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2008-05-12Thanks Melanie for a patch to stop sending unnecessary animation updates ↵Jeff Ames1-1/+3
(bug #1239).
2008-05-12Refactoring animation handling in ScenePresence.Jeff Ames1-143/+101
2008-05-12Formatting cleanup.Jeff Ames1-17/+17
2008-05-110001199: [PATCH] Add support for default animations Teravus Ovares1-0/+57
From Melanie... Thanks Melanie! .
2008-05-11* Fixed null reference exception when rezzing an object from inventory with ↵Teravus Ovares1-1/+14
a rootpart that isn't found. Added a way to tell if it's an attachment.
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby3-4/+22
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-10* Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵Teravus Ovares1-58/+11
Properties.
2008-05-10* More OutPacket refactors.Teravus Ovares2-157/+5
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-10* Experiment in Zerocoding.Teravus Ovares1-1/+2
2008-05-09*Land/Parcel upates are now correct with a significant movement by the Clientmingchen2-11/+18
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
2008-05-09Update svn properties.Jeff Ames1-605/+605
2008-05-09* Valid Sculpted prim now collide properly.Teravus Ovares3-1/+22
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D
2008-05-09* Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵Teravus Ovares1-1/+20
it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.
2008-05-08*Added all the permission checks to the sceneexternalchecks and modified ↵mingchen5-79/+580
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08* Committing an extra bit of permissions for attaching to ensure that the ↵Teravus Ovares1-31/+38
perms are in line with project goals.
2008-05-08From: Michael Osias <mosias@us.ibm.com>Sean Dague1-0/+1
Patch to schedule terse update on deselect, specifically so llTargetOmega sets rotational velocity on deselect. This should complete our llTargetOmega support and fix: http://opensimulator.org/mantis/view.php?id=1178
2008-05-08* You can haz more spring cleaning.Adam Frisby1-5/+0
* Eventually this codebase will be clean. >_>
2008-05-08* Fixes Prim ExtraParams Teravus Ovares1-12/+1
* Fixes Sculpty handling * Fixes Light handling * Fixes Flexi handling * Fixes Sculpty + Flexi handling * Fixes handling of Flexi type * Fixes Changing prim type after changing to sculpty corrupting prim. * Ugly code.
2008-05-07* Increasing ScenePresences locking to prevent race conditions such as those ↵Justin Clarke Casey3-83/+125
seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis
2008-05-07* Doh! scripts that get controls should get controls even when you're ↵Teravus Ovares1-9/+9
sitting on an object.
2008-05-07* Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby4-25/+58
PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
2008-05-07* Other then the prim update experiments that are going on now, ↵Teravus Ovares2-4/+29
llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
2008-05-07get all the right bits to SendPrimitiveToClient so we can actuallySean Dague1-5/+5
set vel, acc, and rvel in the packet (though this isn't done yet).
2008-05-07* Theoretically, everything is in place for scripted take controls... ↵Teravus Ovares2-1/+108
Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
2008-05-07*Fixed Missing SceneExternalChecks.csmingchen1-0/+104
2008-05-07*Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen3-10/+22
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-06De-tabify source.Jeff Ames3-53/+47
2008-05-06send actual velocity and angular velocity in terse updatesSean Dague1-3/+4
instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now.
2008-05-06* Cleaning up code, making it conform to OpenSim standards.Adam Frisby3-23/+18
2008-05-06* Committing a bunch of work for control snatching. Not done yet. No ↵Teravus Ovares1-0/+125
visible features.
2008-05-06* If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵Teravus Ovares2-3/+22
not the attachment.
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey7-50/+48
2008-05-05* Just some tidy up and documentation before I make my first ever attempt to ↵Justin Clarke Casey1-17/+11
extract a lump of code out to a region module
2008-05-05* Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares1-0/+3
* Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
2008-05-05* A bit of spice from here, a pinch of salt from there, some brains that ↵Teravus Ovares2-1/+75
attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
2008-05-04* Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares2-0/+39
2008-05-04*Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen1-13/+1
allowed! *Started cleaning up the land module
2008-05-03* Add ability to defer item actions for AddItem() and DeleteItem(). This ↵Justin Clarke Casey1-0/+3
won't be useful until we let the client cache (again?)
2008-05-03* Refactor RemoveItem()Justin Clarke Casey1-17/+20
2008-05-03* Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey1-20/+28
prefixes
2008-05-03* Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵Justin Clarke Casey1-0/+1
CachedUserInfo * Remove unused/superseded methods from GridInventoryService
2008-05-03* Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey1-5/+16
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey1-6/+6
* Remove old framework asset transactions files which were region modularized
2008-05-03*Moved EstateManager into a region modulemingchen2-13/+16
2008-05-03* For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2-1/+68
does not regenerate until you're dead!
2008-05-03* Committing some collision stuffs that I'm working on.Teravus Ovares2-11/+57
* Nothing user facing yet.
2008-05-02* Small fixes to Scene.csAdam Frisby1-10/+5
2008-05-02* More refactorings of UDPServer.Adam Frisby2-3/+1
* Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
2008-05-02* DuplicateOnRay with copy center works in two directions... Still ↵Teravus Ovares2-49/+52
fighting with it. * DuplicateOnRay without copy center works in all directions.
2008-05-01* Minor: Normalise prim inventory log headersJustin Clarke Casey2-13/+13