aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-02-04First part of avatar persistence, currently only really works in standalone ↵MW2-0/+15
mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-04* Whole buncha stuff.Adam Frisby3-7/+49
2008-02-03* Adding the PhysicsCamperBot load testing app to the SVN in it's own ↵Teravus Ovares1-6/+33
folder. You'll have to build it separately to take advantage of it. *read the Readme file*. The bots created by this application roam around amusingly to simulate load. * Be smart, Don't use this on a public grid, lest you get banned permanently.
2008-02-02Implements LSL function llDialog().alondria1-0/+8
The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
2008-02-02* Added a way to temporarily disable physics using the estate toolsTeravus Ovares1-2/+22
* Added a method for Tedd to hook to in scene to disable the Scripting engine that currently says, [TOTEDD] Here is the method to trigger disabling of the scripting engine.
2008-02-02* Fixed llSetTextureAnim to respect rate and Length and StartTeravus Ovares1-3/+3
2008-02-02* Added Full support for llSetTextureAnim. To ckrinke: Let the fountains ↵Teravus Ovares1-2/+41
of Wright Plaza flow! * Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
2008-02-02* Committing some untested stuff regarding texture animations. This won't ↵Teravus Ovares1-2/+10
break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)
2008-02-01* Added more supported feature to particlesystems. While this appears to ↵Teravus Ovares1-1/+6
have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation * Added two new simstat counters in the simstat enum for the RCCS. (I'll find something cool to put in them) * fixed a time waster in ODEPlugin.cs
2008-01-29* Implemented grab and throw in ODE. It's a little strong still so toss ↵Teravus Ovares1-6/+38
gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
2008-01-28* Mostly ODE update. Things are a bit more behaved then the last ↵Teravus Ovares1-0/+9
experimental update.
2008-01-26* Added a try/catch handler around childdataupdates because the enumeration ↵Teravus Ovares1-10/+17
is prone to modification when logging on. These can be safely ignored because the data gets old fast and new ones get generated somewhat quickly.
2008-01-25Implemented a suggestion from Mic Bowman regarding border crossing and ↵Teravus Ovares1-1/+4
SignificantClientMovement.
2008-01-24Another try at fixing the Animations problem on region crossing.Brian McBee1-1/+4
2008-01-23* This update updates ODE to again use the AMotor to keep the avatar upright ↵Teravus Ovares1-8/+0
instead of the 'avatar wobble' This also uses a hack to detect debian and change the force applied by the AMotor to a different value for Debian. The intent of this all is to get the avatar to stand up in Debian with the AMotor.
2008-01-23* Added ReadEtcIssue to Util Teravus Ovares1-6/+4
* If you have Debian running, you should get a platform line that says, 'Found Debian!' when starting up your sim. * If someone running Debian will confirm this does occur, that would be most helpful.
2008-01-23* One more try at specifically identifying Debian from the code. Teravus Ovares1-0/+8
* There's 3 platform lines now. Would someone running debian and/or Fedora core please try this revision out and send me the three [PLATFORM] lines?
2008-01-23* When Scene loads, added a platform string print out for testing purposes. ↵Teravus Ovares1-0/+2
Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful.
2008-01-23* Library scripts can now be dragged into primsJustin Clarke Casey1-9/+28
* Unfortunately, they show us as non modify, though they will run * We're probably hitting unimplement permissions stuff
2008-01-22* I just love doing these substantial contributions.lbsa711-3/+3
2008-01-22* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes ↵lbsa714-102/+44
perms weirdness, let's all work together to find the real cause.
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares4-35/+105
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
2008-01-22* Renamed a number of TerrainEngine functions to conform naming standards ↵Adam Frisby1-5/+6
better.
2008-01-21* Shutting down child agents properly in neighbor regions.Teravus Ovares2-13/+57
2008-01-21Another attempt to squash the animation bug. Wish I could get this to fail ↵Brian McBee1-1/+1
at will.
2008-01-21Change misleading placeholder error messages for attempts to persist ↵Justin Clarke Casey1-2/+2
non-script items to prim inventory
2008-01-21Attempt to catch animation fubar on region crossing that causes client hang. ↵Brian McBee1-1/+11
Mantis 319.
2008-01-21* Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey1-1/+4
* On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21Method renameJustin Clarke Casey1-3/+5
2008-01-21* Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey3-25/+33
inventory persistence
2008-01-20* Added hooks for logout to all IUserService and all that implement it.Teravus Ovares1-0/+3
* Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20Graceful failure of teleport to unavailable regions might actually work now.Brian McBee1-2/+14
I blame all bugs on the age of my brain cells.
2008-01-20Check if remote simulator is up before attempting teleport. Teleport to a ↵Brian McBee1-4/+10
remote region should now fail gracefully if remote simulator is down.
2008-01-20* Found and fixed a situation where a neighbor region would come up send a ↵Teravus Ovares1-2/+6
notice and would be tagged as 'too far away' when it was right next door.
2008-01-19removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen1-5/+0
2008-01-19More debuggingTedd Hansen1-8/+0
2008-01-19More debuggingTedd Hansen1-0/+4
2008-01-19checking return code may make failed teleports fail more gracefully.Brian McBee1-17/+19
2008-01-19More debugging in hunt for that random startup crashTedd Hansen1-0/+4
2008-01-19one more try before I leaveTedd Hansen1-6/+6
2008-01-19"compile before commit, AND check compile result" - forgot a ;Tedd Hansen1-1/+1
2008-01-19Still hunting, added debug outputTedd Hansen1-3/+10
2008-01-18Added block for scenario: global exception handler called in loop when ↵Tedd Hansen1-4/+0
exception happens inside global exception handler Added InnerException to output
2008-01-18Why don't you try compiling before you commit?Tedd Hansen1-2/+2
No, I don't need to. I'm good, my code never fails!
2008-01-18Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen1-8/+8
2008-01-18Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ↵Tedd Hansen1-8/+12
can get rid of that annoying startup crash...
2008-01-18On reflection, HasGroupChanged is more appropriateJustin Clarke Casey3-15/+15
2008-01-18Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey3-13/+17
2008-01-18* Fixed bug where 'taskOwnerId' would always be null in PermissionManager, ↵lbsa711-6/+1
hence always retuning false on GenericObjectPermission.
2008-01-18* ODE Physics update. fixed weird rotation of the avatar surrogate.Teravus Ovares1-1/+1
* Set the avatar's radius to 0.37m, I think this gives the *best* balance between spaces the avatar can fit, and the ability to climb steps * Fixed a few things * Tweaked some more * Played with gravity (-9.8m/s)