetType enum was 'Primitive' rather than 'Object' * The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :)
2008-04-07more refactoring, this time on InventoryFolderBaseSean Dague1-1/+1
* wrap attributes in properties * clean up names a little bit * clean up name styles
2008-04-07Refactor InventoryItemBase to do the following:Sean Dague2-69/+69
* wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
2008-04-07* Objects which have their name or description changed while within ↵Justin Clarke Casey1-40/+59
inventory will now retain those details when rezzed to a scene
2008-04-07* Preserve original creator's name when an object is givenJustin Clarke Casey1-2/+2
2008-04-07* Nasty hack to reduce the incidence of spurious exceptions where a user ↵Justin Clarke Casey3-5/+22
deletes a newly rezzed object before the persistence thread gets to it from its queue. * This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
2008-04-07* Okay you can put down your pitchforks - this patch should fix rezzing of ↵Justin Clarke Casey2-27/+36
items (with inventory) on Windows * Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation * Also, an xml exception no longer crahes the client session * Leaving in debugging lines in case there are further problems * Not yet tested on Linux, though I'm just about to.
2008-04-07* I XmlIgnored the TaskInventory Property as a temporary measure. Taking ↵Teravus Ovares2-1/+2
things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.
2008-04-07* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey1-4/+83
item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
2008-04-05* The simulator now checks the parcel at the position that you get put by ↵Teravus Ovares1-0/+10
the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point. * Currently the grid server sticks you at 128x128x128.. so that means it'll use whatever parcel is at that location to get this information. This allows greater customization of where people log-into and teleport-to if done right.
2008-04-04From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey1-3/+7
Patch to remove commented NotImpemented calls from within implemented script functions
2008-04-04* Removing debugging goo for mantis 854 since the fix is reported to work.Justin Clarke Casey1-1/+1
2008-04-03* Attempted resolution for mantis 854Justin Clarke Casey1-0/+3
* Also adds more temporary debugging goo in case the fix didn't work
2008-04-03* From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2-2/+38
* This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations. * CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
2008-04-03* Resolve mantis 849Justin Clarke Casey5-8/+19
* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
2008-04-02Minor: just some method commentsJustin Clarke Casey2-3/+11
2008-04-02* Attempt to resolve mantis 873 by placing caps removal operations in a ↵Justin Clarke Casey1-13/+16
critical section
2008-04-02* Add some temporary task inventory item inflation debug messages to ↵Justin Clarke Casey2-3/+3
investigate mantis 854
2008-04-02* Updating the version of the ODE library. (big update). The Mac library ↵Teravus Ovares1-0/+2
needs to be updated still. * Adding some XMPP stuff that's incomplete.
2008-04-01* Fix for mantis #678Justin Clarke Casey2-3/+15
* Shift copied prims should now keep the script in both prims over region startups
2008-04-01a few small changesMW1-9/+12
2008-03-31* Set Svn Properties eol-style: |337Teravus Ovares1-1/+1
2008-03-31* From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey1-0/+2
* (and Ansgar/Ansi) * Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet! * In his own words "the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
2008-03-31* Minor: If a user exists but has no inventory in standalone, automatically ↵Justin Clarke Casey1-0/+2
create new inventory folders * This mirrors the grid behaviour
2008-03-31* Fix problem where inventory code throws a swallowed exception on grid mode ↵Justin Clarke Casey1-1/+1
if the avatar has never logged in before
2008-03-31* Fix for mantis 131, 796Justin Clarke Casey1-4/+14
* Take copy now actually takes a copy into inventory rather than the original
2008-03-30**Big ass update warning**Adam Frisby2-8/+25
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-30This update has good news and bad news, first the bad.Teravus Ovares2-8/+25
* This update breaks inter-region communications, sorry. * You will need to run prebuild. Next, the good; * This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa. So Linux Simulators and Windows simulators are 100% compatible again. * This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border. If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost. That being said, it's best to update all your simulators to this revision at once.
2008-03-29Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵MW1-12/+17
sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-28attempt to fix mantis # 779. MW1-2/+8
2008-03-26Removing redundant codeJohan Berntsson1-5/+0
2008-03-25* Massaging CAPS setup/teardown log messagesJustin Clarke Casey3-6/+6
* Leaving quite a few debug messages in for now to help deal with bugs arising
2008-03-25* Print out the exception stacks of resolution failures, temporarilyJustin Clarke Casey1-2/+3
2008-03-25* Temporary hack to swallow neighbour contact problems on startup (in ↵Justin Clarke Casey1-1/+4
response to osgrid issues) * Not sure what the effect will be, but can't be any worse than the current constant sim crashes.
2008-03-25Moved Avatar appearance Factory to its own project so that the reference to ↵MW1-1/+21
MySQLDatabaseMapper could be removed from Region.Environment. Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
2008-03-25* Tear down CAPS and http handlers when an agent leaves a region (via ↵Justin Clarke Casey3-11/+48
crossing, teleport or logout)
2008-03-25* Use Face normal to offset new prim instead of the hard coded pos.Z += ↵Teravus Ovares2-2/+2
0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) ( Remove ray caster Verbosity )
2008-03-25* Use Face normal to offset new prim instead of the hard coded pos.Z += ↵Teravus Ovares2-2/+7
0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
2008-03-25* Remove old CAPS http listeners when a client logs out from a sceneJustin Clarke Casey1-1/+2
* Not yet removing listeners when a client leaves a region without logging out
2008-03-25* On Ray casting. Now returning the face normal of the collision face.Teravus Ovares2-4/+4
2008-03-25* Refactored out circular reference in Region.Environment <-> ↵lbsa712-11/+14
Framework.Data.Base We REALLY need to get the db layer sorted soon...
2008-03-25Comment out unused private methods.Jeff Ames1-19/+20
2008-03-25* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares2-0/+39
* It doesn't generate at_target events, because they don't exist yet in the script engine. * The Tau is different, however, compatible with scripts I tested. * Not perfect... but pretty good.
2008-03-25Minor formatting / svn properties cleanup.Jeff Ames1-16/+16
2008-03-24* Added llApplyImpulse in the local frame.Teravus Ovares1-4/+20
2008-03-24* OBB: Flipped the -y face normal so ray casting against the -y face ↵Teravus Ovares1-4/+4
correctly results in the point of collision.
2008-03-24* Inflate my commits with yet another snippet of documentation... (j/k)Justin Clarke Casey1-1/+2